X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=c272b5bd612f78e4e99c37d5f054f26f89902dc7;hp=18ed08cec71ab2dd9018df48d944eaf63c8b95cb;hb=b6fb457534ef6a724d91bea055de25508f432421;hpb=1c9d0b4994d43c970e3fa02f651b5f5d79765e5b diff --git a/mutators.cfg b/mutators.cfg index 18ed08cec..c272b5bd6 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -31,6 +31,10 @@ set g_instagib 0 "enable instagib" set g_instagib_extralives 1 "how many extra lives you will get per powerup" set g_instagib_ammo_start 10 "starting ammo" set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" +set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" @@ -45,10 +49,11 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== set g_overkill 0 "enable overkill" -set g_overkill_100a_anyway 1 -set g_overkill_100h_anyway 1 set g_overkill_powerups_replace 1 -set g_overkill_superguns_respawn_time 120 +set g_overkill_filter_healthmega 0 +set g_overkill_filter_armormedium 0 +set g_overkill_filter_armorbig 0 +set g_overkill_filter_armormega 0 // ========= @@ -104,8 +109,9 @@ seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effectiv set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" +set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" -set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" @@ -282,15 +288,18 @@ set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when // buffs // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs -1 "enable buffs (requires buff items or powerups)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" +set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" -set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" +set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" +set g_buffs_drop 1 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" @@ -355,6 +364,8 @@ set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" +set g_buffs_flight_time 60 "flight buff carry time" // ============== @@ -406,3 +417,24 @@ seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_multijump_maxspeed 0 +set g_multijump_dodging 1 + + +// =========== +// wall jump +// =========== +set g_walljump 0 "Enable wall jumping mutator" +set g_walljump_delay 1 "Minimum delay between wall jumps" +set g_walljump_force 300 "How far to bounce/jump off the wall" +set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" +set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" + + +// =============== +// global forces +// =============== +set g_globalforces 0 "Global forces: knockback affects everyone" +set g_globalforces_noself 1 "Global forces: ignore self damage" +set g_globalforces_self 1 "Global forces: knockback self scale" +set g_globalforces_range 1000 "Global forces: max range of effect"