X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2FMain.qc;h=28db128b06d52f379c76bf71d989fb58680926a0;hp=bf903bdb05f9b30c3044994795f510364a693c81;hb=580c768d0f2e32d2b545fa80c08c515aeb0ca67a;hpb=02822bfc374b7e1edbbf650000b6ac409602d73f diff --git a/qcsrc/client/Main.qc b/qcsrc/client/Main.qc index bf903bdb05..28db128b06 100644 --- a/qcsrc/client/Main.qc +++ b/qcsrc/client/Main.qc @@ -130,14 +130,13 @@ void CSQC_Init(void) GetTeam(COLOR_SPECTATOR, true); // add specs first - cvar_clientsettemp("_supports_weaponpriority", "1"); - RegisterWeapons(); WaypointSprite_Load(); // precaches Projectile_Precache(); + Hook_Precache(); GibSplash_Precache(); Casings_Precache(); DamageInfo_Precache(); @@ -185,6 +184,7 @@ void CSQC_Init(void) minimapname = strzone(minimapname); WarpZone_Init(); + hud_configure_prev = -1; } // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc) @@ -214,9 +214,9 @@ void CSQC_Shutdown(void) if not(isdemo()) { if not(calledhooks & HOOK_START) - localcmd("\n_cl_hook_gamestart nop;"); + localcmd("\n_cl_hook_gamestart nop\n"); if not(calledhooks & HOOK_END) - localcmd("\ncl_hook_gameend;"); + localcmd("\ncl_hook_gameend\n"); } } @@ -924,6 +924,9 @@ void(float bIsNewEntity) CSQC_Ent_Update = case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break; case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break; case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break; + case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break; + case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break; + case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break; default: error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n")); break; @@ -966,7 +969,7 @@ void Gamemode_Init() if not(isdemo()) { - localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";"); + localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), "\n"); calledhooks |= HOOK_START; } } @@ -1023,9 +1026,18 @@ void Ent_Init() nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th - hook_shotorigin_x = ReadCoord(); - hook_shotorigin_y = ReadCoord(); - hook_shotorigin_z = ReadCoord(); + hook_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); + hook_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); + hook_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); + hook_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); + electro_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); + electro_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); + electro_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); + electro_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); + gauntlet_shotorigin[0] = decompressShotOrigin(ReadInt24_t()); + gauntlet_shotorigin[1] = decompressShotOrigin(ReadInt24_t()); + gauntlet_shotorigin[2] = decompressShotOrigin(ReadInt24_t()); + gauntlet_shotorigin[3] = decompressShotOrigin(ReadInt24_t()); if(forcefog) strunzone(forcefog); @@ -1038,6 +1050,9 @@ void Ent_Init() g_balance_grenadelauncher_secondary_bouncefactor = ReadCoord(); g_balance_grenadelauncher_secondary_bouncestop = ReadCoord(); + nex_scope = !ReadByte(); + campingrifle_scope = !ReadByte(); + if(!postinit) PostInit(); } @@ -1225,13 +1240,13 @@ void Net_ReadPingPLReport() void Net_VoteDialog(float highlight) { if(highlight) { - vote_highlighted = ReadShort(); + vote_highlighted = ReadByte(); return; } - vote_yescount = ReadShort(); - vote_nocount = ReadShort(); - vote_needed = ReadShort(); + vote_yescount = ReadByte(); + vote_nocount = ReadByte(); + vote_needed = ReadByte(); vote_active = 1; } @@ -1249,10 +1264,23 @@ void Net_Notify() { } else if(type == CSQC_CENTERPRINT) { - HUD_Centerprint(ReadString(), ReadShort(), ReadByte()); + HUD_Centerprint(ReadString(), ReadString(), ReadShort(), ReadByte()); } } +void Net_WeaponComplain() { + complain_weapon = ReadByte(); + + if(complain_weapon_name) + strunzone(complain_weapon_name); + complain_weapon_name = strzone(ReadString()); + + complain_weapon_type = ReadByte(); + + complain_weapon_time = time; + weapontime = time; // ping the weapon panel +} + // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer. // You must ALWAYS first acquire the temporary ID, which is sent as a byte. // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event. @@ -1279,10 +1307,6 @@ float CSQC_Parse_TempEntity() Net_ReadRace(); bHandled = true; break; - case 13: // TE_BEAM - Net_GrapplingHook(); - bHandled = true; - break; case TE_CSQC_SPAWN: Net_ReadSpawn(); bHandled = true; @@ -1323,6 +1347,20 @@ float CSQC_Parse_TempEntity() Net_Notify(); bHandled = true; break; + case TE_CSQC_WEAPONCOMPLAIN: + Net_WeaponComplain(); + bHandled = true; + break; + case TE_CSQC_NEX_VELOCITY: + nex_minvelocity = ReadShort(); + nex_maxvelocity = ReadShort(); + nex_speed_falloff_factor = ReadShort()/10000; + bHandled = true; + break; + case TE_CSQC_CR_MAXBULLETS: + cr_maxbullets = ReadByte(); + bHandled = true; + break; default: // No special logic for this temporary entity; return 0 so the engine can handle it bHandled = false;