X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=5d5637473a1ad69bc1dc00c4f1ba20bbb83ff54e;hp=56963fcd17e3b90e2228cf260d904abb554525e5;hb=fcbf9538330960b989dbe84e7188349d7e8b109f;hpb=7e0864d035fea38e3127a0728909641536c1a99d diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 56963fcd1..5d5637473 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -54,7 +54,6 @@ float autocvar_cl_gunalign; float autocvar_cl_hidewaypoints; float autocvar_cl_lockview; float autocvar_cl_nogibs; -float autocvar_cl_notify_carried_items; float autocvar_cl_particlegibs; float autocvar_cl_particles_oldnexbeam; float autocvar_cl_particles_quality; @@ -67,6 +66,7 @@ float autocvar_cl_reticle_stretch; float autocvar_cl_stripcolorcodes; var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; var float autocvar_cl_vehicle_spiderbot_cross_size = 1; +var float autocvar_cl_vehicles_hud_tactical = 1; float autocvar_cl_velocityzoom; var float autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; @@ -96,6 +96,7 @@ float autocvar_crosshair_effect_speed; var float autocvar_crosshair_enabled = 1; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; +string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; float autocvar_crosshair_hittest; float autocvar_crosshair_hittest_blur; @@ -153,8 +154,8 @@ float autocvar_g_waypointsprite_normdistance; float autocvar_g_waypointsprite_scale; float autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; -float autocvar_g_waypointsprites_turrets; -float autocvar_g_waypointsprites_turrets_maxdist; +var float autocvar_g_waypointsprite_turrets = TRUE; +var float autocvar_g_waypointsprite_turrets_maxdist = 5000; float autocvar_hud_colorflash_alpha; float autocvar_hud_configure_checkcollisions; @@ -252,7 +253,9 @@ float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_print; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_physics; -float autocvar_hud_panel_physics_acceleration_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_mode; +float autocvar_hud_panel_physics_acceleration_progressbar_scale; +float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear; float autocvar_hud_panel_physics_acceleration_max; float autocvar_hud_panel_physics_progressbar; float autocvar_hud_panel_physics_acceleration_vertical; @@ -263,6 +266,7 @@ float autocvar_hud_panel_physics_speed_unit; float autocvar_hud_panel_physics_speed_unit_show; float autocvar_hud_panel_physics_speed_vertical; float autocvar_hud_panel_physics_text; +float autocvar_hud_panel_physics_text_scale; float autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; float autocvar_hud_panel_powerups; @@ -276,6 +280,7 @@ string autocvar_hud_panel_powerups_progressbar_superweapons; float autocvar_hud_panel_powerups_text; float autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; +float autocvar_hud_panel_pressedkeys_attack; float autocvar_hud_panel_racetimer; float autocvar_hud_panel_radar; float autocvar_hud_panel_radar_foreground_alpha; @@ -336,7 +341,6 @@ float autocvar_hud_shownames_antioverlap; float autocvar_hud_shownames_antioverlap_distance; float autocvar_hud_shownames_offset; string autocvar_hud_skin; -float autocvar_loddebug; float autocvar_menu_mouse_speed; string autocvar_menu_skin; float autocvar_r_fakelight; @@ -363,6 +367,7 @@ var float autocvar_scoreboard_highlight_alpha_self = 0.25; float autocvar_scoreboard_offset_left; float autocvar_scoreboard_offset_right; float autocvar_scoreboard_offset_vertical; +float autocvar_scoreboard_respawntime_decimals; float autocvar_v_flipped; float autocvar_vid_conheight; float autocvar_vid_conwidth; @@ -384,14 +389,17 @@ float autocvar_cl_damageeffect_lifetime; float autocvar_cl_damageeffect_lifetime_min; float autocvar_cl_damageeffect_lifetime_max; float autocvar_cl_playerdetailreduction; -float autocvar_cl_loddistance1 = 1024; -float autocvar_cl_loddistance2 = 4096; +float autocvar_cl_modeldetailreduction; +float autocvar_cl_loddistance1 = 768; +float autocvar_cl_loddistance2 = 2048; float autocvar_cl_forceplayermodels; float autocvar_cl_forceplayercolors; string autocvar_cl_forcemyplayermodel; float autocvar_cl_forcemyplayerskin; float autocvar_cl_forcemyplayercolors; +float autocvar__cl_color; float autocvar__cl_playerskin; string autocvar__cl_playermodel; float autocvar_cl_precacheplayermodels; float autocvar_cl_deathglow; +float autocvar_developer_csqcentities;