X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=7e1c0358330e3c9c7abb5b02fb29dcc3c693eb0a;hp=51ae3f140fae169c02967a4dc5f6a398c6e381ee;hb=HEAD;hpb=95a5a2479a35e264473e8ba3fc4e584553da42b3 diff --git a/mutators.cfg b/mutators.cfg index 51ae3f140f..0851dc4f7c 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -6,9 +6,10 @@ // ========= // dodging // ========= -set g_dodging 0 "set to 1 to enable dodging in games" +set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" +seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server" set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" @@ -23,10 +24,11 @@ set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" +set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled" // =========== @@ -40,10 +42,8 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" -set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds." -set g_instagib_invis_alpha 0.15 -set g_instagib_speed_time 30 "Time of speed powerup in seconds." -set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib_invisibility_time 30 "time of invisibility powerup in seconds" +set g_instagib_speed_time 30 "time of speed powerup in seconds" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" @@ -54,26 +54,31 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." -set g_overkill_powerups_replace 1 -set g_overkill_itemwaypoints 1 +set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC" +set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns" set g_overkill_filter_healthmega 0 -set g_overkill_filter_armormedium 0 -set g_overkill_filter_armorbig 0 +set g_overkill_filter_armormedium 1 +set g_overkill_filter_armorbig 1 set g_overkill_filter_armormega 0 +set g_overkill_blaster_keepdamage 0 "allow secondary fire to hurt players" +set g_overkill_blaster_keepforce 0 "allow secondary fire to push players" // ========= // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health" +set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage." // ======== // midair // ======== -set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne" +set g_midair 0 "if set to 1 you can only apply damage to your opponent while they are airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" @@ -107,7 +112,8 @@ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in // =============== // rocket flying // =============== -set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" +set g_rocket_flying 0 "make rocket jumping easier - use the remote_jump weapon cvars for selfdamage and selfpush force" +set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" // ===================== @@ -140,7 +146,7 @@ set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // ================ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" -set g_physical_items_reset 1 "return map items to their original lotation after being picked up" +set g_physical_items_reset 1 "return map items to their original location after being picked up" // =============== @@ -148,15 +154,15 @@ set g_physical_items_reset 1 "return map items to their original lotation after // =============== set g_touchexplode 0 "touching other players causes an explosion" set g_touchexplode_radius 50 -set g_touchexplode_damage 10 +set g_touchexplode_damage 20 set g_touchexplode_edgedamage 0 -set g_touchexplode_force 150 +set g_touchexplode_force 300 // ================ // super spectate // ================ -set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" +set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followshield or followfc [red|blue] will transfer spectation to the relevent player, if any" // ================== @@ -180,10 +186,10 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades" +set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" -set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" +set g_nades_onspawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" set g_nades_pickup_time 2 "time until picked up nade explodes" @@ -197,12 +203,12 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil, 10:ammo, 11:darkness" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" -seta cl_nade_type 3 -seta cl_pokenade_type "zombie" +seta cl_nade_type 3 "selected type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness" +seta cl_pokenade_type "zombie" "monster to spawn" // ------------ // Nade bonus @@ -216,7 +222,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -232,48 +238,77 @@ set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative t set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)" // Napalm (2) +set g_nades_napalm 0 "Napalm nade: spreads fire balls around the fountain and burns for a while" set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion" set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player" set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire" // Napalm fireballs set g_nades_napalm_ball_count 6 "Number of fireballs emitted during the explosion" set g_nades_napalm_ball_spread 500 "Maximum force which the fireballs will have on explosion" -set g_nades_napalm_ball_damageforcescale 4 -set g_nades_napalm_ball_damage 40 -set g_nades_napalm_ball_lifetime 7 +set g_nades_napalm_ball_damageforcescale 4 "How affected fireballs are by damage" +set g_nades_napalm_ball_damage 40 "Damage caused by the fireball" +set g_nades_napalm_ball_lifetime 7 "How long the fireball will last" set g_nades_napalm_ball_radius 100 "Distance from the fireball within which you may get burned" // Napalm Fire fountain set g_nades_napalm_fountain_lifetime 3 "Time period during which extra fire mines are ejected" set g_nades_napalm_fountain_delay 0.5 "Delay between emissions by the fountain" set g_nades_napalm_fountain_damage 50 "Damage caused by the center of the fountain" set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the fountain" -set g_nades_napalm_fountain_radius 130 +set g_nades_napalm_fountain_radius 130 "Distance from the fountain" // Ice (3) +set g_nades_ice 1 "Ice nade: freezes and reduces health" set g_nades_ice_freeze_time 3 "How long the ice field will last" set g_nades_ice_health 0 "How much health the player will have after being unfrozen" set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated" -set g_nades_ice_teamcheck 0 "Don't freeze teammates" +set g_nades_ice_teamcheck 2 "0: freezes everyone including the player who threw the nade, 1: freezes enemies and teammates, 2: freezes only enemies" + +// Translocate (4) +set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location" +set g_nades_translocate_destroy_damage 