X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=8ea8dc22b1ae0b48a06f0e328d69664b31f711d8;hp=0fcbed2f2e45e5e9b273b92f7b3e2175a5358907;hb=a341b25e975759ea9fa39b03d465ee368d6c7e14;hpb=4b615d6ea3ee6794ea9368c782393c66ef55c170 diff --git a/mutators.cfg b/mutators.cfg index 0fcbed2f2..8ea8dc22b 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -6,9 +6,10 @@ // ========= // dodging // ========= -set g_dodging 0 "set to 1 to enable dodging in games" +set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" +seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server" set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" @@ -27,6 +28,7 @@ set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" +set sv_dodging_clientselect 0 "allow clients to opt-in to dodging movement with the cl_dodging cvar, dodging will be off for clients by default with this enabled" // =========== @@ -110,7 +112,7 @@ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in // =============== // rocket flying // =============== -set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" +set g_rocket_flying 0 "make rocket jumping easier - use the remote_jump weapon cvars for selfdamage and selfpush force" set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" @@ -144,7 +146,7 @@ set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // ================ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" -set g_physical_items_reset 1 "return map items to their original lotation after being picked up" +set g_physical_items_reset 1 "return map items to their original location after being picked up" // =============== @@ -152,9 +154,9 @@ set g_physical_items_reset 1 "return map items to their original lotation after // =============== set g_touchexplode 0 "touching other players causes an explosion" set g_touchexplode_radius 50 -set g_touchexplode_damage 10 +set g_touchexplode_damage 20 set g_touchexplode_edgedamage 0 -set g_touchexplode_force 150 +set g_touchexplode_force 300 // ================ @@ -184,7 +186,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades" +set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or 'hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" @@ -290,6 +292,7 @@ set g_campcheck 0 "damages campers every few seconds" set g_campcheck_interval 10 set g_campcheck_damage 100 set g_campcheck_distance 1800 +set g_campcheck_typecheck 0 "damage campers who are typing" // ========== @@ -306,10 +309,11 @@ set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" -set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" -set g_buffs_randomize 1 "randomize buff type when player drops buff" +set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled" +set g_buffs_randomize_teamplay 1 "in teamplay gamemodes, randomize buff type when player drops the buff, requires g_buffs_randomize" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" @@ -387,7 +391,7 @@ set g_buffs_flight_time 60 "flight buff carry time" // ================ // grappling hook // ================ -set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves" set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" @@ -442,8 +446,9 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 1 "allow multijump mutator" +seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" set g_multijump_maxspeed 0 @@ -521,3 +526,9 @@ set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" set g_random_items 0 "Whether to enable random items." set g_random_loot 0 "Whether to enable random loot." exec randomitems-xonotic.cfg + +// =============== +// pinata +// =============== +set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" +set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding"