X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=5eaa0ad17f6641181b6df34bdb28229694c97c2e;hp=47bb62d2157f52ab8af4ab731304ccff1d7dc93c;hb=3ae1efa7401791e42e3171f4db2cc2d38adde088;hpb=20256058c4de97b81ee5aaedaa383a99010752f0 diff --git a/mutators.cfg b/mutators.cfg index 47bb62d215..5eaa0ad17f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -23,14 +23,44 @@ set sv_dodging_frozen 0 "allow dodging while frozen" // =========== -// minstagib +// instagib // =========== -set g_minstagib 0 "enable minstagib" -set g_minstagib_extralives 1 "how many extra lives you will get per powerup" -set g_minstagib_ammo_start 10 "starting ammo" -set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" -set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib 0 "enable instagib" +set g_instagib_extralives 1 "how many extra lives you will get per powerup" +set g_instagib_ammo_start 10 "starting ammo" +set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" +set g_instagib_invis_alpha 0.15 +set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" +set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" +set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" + + +// ========== +// overkill +// ========== +set g_overkill 0 "enable overkill" + +set g_overkill_100a_anyway 1 +set g_overkill_100h_anyway 1 +set g_overkill_powerups_replace 1 +set g_overkill_superguns_respawn_time 120 + +set g_overkill_ammo_charge 0 +set g_overkill_ammo_charge_notice 1 +set g_overkill_ammo_charge_limit 1 +set g_overkill_ammo_charge_rate 0.5 +set g_overkill_ammo_charge_rate_vortex 0.5 +set g_overkill_ammo_charge_rate_machinegun 0.5 +set g_overkill_ammo_charge_rate_shotgun 0.5 +set g_overkill_ammo_charge_rate_hmg 0.25 +set g_overkill_ammo_charge_rate_rpc 1.5 +set g_overkill_ammo_decharge 0.1 +set g_overkill_ammo_decharge_machinegun 0.025 +set g_overkill_ammo_decharge_shotgun 0.15 +set g_overkill_ammo_decharge_vortex 0.2 +set g_overkill_ammo_decharge_rpc 1 +set g_overkill_ammo_decharge_hmg 0.01 // ========= @@ -39,6 +69,13 @@ set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you car set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +// ======== +// midair +// ======== +set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" +set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" + + // ========= // sandbox // ========= @@ -75,9 +112,10 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== // spawn near teammate // ===================== +seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" -set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" +set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" @@ -90,7 +128,7 @@ set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to de // at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" -set g_nix_with_laser 0 "always carry the laser as an additional weapon in NIX" +set g_nix_with_blaster 0 "always carry the blaster as an additional weapon in NIX" set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" @@ -138,10 +176,12 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= -// nades +// Nades // ======= set g_nades 0 "enable off-hand grenades" +set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" +set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 @@ -152,6 +192,74 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" + +seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" +seta cl_nade_type 3 +seta cl_pokenade_type "zombie" + +// ------------ +// Nade bonus +// ------------ +// +// How the nade bonus system works: +// Each player has a score counter that is increased by some actions (eg: capping, fragging...) +// Once this counter reaches its maximum, the player will receive a bonus grenade and the score counter resets +// If the player dies all the bonus nades will be lost and the score counter resets +// If g_nades_bonus_score_time is not zero, this score will increase or decrease over time +// +set g_nades_bonus 0 "Enable bonus grenades" +set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" +set g_nades_bonus_max 3 "Maximum number of bonus grenades" +set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" +// Bonus score +set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" +set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" +set g_nades_bonus_score_low 20 "Score given for frags and unfreezes" +set g_nades_bonus_score_medium 30 "Score given for flag returns and flag carrier kills" +set g_nades_bonus_score_high 60 "Score given for flag captures" +set g_nades_bonus_score_spree 40 "Score given every spree of this many frags" +set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative to have the score decay)" +set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)" + +// Napalm (2) +set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion" +set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player" +set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire" +// Napalm fireballs +set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion" +set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion" +set g_nades_napalm_ball_damageforcescale 4 +set g_nades_napalm_ball_damage 40 +set g_nades_napalm_ball_lifetime 7 +set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned" +// Napalm Fire fountain +set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected" +set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain" +set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain" +set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain" +set g_nades_napalm_fountain_radius 130 + +// Ice (3) +set g_nades_ice_freeze_time 3 "How long the ice field will last" +set g_nades_ice_health 0 "How much health the player will have after being unfrozen" +set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated" +set g_nades_ice_teamcheck 