X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=9c1a679cf74600cc4c11332b24d37e3651954690;hp=d945eda865e5c080f799f02243d3b2aeb10e7d15;hb=ae2c1407ec9a05e4f501a6604a7cce8e1030df9f;hpb=231a171085a2b16b93a3f91d6b533f0027490c64 diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index d945eda865..9c1a679cf7 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -1,3 +1,6 @@ +#ifndef CLIENT_AUTOCVARS_H +#define CLIENT_AUTOCVARS_H + bool autocvar__con_chat_maximized; bool autocvar__hud_configure; string autocvar__hud_panelorder; @@ -19,16 +22,16 @@ float autocvar_camera_speed_roll; int autocvar_chase_active; int autocvar_cl_allow_uid2name; string autocvar_cl_announcer; -var float autocvar_cl_announcer_antispam = 2; -var float autocvar_cl_announcer_maptime = 3; +float autocvar_cl_announcer_antispam = 2; +float autocvar_cl_announcer_maptime = 3; bool autocvar_cl_autodemo_delete; bool autocvar_cl_autodemo_delete_keeprecords; bool autocvar_cl_casings; float autocvar_cl_casings_bronze_time; -var int autocvar_cl_casings_maxcount = 100; +int autocvar_cl_casings_maxcount = 100; float autocvar_cl_casings_shell_time; -var bool autocvar_cl_casings_sloppy = 1; -var float autocvar_cl_casings_ticrate = 0.1; +bool autocvar_cl_casings_sloppy = 1; +float autocvar_cl_casings_ticrate = 0.1; bool autocvar_cl_db_saveasdump; bool autocvar_cl_deathscoreboard; float autocvar_cl_effects_lightningarc_branchfactor_add; @@ -41,14 +44,14 @@ int autocvar_cl_gentle; int autocvar_cl_gentle_damage; int autocvar_cl_gentle_gibs; int autocvar_cl_gentle_messages; -var float autocvar_cl_gibs_damageforcescale = 3.5; -var float autocvar_cl_gibs_lifetime = 14; -var float autocvar_cl_gibs_maxcount = 100; -var bool autocvar_cl_gibs_sloppy = 1; -var float autocvar_cl_gibs_ticrate = 0.1; -var float autocvar_cl_gibs_velocity_random = 1; -var float autocvar_cl_gibs_velocity_scale = 1; -var float autocvar_cl_gibs_avelocity_scale = 1; +float autocvar_cl_gibs_damageforcescale = 3.5; +float autocvar_cl_gibs_lifetime = 14; +float autocvar_cl_gibs_maxcount = 100; +bool autocvar_cl_gibs_sloppy = 1; +float autocvar_cl_gibs_ticrate = 0.1; +float autocvar_cl_gibs_velocity_random = 1; +float autocvar_cl_gibs_velocity_scale = 1; +float autocvar_cl_gibs_avelocity_scale = 1; float autocvar_cl_gibs_velocity_up; int autocvar_cl_gunalign; bool autocvar_cl_hidewaypoints; @@ -61,37 +64,39 @@ bool autocvar_cl_particles_oldvortexbeam; float autocvar_cl_particles_quality; bool autocvar_cl_projectiles_sloppy; bool autocvar_cl_readpicture_force; -var bool autocvar_cl_reticle = 1; -var float autocvar_cl_reticle_normal_alpha = 1; -var bool autocvar_cl_reticle_weapon = 1; -var float autocvar_cl_reticle_weapon_alpha = 1; +bool autocvar_cl_reticle = 1; +float autocvar_cl_reticle_normal_alpha = 1; +bool autocvar_cl_reticle_weapon = 1; +float autocvar_cl_reticle_weapon_alpha = 1; bool autocvar_cl_reticle_stretch; bool autocvar_cl_spawn_event_particles; -var bool autocvar_cl_spawn_event_sound = 1; +bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; -var bool autocvar_cl_spawnzoom = 1; -var float autocvar_cl_spawnzoom_speed = 1; -var float autocvar_cl_spawnzoom_factor = 2; +bool autocvar_cl_spawnzoom = 1; +float autocvar_cl_spawnzoom_speed = 1; +float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; -var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; -var float autocvar_cl_vehicle_spiderbot_cross_size = 1; -var bool autocvar_cl_vehicles_hud_tactical = 