X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=oldbalanceFruitieX.cfg;h=d5b6a9a2df43aa8065f922e83cf945564f51dac8;hp=52ac863829ab78d6ed47416679ef00fe0fc340e5;hb=28931c8069eb1d283f01a26f31ad91d921294d9c;hpb=76b7957bc3e84d1f80630ca2e282775a5d5a9013 diff --git a/oldbalanceFruitieX.cfg b/oldbalanceFruitieX.cfg index 52ac86382..d5b6a9a2d 100644 --- a/oldbalanceFruitieX.cfg +++ b/oldbalanceFruitieX.cfg @@ -158,7 +158,7 @@ set g_projectiles_damage 2 // possible values: // -2: absolutely no damage to projectiles (no exceptions) // -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines) -// 0: only damage from contents (lava/slime) or exceptions +// 0: only damage from contents (lava/slime) or exceptions // 1: only self damage or damage from contents or exceptions // 2: allow all damage to projectiles normally set g_projectiles_keep_owner 0 @@ -223,6 +223,7 @@ set g_balance_grapplehook_stretch 50 set g_balance_grapplehook_airfriction 0.2 set g_balance_grapplehook_health 130 set g_balance_grapplehook_damagedbycontents 0 +set g_balance_grapplehook_refire 0.2 // }}} // {{{ weapon properties @@ -315,8 +316,7 @@ set g_balance_shotgun_primary_spread 0.16 // LOG: changed from 0.18 -> 0.16 to c set g_balance_shotgun_primary_refire 1 set g_balance_shotgun_primary_animtime 0.3 set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_speed 12000 -set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu +set g_balance_shotgun_primary_solidpenetration 3.8 set g_balance_shotgun_secondary 1 set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow set g_balance_shotgun_secondary_melee_range 120 @@ -364,8 +364,7 @@ set g_balance_uzi_sustained_spread 0.06 set g_balance_uzi_sustained_refire 0.1 set g_balance_uzi_sustained_ammo 1 -set g_balance_uzi_speed 18000 -set g_balance_uzi_bulletconstant 115 // 13.1qu +set g_balance_uzi_solidpenetration 13.1 set g_balance_uzi_switchdelay_drop 0.15 set g_balance_uzi_switchdelay_raise 0.15 @@ -514,7 +513,6 @@ set g_balance_crylink_primary_ammo 2 set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_joindelay 0 set g_balance_crylink_primary_joinspread 0.2 -set g_balance_crylink_primary_jointime 0.1 set g_balance_crylink_primary_joinexplode 0 set g_balance_crylink_primary_joinexplode_damage 0 set g_balance_crylink_primary_joinexplode_edgedamage 0 @@ -543,9 +541,8 @@ set g_balance_crylink_secondary_ammo 3 // LOG: 2 -> 3 set g_balance_crylink_secondary_bouncedamagefactor 0.4 // LOG: 0.2 -> 0.4 set g_balance_crylink_secondary_joindelay 0 set g_balance_crylink_secondary_joinspread 0.2 -set g_balance_crylink_secondary_jointime 0.1 -set g_balance_crylink_secondary_joinexplode 0 -set g_balance_crylink_secondary_joinexplode_damage 0 +set g_balance_crylink_secondary_joinexplode 0 +set g_balance_crylink_secondary_joinexplode_damage 0 set g_balance_crylink_secondary_joinexplode_edgedamage 0 set g_balance_crylink_secondary_joinexplode_radius 0 set g_balance_crylink_secondary_joinexplode_force 0 @@ -707,7 +704,7 @@ set g_balance_portal_lifetime 15 // these get recharged whenever the portal is u // }}} // {{{ hook set g_balance_hook_primary_fuel 5 // hook monkeys set 0 -set g_balance_hook_primary_refire 0 // hook monkeys set 0 +set g_balance_hook_primary_refire 0.2 // hook monkeys set 0 set g_balance_hook_primary_animtime 0.2 // good shoot anim set g_balance_hook_primary_hooked_time_max 0 // infinite set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free