X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=2ef0689755b7814c6913b67a73a623fb000cf42b;hp=54955371bfba11cc8e98fdb77a26e14fdb4c3d46;hb=d492869ab1f18e05121529b7bcffcb637d13994c;hpb=d83e03a366494037c020f4cebf474325de88e69e diff --git a/physicsX.cfg b/physicsX.cfg index 54955371bf..2ef0689755 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,7 +1,7 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 700 +sv_gravity 800 sv_maxspeed 360 sv_maxairspeed 360 @@ -16,13 +16,15 @@ sv_stepheight 31 // Xon 0.7: 24+2 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) +// jump duration == 2*sv_jumpvelocity / sv_gravity +// in this case: 0.65 (thus either 19 or 20 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.87 qu +// in this case: 42.25 // player: 24+45 qu -// total: 111.87qu +// total: 111.25qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 245 +sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -36,12 +38,14 @@ sv_airstrafeaccel_qw -0.95 sv_aircontrol 100 sv_aircontrol_penalty 0 sv_aircontrol_power 2 +sv_aircontrol_backwards 0 sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 +sv_friction_slick 0.5 sv_doublejump 0 sv_jumpspeedcap_min "" sv_jumpspeedcap_max ""