1; +bool autocvar_cl_vehicles_alarm = true; +bool autocvar_cl_vehicles_hud_tactical = 1; +float autocvar_cl_vehicles_hudscale = 0.5; +float autocvar_cl_vehicles_notify_time = 15; +float autocvar_cl_vehicles_crosshair_size = 0.5; +bool autocvar__vehicles_shownchasemessage; bool autocvar_cl_velocityzoom_enabled; float autocvar_cl_velocityzoom_factor; -var int autocvar_cl_velocityzoom_type = 3; +int autocvar_cl_velocityzoom_type = 3; float autocvar_cl_velocityzoom_speed; float autocvar_cl_velocityzoom_time; string autocvar_cl_weaponpriority; float autocvar_cl_zoomfactor; float autocvar_cl_zoomsensitivity; float autocvar_cl_zoomspeed; -var bool autocvar_cl_unpress_zoom_on_spawn = 1; -var bool autocvar_cl_unpress_zoom_on_death = 1; -var bool autocvar_cl_unpress_zoom_on_weapon_switch = 1; -var bool autocvar_cl_unpress_attack_on_weapon_switch = 1; +bool autocvar_cl_unpress_zoom_on_spawn = 1; +bool autocvar_cl_unpress_zoom_on_death = 1; +bool autocvar_cl_unpress_zoom_on_weapon_switch = 1; +bool autocvar_cl_unpress_attack_on_weapon_switch = 1; bool autocvar_con_chat; -float autocvar_con_chatpos; bool autocvar_con_chatrect; float autocvar_con_chatsize; float autocvar_con_chattime; @@ -101,23 +106,23 @@ string autocvar_crosshair; float autocvar_crosshair_alpha; string autocvar_crosshair_color; int autocvar_crosshair_color_special; -var float autocvar_crosshair_color_special_rainbow_brightness = 2; -var float autocvar_crosshair_color_special_rainbow_delay = 0.1; +float autocvar_crosshair_color_special_rainbow_brightness = 2; +float autocvar_crosshair_color_special_rainbow_delay = 0.1; bool autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; -var bool autocvar_crosshair_dot_color_custom = 1; +bool autocvar_crosshair_dot_color_custom = 1; float autocvar_crosshair_dot_size; bool autocvar_crosshair_effect_scalefade; -var float autocvar_crosshair_effect_time = 0.2; -var bool autocvar_crosshair_enabled = 1; +float autocvar_crosshair_effect_time = 0.2; +bool autocvar_crosshair_enabled = 1; bool autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; bool autocvar_crosshair_hittest; bool autocvar_crosshair_hittest_blur; -var float autocvar_crosshair_hittest_scale = 1.25; +float autocvar_crosshair_hittest_scale = 1.25; bool autocvar_crosshair_hittest_showimpact; bool autocvar_crosshair_per_weapon; float autocvar_crosshair_pickup; @@ -128,18 +133,18 @@ bool autocvar_crosshair_ring_minelayer; float autocvar_crosshair_ring_minelayer_alpha; bool autocvar_crosshair_ring_hagar; float autocvar_crosshair_ring_hagar_alpha; -var bool autocvar_crosshair_ring_vortex = 1; -var float autocvar_crosshair_ring_vortex_alpha = 0.15; -var float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05; -var float autocvar_crosshair_ring_vortex_currentcharge_scale = 30; -var float autocvar_crosshair_ring_vortex_inner_alpha = 0.15; -var float autocvar_crosshair_ring_vortex_inner_color_blue = 0; -var float autocvar_crosshair_ring_vortex_inner_color_green = 0; -var float autocvar_crosshair_ring_vortex_inner_color_red = 0.8; -var bool autocvar_crosshair_ring_arc = 1; -var vector autocvar_crosshair_ring_arc_hot_color = '1 0 0'; -var float autocvar_crosshair_ring_arc_cold_alpha = 0.2; -var float autocvar_crosshair_ring_arc_hot_alpha = 0.5; +bool autocvar_crosshair_ring_vortex = 1; +float autocvar_crosshair_ring_vortex_alpha = 0.15; +float autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate = 0.05; +float