25 "Damage caused when translocate nade is destroyed by some attacker" // Spawn (5) +set g_nades_spawn 1 "Spawn nade: respawns into nade explosion location after being fragged" set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location" +set g_nades_spawn_health_respawn 0 "How much health the player will have when being respawned, if 0, normal health respawn" +set g_nades_spawn_destroy_damage 25 "Damage caused when spawn nade is destroyed by some attacker" // Heal (6) -set g_nades_heal_time 5 "How long the heling field will last" +set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb" +set g_nades_heal_time 5 "How long the healing field will last" set g_nades_heal_rate 30 "Health given per second" set g_nades_heal_friend 1 "Multiplier of health given to team mates" set g_nades_heal_foe -2 "Multiplier of health given to enemies" // Pokenade (7) +set g_nades_pokenade 0 "Pokenade: spawns a monster into the explosion nade location" set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" // Entrap (8) +set g_nades_entrap 0 "Entrap nade: spawns a orb to slow down movements inside" set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" set g_nades_entrap_speed 0.5 "Running speed while entrapped" set g_nades_entrap_time 10 "Life time of the orb" -set g_nades_entrap_radius 500 - +set g_nades_entrap_radius 500 "Distance from the entrap orb" + +// Veil (9) +set g_nades_veil 0 "Veil nade: spawns a orb to turn invisible inside" +set g_nades_veil_time 8 "Life time of the orb" +set g_nades_veil_radius 200 "Distance from the veil orb" + +// Ammo (10) +set g_nades_ammo 0 "Ammo nade: spawns a orb to recover ammo inside, enemies take the reverse effect when being inside orb" +set g_nades_ammo_time 4 "Life time of the orb" +set g_nades_ammo_rate 30 "Ammo given per second" +set g_nades_ammo_friend 1 "Multiplier of ammo given to team mates" +set g_nades_ammo_foe -2 "Multiplier of ammo given to enemies" + +// Darkness (11) +set g_nades_darkness 0 "Darkness nade: blinds enemies" +set g_nades_darkness_time 4 "How long the dark field will last" +set g_nades_darkness_explode 0 "Whether the darkness nade should explode again once the dark field dissipated" +set g_nades_darkness_teamcheck 2 "0: blinds everyone including the player who threw the nade, 1: blinds enemies and teammates, 2: blinds only enemies" // ============ // camp check @@ -282,6 +317,7 @@ set g_campcheck 0 "damages campers every few seconds" set g_campcheck_interval 10 set g_campcheck_damage 100 set g_campcheck_distance 1800 +set g_campcheck_typecheck 0 "damage campers who are typing" // ========== @@ -289,32 +325,33 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" -set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" +set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= // buffs // ======= -set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs -1 "enable buffs (requires buff items or powerups)" +seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" +set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" -set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" -set g_buffs_randomize 1 "randomize buff type when player drops buff" +set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled" +set g_buffs_randomize_teamplay 1 "in teamplay gamemodes, randomize buff type when player drops the buff, requires g_buffs_randomize" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" -set g_buffs_drop 1 "allow dropping buffs" +set g_buffs_drop 0 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" set g_buffs_resistance_time 60 "resistance buff time" -set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" +set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" @@ -322,12 +359,9 @@ set g_buffs_medic_survive_health 5 "amount of health player survives with after set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" -set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay" -set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff" -set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" -set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" +set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" @@ -338,22 +372,12 @@ set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled" set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" -set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" -set g_buffs_speed_time 60 "speed buff carry time" -set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" -set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" -set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" -set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" -set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" set g_buffs_vampire_time 60 "vampire buff carry time" -set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" +set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff" set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" -set g_buffs_invisible_time 60 "invisible buff carry time" -set g_buffs_invisible_alpha 0.15 "player invisibility multiplier while holding invisible buff" set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" set g_buffs_inferno_time 60 "inferno buff carry time" set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn" @@ -371,7 +395,7 @@ set g_buffs_magnet_range_buff 100 "range around player that only buffs are picke set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" -set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_luck_damagemultiplier 2 "luck damage multiplier" set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" @@ -379,7 +403,7 @@ set g_buffs_flight_time 60 "flight buff carry time" // ================ // grappling hook // ================ -set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves" set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" @@ -434,8 +458,9 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 1 "allow multijump mutator" +seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" set g_multijump_maxspeed 0 @@ -513,3 +538,15 @@ set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" set g_random_items 0 "Whether to enable random items." set g_random_loot 0 "Whether to enable random loot." exec randomitems-xonotic.cfg + +// =============== +// pinata +// =============== +set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" +set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding" + +// ========= +// cloaked +// ========= +set g_cloaked 0 "display all players mostly invisible" +set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"