X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=e2a3ef648087b64716ae7b5a7153a9663995ec67;hp=5cc6b52be804d9f159b7e9bf6ecd888c326c4a84;hb=f5689f55e2665c871cfabcee9f8534c482e2b79b;hpb=277a2eeaa5b955419d958e347c11ad12480a67cc diff --git a/physicsX.cfg b/physicsX.cfg index 5cc6b52be..e2a3ef648 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,4 +1,6 @@ +g_mod_physics Xonotic // current Xonotic physics + sv_gravity 800 sv_maxspeed 360 sv_maxairspeed 360 @@ -15,6 +17,12 @@ sv_stepheight 26 // actually, what we want is 266.6666 for 180bpm // but 260 takes same amount of frames and is nicer to mappers +// jump height == sv_jumpvelocity^2 / (2*sv_gravity) +// in this case: 42.25 qu +// player: 24+45 qu +// total: 111.25qu +// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in +// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1