autocvar_crosshair_ring_vortex_currentcharge_scale = 30; +float autocvar_crosshair_ring_vortex_inner_alpha = 0.15; +float autocvar_crosshair_ring_vortex_inner_color_blue = 0; +float autocvar_crosshair_ring_vortex_inner_color_green = 0; +float autocvar_crosshair_ring_vortex_inner_color_red = 0.8; +bool autocvar_crosshair_ring_arc = 1; +vector autocvar_crosshair_ring_arc_hot_color = '1 0 0'; +float autocvar_crosshair_ring_arc_cold_alpha = 0.2; +float autocvar_crosshair_ring_arc_hot_alpha = 0.5; float autocvar_crosshair_ring_size; bool autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; @@ -151,7 +156,7 @@ float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_tuba_attenuation; float autocvar_g_balance_tuba_fadetime; float autocvar_g_balance_tuba_volume; -int autocvar_g_balance_tuba_pitchstep; // TODO: figure out if this should be bool or int +int autocvar_g_balance_tuba_pitchstep; float autocvar_g_warmup_limit; bool autocvar_g_waypointsprite_uppercase; float autocvar_g_waypointsprite_alpha; @@ -170,15 +175,16 @@ float autocvar_g_waypointsprite_edgeoffset_left; float autocvar_g_waypointsprite_edgeoffset_right; float autocvar_g_waypointsprite_edgeoffset_top; float autocvar_g_waypointsprite_fontsize; +int autocvar_g_waypointsprite_itemstime; float autocvar_g_waypointsprite_minalpha; float autocvar_g_waypointsprite_minscale; float autocvar_g_waypointsprite_normdistance; float autocvar_g_waypointsprite_scale; int autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; -var bool autocvar_g_waypointsprite_turrets = TRUE; -var float autocvar_g_waypointsprite_turrets_maxdist = 5000; -var bool autocvar_hud_cursormode = TRUE; +bool autocvar_g_waypointsprite_turrets = true; +float autocvar_g_waypointsprite_turrets_maxdist = 5000; +bool autocvar_hud_cursormode = true; float autocvar_hud_colorflash_alpha; bool autocvar_hud_configure_checkcollisions; bool autocvar_hud_configure_grid; @@ -235,15 +241,15 @@ float autocvar_hud_panel_bg_color_team; // ^ float autocvar_hud_panel_bg_padding; bool autocvar_hud_panel_centerprint; float autocvar_hud_panel_centerprint_align; -var float autocvar_hud_panel_centerprint_fade_in = 0.2; -var float autocvar_hud_panel_centerprint_fade_out = 0.5; -var float autocvar_hud_panel_centerprint_fade_subsequent = 1; -var float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3; -var float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5; -var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo = 10; -var float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5; -var float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75; -var float autocvar_hud_panel_centerprint_fade_minfontsize = 0; +float autocvar_hud_panel_centerprint_fade_in = 0.2; +float autocvar_hud_panel_centerprint_fade_out = 0.5; +float autocvar_hud_panel_centerprint_fade_subsequent = 1; +float autocvar_hud_panel_centerprint_fade_subsequent_passone = 3; +float autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha = 0.5; +float autocvar_hud_panel_centerprint_fade_subsequent_passtwo = 10; +float autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha = 0.5; +float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75; +float autocvar_hud_panel_centerprint_fade_minfontsize = 0; bool autocvar_hud_panel_centerprint_flip; float autocvar_hud_panel_centerprint_fontscale; float autocvar_hud_panel_centerprint_time; @@ -266,6 +272,16 @@ float