X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=afa17824980e02ddc6be90760b998ec8bfd8d1c5;hp=2597d518b9dbb6964f5b75f934ce915aa9a4f449;hb=06b8fc0493fafe4120b20615daffb5d5d02a8f3e;hpb=58e69d911c59e5ec6be504b1110cce3895967309 diff --git a/mutators.cfg b/mutators.cfg index 2597d518b..afa178249 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -12,17 +12,21 @@ seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" -set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" -set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" +set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling" +set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling" +set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled" +set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled" +set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" set sv_dodging_frozen_doubletap 0 -set sv_dodging_maxspeed 450 "maximum speed a player can be moving at before they dodge again" +set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" +set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" // =========== @@ -36,7 +40,9 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" +set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds." set g_instagib_invis_alpha 0.15 +set g_instagib_speed_time 30 "Time of speed powerup in seconds." set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" @@ -48,7 +54,8 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`" +set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." set g_overkill_powerups_replace 1 set g_overkill_itemwaypoints 1 @@ -192,7 +199,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -210,7 +217,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -268,6 +275,10 @@ set g_nades_entrap_speed 0.5 "Running speed while entrapped" set g_nades_entrap_time 10 "Life time of the orb" set g_nades_entrap_radius 500 +// Veil (9) +set g_nades_veil_time 8 "Life time of the orb" +set g_nades_veil_radius 200 + // ============ // camp check @@ -283,7 +294,7 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" -set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" +set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= @@ -301,7 +312,7 @@ set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" -set g_buffs_drop 1 "allow dropping buffs" +set g_buffs_drop 0 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" @@ -370,6 +381,13 @@ set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" +// ================ +// grappling hook +// ================ +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" + + // ============== // vampire hook // ============== @@ -380,6 +398,12 @@ set g_vampirehook_health_steal "2" "give hooker this much health per damage fram set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" +// ================= +// offhand blaster +// ================= +set g_offhand_blaster 0 "whether to enable offhand blaster" + + // =============== // rocket minsta // =============== @@ -474,164 +498,23 @@ set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 me set g_dynamic_handicap_min 0 "The minimum value of the handicap." set g_dynamic_handicap_max 0 "The maximum value of the handicap." +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered" + +// ===================== +// stale-move negation +// ===================== +set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon" +set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline" +set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level" +set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" + // ============== // random items // ============== set g_random_items 0 "Whether to enable random items." -set g_random_items_replace_item_health_small "random" "Classnames to replace small health with." -set g_random_items_replace_item_health_medium "random" "Classnames to replace medium health with." -set g_random_items_replace_item_health_big "random" "Classnames to replace big health with." -set g_random_items_replace_item_health_mega "random" "Classnames to replace mega health with." -set g_random_items_replace_item_armor_small "random" "Classnames to replace small armor with." -set g_random_items_replace_item_armor_medium "random" "Classnames to replace medium armor with." -set g_random_items_replace_item_armor_big "random" "Classnames to replace big armor with." -set g_random_items_replace_item_armor_mega "random" "Classnames to replace mega armor with." -set g_random_items_replace_item_shells "random" "Classnames to replace shells with." -set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with." -set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with." -set g_random_items_replace_item_cells "random" "Classnames to replace cells with." -set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with." -set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with." -set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with." -set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with." -set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with." -set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with." -set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with." -set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with." -set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with." -set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with." -set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with." -set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with." -set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with." -set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with." -set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with." -set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with." -set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with." -set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with." -set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with." -set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with." -set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with." -set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with." -set g_random_items_replace_weapon_hmg "random" "Classnames to replace HMG with." -set g_random_items_replace_weapon_rpc "random" "Classnames to replace RPC with." -set g_random_items_replace_item_strength "random" "Classnames to replace strength with." -set g_random_items_replace_item_shield "random" "Classnames to replace shield with." -set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with." -set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with." -set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with." -set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with." -set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with." -set g_random_items_replace_item_speed "random" "Classnames to replace speed with." -set g_random_items_health_probability 1 "Probability of random health items spawning in the map." -set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." -set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." -set g_random_items_weapon_probability 1 "Probability of random weapons spawning in the map." -set g_random_items_powerup_probability 0.15 "Probability of random powerups spawning in the map." -set g_random_items_item_health_small_probability 10 "Probability of random small health spawning in the map." -set g_random_items_item_health_medium_probability 4 "Probability of random medium health spawning in the map." -set g_random_items_item_health_big_probability 2 "Probability of random big health spawning in the map." -set g_random_items_item_health_mega_probability 1 "Probability of random mega health spawning in the map." -set g_random_items_item_armor_small_probability 10 "Probability of random small armor spawning in the map." -set g_random_items_item_armor_medium_probability 