X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=9e8460da15ad4dbcfcc3edf24802e65eaf02a3a4;hp=f36a5a77494e9508a79bc8d083574b408c2f1262;hb=e2a8c187bbf0221d6c1ef12d7d66ff3ba1627b6c;hpb=394ef402d22a2acd9e3990189f256f20dbcc4cba diff --git a/mutators.cfg b/mutators.cfg index f36a5a774..9e8460da1 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -12,7 +12,7 @@ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" -set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" @@ -22,6 +22,7 @@ set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 +set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again" // =========== @@ -47,9 +48,10 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "enable overkill" +set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`" set g_overkill_powerups_replace 1 +set g_overkill_itemwaypoints 1 set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 0 set g_overkill_filter_armorbig 0 @@ -189,7 +191,7 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 +set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" @@ -288,15 +290,18 @@ set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when // buffs // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs -1 "enable buffs (requires buff items or powerups)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" +set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" -set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" +set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" +set g_buffs_drop 1 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" @@ -361,6 +366,8 @@ set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" +set g_buffs_flight_time 60 "flight buff carry time" // ============== @@ -433,3 +440,27 @@ set g_globalforces 0 "Global forces: knockback affects everyone" set g_globalforces_noself 1 "Global forces: ignore self damage" set g_globalforces_self 1 "Global forces: knockback self scale" set g_globalforces_range 1000 "Global forces: max range of effect" + +// ========= +// bugrigs +// ========= +set g_bugrigs 0 +set g_bugrigs_planar_movement 1 "BROTRR bug emulation" +set g_bugrigs_planar_movement_car_jumping 1 "my own bug" +set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation" +set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation" +set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation" +set g_bugrigs_air_steering 1 "NFS bug emulation" +set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice" +set g_bugrigs_friction_floor 50 "units/sec friction on floor" +set g_bugrigs_friction_brake 950 "units/sec friction for braking" +set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air" +set g_bugrigs_accel 800 "acceleration" +set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness" +set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness" +set g_bugrigs_steer 1 "steering amount" + +// ============== +// running guns +// ============== +set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."