X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=dd8d96a5670fbd35ac9ddd0a7d6a10af5a497f12;hp=10a41a06935c10103656b70dffa4d243a683a7c4;hb=88dd3c56d1bd9c6ceba6a41a8868498af8e308f1;hpb=2671dcbe85ad0122d0ab0fe63c73443ab5ccf6d1 diff --git a/mutators.cfg b/mutators.cfg index 10a41a069..dd8d96a56 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -32,6 +32,8 @@ set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" +set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" +set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" // ========== @@ -110,9 +112,10 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // ===================== // spawn near teammate // ===================== +seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" -set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates" +set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" set g_spawn_near_teammate_ignore_spawnpoint_delay_death 0 "how long to wait before its OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" @@ -210,6 +213,7 @@ set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade typ set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" +set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" @@ -272,6 +276,7 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" +set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= @@ -299,8 +304,11 @@ set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" set g_buffs_medic_rot 0.2 "health rot rate multiplier" -set g_buffs_medic_max 2.5 "stable health medic limit multiplier" +set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" +set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay" +set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff" +set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" @@ -308,7 +316,7 @@ set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockba set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" -set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" +set g_buffs_disability 0 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" set g_buffs_disability_time 60 "disability buff carry time" set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" @@ -327,15 +335,12 @@ set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vam set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_flight 0 "flight buff: greatly decreased gravity" -set g_buffs_flight_time 60 "flight buff carry time" -set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff" set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" set g_buffs_invisible_time 60 "invisible buff carry time" -set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff" +set g_buffs_invisible_alpha 0.15 "player invisibility multiplier while holding invisible buff" set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" set g_buffs_inferno_time 60 "inferno buff carry time" -set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn" +set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn" set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" @@ -343,9 +348,14 @@ set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_infern set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy" set g_buffs_swapper_time 60 "swapper buff carry time" set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" -set g_buffs_magnet 0 "magnet buff: greatly increased item pickup range" +set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range" set g_buffs_magnet_time 60 "magnet buff carry time" -set g_buffs_magnet_range_item 450 "item pickup range" +set g_buffs_magnet_range_item 250 "range around player that items are automatically picked up (excludes other buffs)" +set g_buffs_magnet_range_buff 100 "range around player that only buffs are picked up (drops magnet buff)" +set g_buffs_luck 1 "luck buff: randomly increased damage" +set g_buffs_luck_time 60 "luck buff carry time" +set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" +set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" // ============== @@ -388,3 +398,12 @@ set g_rm_laser_force "400" "laser force, divided by laser count" // ================ set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)" set g_breakablehook_owner 0 "allow owner to break their own hook" + + +// =========== +// multijump +// =========== +seta cl_multijump 0 "allow multijump mutator" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" +set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"