0 "Don't freeze teammates" + +// Spawn (5) +set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location" + +// Heal (6) +set g_nades_heal_time 5 "How long the heling field will last" +set g_nades_heal_rate 30 "Health given per second" +set g_nades_heal_friend 1 "Multiplier of health given to team mates" +set g_nades_heal_foe -2 "Multiplier of health given to enemies" + +// Pokenade (7) +set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" +set g_nades_pokenade_monster_type "zombie" "Monster to spawn" // ============ @@ -163,11 +271,20 @@ set g_campcheck_damage 100 set g_campcheck_distance 1800 +// ========== +// new toys +// ========== +set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" +set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" +set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" + + // ======= // buffs // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" @@ -178,34 +295,110 @@ set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" +set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" +set g_buffs_resistance_time 60 "resistance buff time" set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" +set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" -set g_buffs_medic_rot 0.7 "health rot rate multiplier" -set g_buffs_medic_max 1.5 "stable health medic limit multiplier" +set g_buffs_medic_rot 0.2 "health rot rate multiplier" +set g_buffs_medic_max 2.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" +set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" +set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" -set g_buffs_disability_time 3 "time in seconds for target disability" -set g_buffs_disability_speed 0.5 "player speed multiplier while disabled" -set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled" +set g_buffs_disability_time 60 "disability buff carry time" +set g_buffs_disability_slowtime 3 "time in seconds for target disability" +set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" +set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled" +set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" +set g_buffs_speed_time 60 "speed buff carry time" set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" +set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" +set g_buffs_vampire_time 60 "vampire buff carry time" set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" -set g_buffs_jump 1 "jump buff: greatly increased jump height" +set g_buffs_jump 0 "jump buff: greatly increased jump height" +set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_flight 1 "flight buff: greatly decreased gravity" +set g_buffs_flight 0 "flight buff: greatly decreased gravity" +set g_buffs_flight_time 60 "flight buff carry time" set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff" set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" -set g_buffs_invisible_alpha 0.1 "player invisibility multiplier while holding invisible buff" +set g_buffs_invisible_time 60 "invisible buff carry time" +set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff" +set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" +set g_buffs_inferno_time 60 "inferno buff carry time" +set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn" +set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" +set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" +set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" +set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage" +set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy" +set g_buffs_swapper_time 60 "swapper buff carry time" +set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" +set g_buffs_magnet 0 "magnet buff: greatly increased item pickup range" +set g_buffs_magnet_time 60 "magnet buff carry time" +set g_buffs_magnet_range_item 450 "item pickup range" + + +// ============== +// vampire hook +// ============== +set g_vampirehook 0 "enable vampire hooks mutator (grappling hook steals enemy damage, heals teammates)" +set g_vampirehook_damage "2" "hook damage" +set g_vampirehook_damagerate "0.2" "hook damage delay" +set g_vampirehook_health_steal "2" "give hooker this much health per damage frame" +set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" + + +// =============== +// rocket minsta +// =============== +set g_rm 0 "enable rocket minsta (explosive vaporizer primary, secondary laser prong)" +set g_rm_damage "70" "direct hit damage" +set g_rm_edgedamage "38" "edge damage" +set g_rm_force "400" "force" +set g_rm_radius "140" "explosion radius" +set g_rm_laser "1" "enable team colored lasers" +set g_rm_laser_count "3" "number of rocketminsta lasers" +set g_rm_laser_speed "6000" "laser speed" +set g_rm_laser_spread "0.05" "laser spread" +set g_rm_laser_zspread "0" "vertical spread of group shots" +set g_rm_laser_spread_random "0" "randomise rocketminsta laser spread" +set g_rm_laser_lifetime "30" "laser lifetime" +set g_rm_laser_damage "80" "laser damage, divided by laser count" +set g_rm_laser_refire "0.7" "laser refire" +set g_rm_laser_rapid "1" "fast refire after holding down laser for certain amount of time" +set g_rm_laser_rapid_refire "0.35" "rapid laser refire" +set g_rm_laser_rapid_delay "0.6" "delay before turning on rapid laser mode" +set g_rm_laser_rapid_animtime "0.3" "animation time for rapid laser" +set g_rm_laser_radius "150" "radius of rocketminsta laser explosion" +set g_rm_laser_force "400" "laser force, divided by laser count" + +// ================ +// breakable hook +// ================ +set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)" +set g_breakablehook_owner 0 "allow owner to break their own hook" + + +// =========== +// multijump +// =========== +seta cl_multijump 0 "allow multijump mutator" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"