X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=5eaa0ad17f6641181b6df34bdb28229694c97c2e;hp=eeecb9f6ab647b86a9b3aec5b7a32fb013c3ed1e;hb=3ae1efa7401791e42e3171f4db2cc2d38adde088;hpb=a16bfaa11ae87fe6fdab9e6c4504e2c5528ea595 diff --git a/mutators.cfg b/mutators.cfg index eeecb9f6ab..5eaa0ad17f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -31,6 +31,9 @@ set g_instagib_ammo_start 10 "starting ammo" set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" +set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" +set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" // ========== @@ -109,9 +112,10 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== // spawn near teammate // ===================== +seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" -set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" +set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" @@ -209,6 +213,7 @@ set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade typ set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" +set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" @@ -271,6 +276,7 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" +set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= @@ -345,3 +351,54 @@ set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" set g_buffs_magnet 0 "magnet buff: greatly increased item pickup range" set g_buffs_magnet_time 60 "magnet buff carry time" set g_buffs_magnet_range_item 450 "item pickup range" + + +// ============== +// vampire hook +// ============== +set g_vampirehook 0 "enable vampire hooks mutator (grappling hook steals enemy damage, heals teammates)" +set g_vampirehook_damage "2" "hook damage" +set g_vampirehook_damagerate "0.2" "hook damage delay" +set g_vampirehook_health_steal "2" "give hooker this much health per damage frame" +set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" + + +// =============== +// rocket minsta +// =============== +set g_rm 0 "enable rocket minsta (explosive vaporizer primary, secondary laser prong)" +set g_rm_damage "70" "direct hit damage" +set g_rm_edgedamage "38" "edge damage" +set g_rm_force "400" "force" +set g_rm_radius "140" "explosion radius" +set g_rm_laser "1" "enable team colored lasers" +set g_rm_laser_count "3" "number of rocketminsta lasers" +set g_rm_laser_speed "6000" "laser speed" +set g_rm_laser_spread "0.05" "laser spread" +set g_rm_laser_zspread "0" "vertical spread of group shots" +set g_rm_laser_spread_random "0" "randomise rocketminsta laser spread" +set g_rm_laser_lifetime "30" "laser lifetime" +set g_rm_laser_damage "80" "laser damage, divided by laser count" +set g_rm_laser_refire "0.7" "laser refire" +set g_rm_laser_rapid "1" "fast refire after holding down laser for certain amount of time" +set g_rm_laser_rapid_refire "0.35" "rapid laser refire" +set g_rm_laser_rapid_delay "0.6" "delay before turning on rapid laser mode" +set g_rm_laser_rapid_animtime "0.3" "animation time for rapid laser" +set g_rm_laser_radius "150" "radius of rocketminsta laser explosion" +set g_rm_laser_force "400" "laser force, divided by laser count" + + +// ================ +// breakable hook +// ================ +set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)" +set g_breakablehook_owner 0 "allow owner to break their own hook" + + +// =========== +// multijump +// =========== +seta cl_multijump 0 "allow multijump mutator" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"