autocvar_hud_panel_healtharmor_progressbar_gfx_damage; float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth; float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; int autocvar_hud_panel_healtharmor_text; +int autocvar_hud_panel_itemstime = 2; +float autocvar_hud_panel_itemstime_dynamicsize = 1; +float autocvar_hud_panel_itemstime_ratio = 2; +int autocvar_hud_panel_itemstime_iconalign; +bool autocvar_hud_panel_itemstime_progressbar = 0; +float autocvar_hud_panel_itemstime_progressbar_maxtime = 30; +string autocvar_hud_panel_itemstime_progressbar_name = "progressbar"; +float autocvar_hud_panel_itemstime_progressbar_reduced; +bool autocvar_hud_panel_itemstime_hidespawned = 1; +int autocvar_hud_panel_itemstime_text = 1; bool autocvar_hud_panel_infomessages; bool autocvar_hud_panel_infomessages_flip; bool autocvar_hud_panel_modicons; @@ -279,10 +295,12 @@ float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_notify_icon_aspect; bool autocvar_hud_panel_physics; +float autocvar_hud_panel_physics_acceleration_movingaverage = 1; float autocvar_hud_panel_physics_acceleration_progressbar_mode; float autocvar_hud_panel_physics_acceleration_progressbar_scale; float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear; float autocvar_hud_panel_physics_acceleration_max; +float autocvar_hud_panel_physics_update_interval; int autocvar_hud_panel_physics_progressbar; bool autocvar_hud_panel_physics_acceleration_vertical; int autocvar_hud_panel_physics_baralign; @@ -297,14 +315,8 @@ bool autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; bool autocvar_hud_panel_powerups; int autocvar_hud_panel_powerups_baralign; -bool autocvar_hud_panel_powerups_flip; int autocvar_hud_panel_powerups_iconalign; bool autocvar_hud_panel_powerups_progressbar; -bool autocvar_hud_panel_buffs; -//float autocvar_hud_panel_buffs_iconalign; -string autocvar_hud_panel_powerups_progressbar_shield; -string autocvar_hud_panel_powerups_progressbar_strength; -string autocvar_hud_panel_powerups_progressbar_superweapons; bool autocvar_hud_panel_powerups_text; int autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; @@ -349,12 +361,14 @@ float autocvar_hud_panel_weapons_complainbubble_time; int autocvar_hud_panel_weapons_label; float autocvar_hud_panel_weapons_label_scale = 0.5; bool autocvar_hud_panel_weapons_onlyowned; +float autocvar_hud_panel_weapons_noncurrent_alpha = 1; +float autocvar_hud_panel_weapons_noncurrent_scale = 1; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; -var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; -var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75; +float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; +float autocvar_hud_panel_weapons_timeout_speed_out = 0.75; vector autocvar_hud_progressbar_acceleration_color; vector autocvar_hud_progressbar_acceleration_neg_color; float autocvar_hud_progressbar_alpha; @@ -366,6 +380,8 @@ vector autocvar_hud_progressbar_shield_color; vector autocvar_hud_progressbar_speed_color; vector autocvar_hud_progressbar_strength_color; vector autocvar_hud_progressbar_superweapons_color; +vector autocvar_hud_progressbar_vehicles_ammo1_color; +vector autocvar_hud_progressbar_vehicles_ammo2_color; bool autocvar_hud_showbinds; bool autocvar_hud_showbinds_limit; bool autocvar__hud_showbinds_reload; @@ -397,9 +413,9 @@ bool autocvar_scoreboard_accuracy; bool autocvar_scoreboard_accuracy_doublerows; bool autocvar_scoreboard_accuracy_nocolors; float autocvar_scoreboard_alpha_bg; -var float autocvar_scoreboard_alpha_fg = 1.0; -var float autocvar_scoreboard_alpha_name = 0.9; -var float autocvar_scoreboard_alpha_name_self = 1; +float autocvar_scoreboard_alpha_fg = 1.0; +float autocvar_scoreboard_alpha_name = 0.9; +float autocvar_scoreboard_alpha_name_self = 1; float autocvar_scoreboard_bg_scale; float autocvar_scoreboard_border_thickness; float autocvar_scoreboard_color_bg_b; @@ -407,11 +423,11 @@ float autocvar_scoreboard_color_bg_g; float autocvar_scoreboard_color_bg_r; float autocvar_scoreboard_color_bg_team; string autocvar_scoreboard_columns; -var float autocvar_scoreboard_fadeinspeed = 10; -var float autocvar_scoreboard_fadeoutspeed = 5; +float autocvar_scoreboard_fadeinspeed = 10; +float autocvar_scoreboard_fadeoutspeed = 5; bool autocvar_scoreboard_highlight; -var float autocvar_scoreboard_highlight_alpha = 0.10; -var float autocvar_scoreboard_highlight_alpha_self = 0.25; +float autocvar_scoreboard_highlight_alpha = 0.10; +float autocvar_scoreboard_highlight_alpha_self = 0.25; float autocvar_scoreboard_offset_left; float autocvar_scoreboard_offset_right; float autocvar_scoreboard_offset_vertical; @@ -421,18 +437,21 @@ float autocvar_vid_conheight; float autocvar_vid_conwidth; float autocvar_vid_pixelheight; float autocvar_viewsize; +bool autocvar_cl_eventchase_vehicle = 1; +vector autocvar_cl_eventchase_vehicle_viewoffset = '0 0 80'; +float autocvar_cl_eventchase_vehicle_distance = 250; int autocvar_cl_hitsound; -var float autocvar_cl_hitsound_min_pitch = 0.75; -var float autocvar_cl_hitsound_max_pitch = 1.5; -var float autocvar_cl_hitsound_nom_damage = 25; +float autocvar_cl_hitsound_min_pitch = 0.75; +float autocvar_cl_hitsound_max_pitch = 1.5; +float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; -var int autocvar_cl_eventchase_death = 1; -var int autocvar_cl_eventchase_nexball = 1; -var float autocvar_cl_eventchase_distance = 140; -var float autocvar_cl_eventchase_speed = 1.3; -var vector autocvar_cl_eventchase_maxs = '12 12 8'; -var vector autocvar_cl_eventchase_mins = '-12 -12 -8'; -var vector autocvar_cl_eventchase_viewoffset = '0 0 20'; +int autocvar_cl_eventchase_death = 1; +int autocvar_cl_eventchase_nexball = 1; +float autocvar_cl_eventchase_distance = 140; +float autocvar_cl_eventchase_speed = 1.3; +vector autocvar_cl_eventchase_maxs = '12 12 8'; +vector autocvar_cl_eventchase_mins = '-12 -12 -8'; +vector autocvar_cl_eventchase_viewoffset = '0 0 20'; float autocvar_cl_lerpexcess; // TODO: int? string autocvar__togglezoom; int autocvar_cl_damageeffect; @@ -457,12 +476,13 @@ string autocvar__cl_playermodel; float autocvar_cl_deathglow; bool autocvar_developer_csqcentities; float autocvar_g_jetpack_attenuation; -var string autocvar_crosshair_hmg = ""; -var vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2'; -var float autocvar_crosshair_hmg_alpha = 1; -var float autocvar_crosshair_hmg_size = 1; -var string autocvar_crosshair_rpc = ""; -var vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2'; -var float autocvar_crosshair_rpc_alpha = 1; -var float autocvar_crosshair_rpc_size = 1; +string autocvar_crosshair_hmg = ""; +vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2'; +float autocvar_crosshair_hmg_alpha = 1; +float autocvar_crosshair_hmg_size = 1; +string autocvar_crosshair_rpc = ""; +vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2'; +float autocvar_crosshair_rpc_alpha = 1; +float autocvar_crosshair_rpc_size = 1; int autocvar_cl_nade_timer; +#endif