X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=6076dd73d19702226a4fe2efe3a842c4582a843f;hp=e03a6d4171b442f1f5297e3c2f9db5b676cd7c99;hb=HEAD;hpb=f2c50fe4e6218a0a1bb0ca078ee122c5ba6a238d diff --git a/physicsX.cfg b/physicsX.cfg index e03a6d4171..f0f984bfa5 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -17,7 +17,7 @@ sv_stepheight 31 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) // jump duration == 2*sv_jumpvelocity / sv_gravity -// in this case: 0.6888888888 (thus either 20 or 21 frames) +// in this case: 0.65 (thus either 19 or 20 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) // in this case: 42.25 // player: 24+45 qu @@ -25,6 +25,7 @@ sv_stepheight 31 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 260 +sv_jumpvelocity_crouch 0 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -38,14 +39,21 @@ sv_airstrafeaccel_qw -0.95 sv_aircontrol 100 sv_aircontrol_penalty 0 sv_aircontrol_power 2 +sv_aircontrol_backwards 0 +sv_aircontrol_sidewards 0 sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 +sv_friction_slick 0.5 sv_doublejump 0 sv_jumpspeedcap_min "" sv_jumpspeedcap_max "" sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0 +g_teleport_minspeed 0 +sv_track_canjump 0 +sv_gameplayfix_stepdown_maxspeed 400 +g_movement_highspeed_q3_compat 0