X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=c90020fdfabac73874fc3abbe6c98e5e443247d0;hp=54955371bfba11cc8e98fdb77a26e14fdb4c3d46;hb=cabfc781c36a21d9333b6b8bf45ed0630c5a34ab;hpb=117b5f5c44a743f9189e378bc0fcc33c23068c27 diff --git a/physicsX.cfg b/physicsX.cfg index 54955371b..c90020fdf 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,7 +1,7 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 700 +sv_gravity 720 sv_maxspeed 360 sv_maxairspeed 360 @@ -16,13 +16,15 @@ sv_stepheight 31 // Xon 0.7: 24+2 // Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) +// jump duration == 2*sv_jumpvelocity / sv_gravity +// in this case: 0.6888888888 (thus either 20 or 21 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.87 qu +// in this case: 42.71 // player: 24+45 qu -// total: 111.87qu +// total: 111.71qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 245 +sv_jumpvelocity 248 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0