X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=5eaa0ad17f6641181b6df34bdb28229694c97c2e;hp=a803d8411011cb7e52f737bd6b0553eaa6cee958;hb=3ae1efa7401791e42e3171f4db2cc2d38adde088;hpb=d958c32f44eedae0d00b7361d542c281b517f7ea diff --git a/mutators.cfg b/mutators.cfg index a803d84110..5eaa0ad17f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -31,6 +31,9 @@ set g_instagib_ammo_start 10 "starting ammo" set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" +set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" +set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" // ========== @@ -41,7 +44,7 @@ set g_overkill 0 "enable overkill" set g_overkill_100a_anyway 1 set g_overkill_100h_anyway 1 set g_overkill_powerups_replace 1 -set g_overkill_superguns_respawn_time 20 +set g_overkill_superguns_respawn_time 120 set g_overkill_ammo_charge 0 set g_overkill_ammo_charge_notice 1 @@ -109,9 +112,10 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== // spawn near teammate // ===================== +seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" -set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" +set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" @@ -175,6 +179,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // Nades // ======= set g_nades 0 "enable off-hand grenades" +set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_nade_lifetime 3.5 @@ -208,6 +213,7 @@ set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade typ set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" +set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" @@ -270,6 +276,7 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" +set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= @@ -277,6 +284,7 @@ set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by a // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" @@ -287,34 +295,110 @@ set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" +set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" +set g_buffs_resistance_time 60 "resistance buff time" set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" +set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" set g_buffs_medic_rot 0.2 "health rot rate multiplier" -set g_buffs_medic_max 1.5 "stable health medic limit multiplier" +set g_buffs_medic_max 2.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" +set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" +set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" -set g_buffs_disability_time 3 "time in seconds for target disability" -set g_buffs_disability_speed 0.5 "player speed multiplier while disabled" -set g_buffs_disability_rate 1.7 "player weapon rate multiplier while disabled" +set g_buffs_disability_time 60 "disability buff carry time" +set g_buffs_disability_slowtime 3 "time in seconds for target disability" +set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" +set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled" +set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" +set g_buffs_speed_time 60 "speed buff carry time" set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" +set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" +set g_buffs_vampire_time 60 "vampire buff carry time" set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" -set g_buffs_jump 1 "jump buff: greatly increased jump height" +set g_buffs_jump 0 "jump buff: greatly increased jump height" +set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_flight 1 "flight buff: greatly decreased gravity" +set g_buffs_flight 0 "flight buff: greatly decreased gravity" +set g_buffs_flight_time 60 "flight buff carry time" set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff" set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" +set g_buffs_invisible_time 60 "invisible buff carry time" set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff" +set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" +set g_buffs_inferno_time 60 "inferno buff carry time" +set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn" +set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" +set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" +set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" +set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage" +set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy" +set g_buffs_swapper_time 60 "swapper buff carry time" +set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" +set g_buffs_magnet 0 "magnet buff: greatly increased item pickup range" +set g_buffs_magnet_time 60 "magnet buff carry time" +set g_buffs_magnet_range_item 450 "item pickup range" + + +// ============== +// vampire hook +// ============== +set g_vampirehook 0 "enable vampire hooks mutator (grappling hook steals enemy damage, heals teammates)" +set g_vampirehook_damage "2" "hook damage" +set g_vampirehook_damagerate "0.2" "hook damage delay" +set g_vampirehook_health_steal "2" "give hooker this much health per damage frame" +set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" + +// =============== +// rocket minsta +// =============== +set g_rm 0 "enable rocket minsta (explosive vaporizer primary, secondary laser prong)" +set g_rm_damage "70" "direct hit damage" +set g_rm_edgedamage "38" "edge damage" +set g_rm_force "400" "force" +set g_rm_radius "140" "explosion radius" +set g_rm_laser "1" "enable team colored lasers" +set g_rm_laser_count "3" "number of rocketminsta lasers" +set g_rm_laser_speed "6000" "laser speed" +set g_rm_laser_spread "0.05" "laser spread" +set g_rm_laser_zspread "0" "vertical spread of group shots" +set g_rm_laser_spread_random "0" "randomise rocketminsta laser spread" +set g_rm_laser_lifetime "30" "laser lifetime" +set g_rm_laser_damage "80" "laser damage, divided by laser count" +set g_rm_laser_refire "0.7" "laser refire" +set g_rm_laser_rapid "1" "fast refire after holding down laser for certain amount of time" +set g_rm_laser_rapid_refire "0.35" "rapid laser refire" +set g_rm_laser_rapid_delay "0.6" "delay before turning on rapid laser mode" +set g_rm_laser_rapid_animtime "0.3" "animation time for rapid laser" +set g_rm_laser_radius "150" "radius of rocketminsta laser explosion" +set g_rm_laser_force "400" "laser force, divided by laser count" + + +// ================ +// breakable hook +// ================ +set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)" +set g_breakablehook_owner 0 "allow owner to break their own hook" + + +// =========== +// multijump +// =========== +seta cl_multijump 0 "allow multijump mutator" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"