X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=c272b5bd612f78e4e99c37d5f054f26f89902dc7;hp=54517d9f7bb75a7704804b8ceb3f37adc7765f03;hb=b2b4e3ef88b9cb5191aa90568d434c923344e916;hpb=64f2b309aa5be8aafb9ad2137174bb6d99aeb876 diff --git a/mutators.cfg b/mutators.cfg index 54517d9f7..c272b5bd6 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -53,7 +53,7 @@ set g_overkill_powerups_replace 1 set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 0 set g_overkill_filter_armorbig 0 -set g_overkill_filter_armorlarge 0 +set g_overkill_filter_armormega 0 // ========= @@ -288,15 +288,18 @@ set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when // buffs // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs -1 "enable buffs (requires buff items or powerups)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" +set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" +set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" -set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" +set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" +set g_buffs_drop 1 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" @@ -361,6 +364,8 @@ set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" +set g_buffs_flight_time 60 "flight buff carry time" // ============== @@ -412,6 +417,8 @@ seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_multijump_maxspeed 0 +set g_multijump_dodging 1 // =========== @@ -422,3 +429,12 @@ set g_walljump_delay 1 "Minimum delay between wall jumps" set g_walljump_force 300 "How far to bounce/jump off the wall" set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" + + +// =============== +// global forces +// =============== +set g_globalforces 0 "Global forces: knockback affects everyone" +set g_globalforces_noself 1 "Global forces: ignore self damage" +set g_globalforces_self 1 "Global forces: knockback self scale" +set g_globalforces_range 1000 "Global forces: max range of effect"