X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=d487327bc690c3becc73ee20dbcaab171aa21dad;hp=8fd4d2baf66b3a9e74db9b6f28374bcb2c18a5e8;hb=e1922234564c911fad5b2dc6668545286dc8e081;hpb=922354d1191d534b0b12516e28561bc70cbe2a87 diff --git a/mutators.cfg b/mutators.cfg index 8fd4d2baf..d487327bc 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -53,23 +53,7 @@ set g_overkill_powerups_replace 1 set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 0 set g_overkill_filter_armorbig 0 -set g_overkill_filter_armorlarge 0 - -set g_overkill_ammo_charge 0 -set g_overkill_ammo_charge_notice 1 -set g_overkill_ammo_charge_limit 1 -set g_overkill_ammo_charge_rate 0.5 -set g_overkill_ammo_charge_rate_vortex 0.5 -set g_overkill_ammo_charge_rate_machinegun 0.5 -set g_overkill_ammo_charge_rate_shotgun 0.5 -set g_overkill_ammo_charge_rate_hmg 0.25 -set g_overkill_ammo_charge_rate_rpc 1.5 -set g_overkill_ammo_decharge 0.1 -set g_overkill_ammo_decharge_machinegun 0.025 -set g_overkill_ammo_decharge_shotgun 0.15 -set g_overkill_ammo_decharge_vortex 0.2 -set g_overkill_ammo_decharge_rpc 1 -set g_overkill_ammo_decharge_hmg 0.01 +set g_overkill_filter_armormega 0 // ========= @@ -125,8 +109,9 @@ seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effectiv set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" +set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" -set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" @@ -303,7 +288,7 @@ set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when // buffs // ======= set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs 0 "enable buffs (requires buff items or powerups)" +set g_buffs -1 "enable buffs (requires buff items or powerups)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_randomize 1 "randomize buff type when player drops buff" @@ -311,7 +296,7 @@ set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touche set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" -set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" +set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" set g_buffs_ammo 1 "ammo buff: infinite ammunition" @@ -376,6 +361,8 @@ set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" +set g_buffs_flight_time 60 "flight buff carry time" // ============== @@ -427,3 +414,24 @@ seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_multijump_maxspeed 0 +set g_multijump_dodging 1 + + +// =========== +// wall jump +// =========== +set g_walljump 0 "Enable wall jumping mutator" +set g_walljump_delay 1 "Minimum delay between wall jumps" +set g_walljump_force 300 "How far to bounce/jump off the wall" +set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" +set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" + + +// =============== +// global forces +// =============== +set g_globalforces 0 "Global forces: knockback affects everyone" +set g_globalforces_noself 1 "Global forces: ignore self damage" +set g_globalforces_self 1 "Global forces: knockback self scale" +set g_globalforces_range 1000 "Global forces: max range of effect"