4 "Probability of random medium armor spawning in the map." -set g_random_items_item_armor_big_probability 2 "Probability of random big armor spawning in the map." -set g_random_items_item_armor_mega_probability 1 "Probability of random mega armor spawning in the map." -set g_random_items_item_shells_probability 1 "Probability of random shells spawning in the map." -set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map." -set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map." -set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map." -set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map." -set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map." -set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." -set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." -set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." -set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." -set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map." -set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." -set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." -set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." -set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." -set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." -set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map." -set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map." -set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." -set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." -set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." -set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." -set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." -set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." -set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." -set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." -set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map." -set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map." -set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map." -set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map." -set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map." -set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map." -set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map." -set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map." -set g_random_items_overkill_health_mega_probability 1 "Probability of random mega health spawning in the map during overkill." -set g_random_items_overkill_armor_small_probability 10 "Probability of random small armor spawning in the map during overkill." -set g_random_items_overkill_armor_medium_probability 4 "Probability of random medium armor spawning in the map during overkill." -set g_random_items_overkill_armor_big_probability 2 "Probability of random big armor spawning in the map during overkill." -set g_random_items_overkill_armor_mega_probability 1 "Probability of random mega armor spawning in the map during overkill." -set g_random_items_overkill_weapon_hmg_probability 0.5 "Probability of random HMG spawning in the map during overkill." -set g_random_items_overkill_weapon_rpc_probability 0.5 "Probability of random RPC spawning in the map during overkill." set g_random_loot 0 "Whether to enable random loot." -set g_random_loot_min 0 "Minimum amount of loot items." -set g_random_loot_max 4 "Maximum amount of loot items." -set g_random_loot_time 10 "Amount of time the loot will stay in seconds." -set g_random_loot_spread 200 "How far can loot be thrown." -set g_random_loot_health_probability 1 "Probability of random health items spawning as loot." -set g_random_loot_armor_probability 1 "Probability of random armor items spawning as loot." -set g_random_loot_resource_probability 1 "Probability of random ammo items spawning as loot." -set g_random_loot_weapon_probability 1 "Probability of random weapons spawning as loot." -set g_random_loot_powerup_probability 0.2 "Probability of random powerups spawning as loot." -set g_random_loot_item_health_small_probability 4 "Probability of random small health spawning as loot." -set g_random_loot_item_health_medium_probability 3 "Probability of random medium health spawning as loot." -set g_random_loot_item_health_big_probability 2 "Probability of random big health spawning as loot." -set g_random_loot_item_health_mega_probability 1 "Probability of random mega health spawning as loot." -set g_random_loot_item_armor_small_probability 4 "Probability of random small armor spawning as loot." -set g_random_loot_item_armor_medium_probability 3 "Probability of random medium armor spawning as loot." -set g_random_loot_item_armor_big_probability 2 "Probability of random big armor spawning as loot." -set g_random_loot_item_armor_mega_probability 1 "Probability of random mega armor spawning as loot." -set g_random_loot_item_shells_probability 1 "Probability of random shells spawning as loot." -set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot." -set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot." -set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot." -set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot." -set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot." -set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot." -set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot." -set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot." -set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot." -set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot." -set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot." -set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot." -set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot." -set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot." -set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot." -set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot." -set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot." -set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot." -set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot." -set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot." -set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot." -set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot." -set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot." -set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot." -set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot." -set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot." -set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot." -set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot." -set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot." -set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot." -set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot." -set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot." -set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot." -set g_random_loot_overkill_health_mega_probability 1 "Probability of random mega health spawning as loot during overkill." -set g_random_loot_overkill_armor_small_probability 10 "Probability of random small armor spawning as loot during overkill." -set g_random_loot_overkill_armor_medium_probability 4 "Probability of random medium armor spawning as loot during overkill." -set g_random_loot_overkill_armor_big_probability 2 "Probability of random big armor spawning as loot during overkill." -set g_random_loot_overkill_armor_mega_probability 1 "Probability of random mega armor spawning as loot during overkill." -set g_random_loot_overkill_weapon_hmg_probability 1 "Probability of random HMG spawning as loot during overkill." -set g_random_loot_overkill_weapon_rpc_probability 1 "Probability of random RPC spawning as loot during overkill." +exec randomitems-xonotic.cfg