X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=c6716585c35e118ca507015565fb3b9efcea5740;hp=4b79048677499c02e4af4a2ff9071b05702d72c7;hb=d09ce61750cb00093026b3d5d2d10862b155acaa;hpb=6dbd388cb15fe8a3a006292b7332086347250039 diff --git a/mutators.cfg b/mutators.cfg index 4b7904867..c6716585c 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -23,14 +23,14 @@ set sv_dodging_frozen 0 "allow dodging while frozen" // =========== -// minstagib +// instagib // =========== -set g_minstagib 0 "enable minstagib" -set g_minstagib_extralives 1 "how many extra lives you will get per powerup" -set g_minstagib_ammo_start 10 "starting ammo" -set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" -set g_minstagib_invis_alpha 0.15 -set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" +set g_instagib 0 "enable instagib" +set g_instagib_extralives 1 "how many extra lives you will get per powerup" +set g_instagib_ammo_start 10 "starting ammo" +set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" +set g_instagib_invis_alpha 0.15 +set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" // ========= @@ -231,6 +231,13 @@ set g_campcheck_damage 100 set g_campcheck_distance 1800 +// ========== +// new toys +// ========== +set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" +set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" + + // ======= // buffs // ======= @@ -251,7 +258,7 @@ set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher val set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" -set g_buffs_medic_rot 0.7 "health rot rate multiplier" +set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage"