X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=e03a6d4171b442f1f5297e3c2f9db5b676cd7c99;hp=e2a3ef648087b64716ae7b5a7153a9663995ec67;hb=9f3857d78b4ce83b45bd1e98fe50600a2d306c23;hpb=aee2e162e0a052ce76cbf0207dcf11aa76ec28b3 diff --git a/physicsX.cfg b/physicsX.cfg index e2a3ef648..e03a6d417 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -8,17 +8,18 @@ sv_maxairspeed 360 sv_stopspeed 100 sv_accelerate 15 sv_airaccelerate 2 -sv_friction 8 +sv_friction 6 edgefriction 1 -sv_stepheight 26 +sv_stepheight 31 // Q1: 16+2 // Nex: 32+2 -// we try: 24+2 +// Xon 0.7: 24+2 +// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) -// actually, what we want is 266.6666 for 180bpm -// but 260 takes same amount of frames and is nicer to mappers +// jump duration == 2*sv_jumpvelocity / sv_gravity +// in this case: 0.6888888888 (thus either 20 or 21 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.25 qu +// in this case: 42.25 // player: 24+45 qu // total: 111.25qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in @@ -31,13 +32,13 @@ sv_airaccel_qw -0.8 sv_airaccel_qw_stretchfactor 2 sv_airstopaccelerate 3 -sv_airstrafeaccelerate 24 +sv_airstrafeaccelerate 18 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.95 -sv_aircontrol 125 -sv_aircontrol_penalty 180 +sv_aircontrol 100 +sv_aircontrol_penalty 0 sv_aircontrol_power 2 -sv_airspeedlimit_nonqw 800 +sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925