X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=c90020fdfabac73874fc3abbe6c98e5e443247d0;hp=5cc6b52be804d9f159b7e9bf6ecd888c326c4a84;hb=cabfc781c36a21d9333b6b8bf45ed0630c5a34ab;hpb=2cfe4d2a43258696d11a18cd4284bba70304ce54 diff --git a/physicsX.cfg b/physicsX.cfg index 5cc6b52be..c90020fdf 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,21 +1,30 @@ +g_mod_physics Xonotic // current Xonotic physics -sv_gravity 800 + +sv_gravity 720 sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 sv_accelerate 15 sv_airaccelerate 2 -sv_friction 8 +sv_friction 6 edgefriction 1 -sv_stepheight 26 +sv_stepheight 31 // Q1: 16+2 // Nex: 32+2 -// we try: 24+2 +// Xon 0.7: 24+2 +// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) -// actually, what we want is 266.6666 for 180bpm -// but 260 takes same amount of frames and is nicer to mappers -sv_jumpvelocity 260 +// jump duration == 2*sv_jumpvelocity / sv_gravity +// in this case: 0.6888888888 (thus either 20 or 21 frames) +// jump height == sv_jumpvelocity^2 / (2*sv_gravity) +// in this case: 42.71 +// player: 24+45 qu +// total: 111.71qu +// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in +// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! +sv_jumpvelocity 248 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -23,13 +32,13 @@ sv_airaccel_qw -0.8 sv_airaccel_qw_stretchfactor 2 sv_airstopaccelerate 3 -sv_airstrafeaccelerate 24 +sv_airstrafeaccelerate 18 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.95 -sv_aircontrol 125 -sv_aircontrol_penalty 180 +sv_aircontrol 100 +sv_aircontrol_penalty 0 sv_aircontrol_power 2 -sv_airspeedlimit_nonqw 800 +sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925