X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2FView.qc;h=383f957a815c43339fef982f2787516eec225ce6;hp=ac2f12cb52a9eba1196579b8616b4a6631d6d53a;hb=7e0864d035fea38e3127a0728909641536c1a99d;hpb=1063af9f08612927b63f9835f33d09b3b45e7063 diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index ac2f12cb52..383f957a81 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -10,7 +10,9 @@ void Porto_Draw() vector p, dir, ang, q, nextdir; float idx, portal_number, portal1_idx; - if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL) + if(activeweapon != WEP_PORTO || spectatee_status || gametype == MAPINFO_TYPE_NEXBALL) + return; + if(g_balance_porto_secondary) return; if(intermission == 1) return; @@ -157,7 +159,7 @@ vector GetCurrentFov(float fov) makevectors(view_angles); - if(autocvar_cl_velocityzoom) + if(autocvar_cl_velocityzoom && autocvar_cl_velocityzoom_type) // _type = 0 disables velocity zoom too { switch(autocvar_cl_velocityzoom_type) { @@ -372,6 +374,10 @@ void CSQC_UpdateView(float w, float h) vector vf_size, vf_min; float a; + execute_next_frame(); + + ++framecount; + hud = getstati(STAT_HUD); if(checkextension("DP_CSQC_MINFPS_QUALITY")) @@ -459,7 +465,7 @@ void CSQC_UpdateView(float w, float h) } // do lockview after event chase camera so that it still applies whenever necessary. - if(autocvar_cl_lockview || (autocvar__hud_configure && spectatee_status <= 0) || intermission > 1) + if(autocvar_cl_lockview || intermission > 1) { setproperty(VF_ORIGIN, freeze_org); setproperty(VF_ANGLES, freeze_ang); @@ -961,7 +967,7 @@ void CSQC_UpdateView(float w, float h) if(menu_visible) menu_show(); - /*if(gametype == GAME_CTF) + /*if(gametype == MAPINFO_TYPE_CTF) { ctf_view(); } else */ @@ -995,7 +1001,7 @@ void CSQC_UpdateView(float w, float h) //else { - if(gametype == GAME_FREEZETAG) + if(gametype == MAPINFO_TYPE_FREEZETAG) { if(getstati(STAT_FROZEN)) drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', autocvar_hud_colorflash_alpha, DRAWFLAG_ADDITIVE); @@ -1011,7 +1017,11 @@ void CSQC_UpdateView(float w, float h) CSQC_common_hud(); // crosshair goes VERY LAST - if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) { + if(!scoreboard_active && !camera_active && intermission != 2 && spectatee_status != -1 && hud == HUD_NORMAL) + { + if not(autocvar_crosshair_enabled) // main toggle for crosshair rendering + return; + string wcross_style; float wcross_alpha, wcross_resolution; wcross_style = autocvar_crosshair; @@ -1363,8 +1373,10 @@ void CSQC_UpdateView(float w, float h) { vector wcross_color_old; wcross_color_old = wcross_color; - if(autocvar_crosshair_dot_color != "0") + + if((autocvar_crosshair_dot_color_custom) && (autocvar_crosshair_dot_color != "0")) wcross_color = stov(autocvar_crosshair_dot_color); + CROSSHAIR_DRAW(wcross_resolution * autocvar_crosshair_dot_size, "gfx/crosshairdot.tga", f * autocvar_crosshair_dot_alpha); // FIXME why don't we use wcross_alpha here? wcross_color = wcross_color_old; @@ -1450,7 +1462,7 @@ void CSQC_common_hud(void) { // do some accuracy var caching float i; - if(!(gametype == GAME_RACE || gametype == GAME_CTS)) + if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) { if(autocvar_accuracy_color_levels != acc_color_levels) {