X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=d125ae8a69aab4a2ec745e86a97f54283913a4a8;hp=c372be250b5ad0dae82b4b642bdc3c1d32b4e40a;hb=65ba38c5228d8af26ac2b04b6e6e536a1772f446;hpb=6c2de3fa93af948850424fcb30bfb0a4e878345a diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index c372be250b..d125ae8a69 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -70,13 +70,13 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; -float autocvar_cl_spawn_point_dist_min = 1200; -float autocvar_cl_spawn_point_dist_max = 1600; +float autocvar_cl_spawn_point_dist_min = 800; +float autocvar_cl_spawn_point_dist_max = 1200; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; -bool autocvar_cl_vehicles_alarm = true; +bool autocvar_cl_vehicles_alarm = false; bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; @@ -150,6 +150,8 @@ bool autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; float autocvar_crosshair_ring_reload_size; float autocvar_crosshair_size; +bool autocvar_crosshair_chase = true; +float autocvar_crosshair_chase_playeralpha = 0.25; int autocvar_ekg; float autocvar_fov; bool autocvar_hud_cursormode = true; @@ -241,6 +243,7 @@ float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75; float autocvar_hud_panel_centerprint_fade_minfontsize = 0; bool autocvar_hud_panel_centerprint_flip; float autocvar_hud_panel_centerprint_fontscale; +float autocvar_hud_panel_centerprint_fontscale_bold; float autocvar_hud_panel_centerprint_time; bool autocvar_hud_panel_chat; bool autocvar_hud_panel_engineinfo; @@ -349,6 +352,7 @@ float autocvar_hud_panel_weapons_selection_radius = 0; float autocvar_hud_panel_weapons_selection_speed = 10; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; +bool autocvar_hud_panel_weapons_orderbyimpulse = true; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; @@ -360,6 +364,7 @@ vector autocvar_hud_progressbar_acceleration_neg_color; float autocvar_hud_progressbar_alpha; vector autocvar_hud_progressbar_armor_color; vector autocvar_hud_progressbar_fuel_color; +vector autocvar_hud_progressbar_oxygen_color = '0.1 1 1'; vector autocvar_hud_progressbar_health_color; vector autocvar_hud_progressbar_nexball_color; vector autocvar_hud_progressbar_shield_color; @@ -410,9 +415,9 @@ float autocvar_cl_hitsound_min_pitch = 0.75; float autocvar_cl_hitsound_max_pitch = 1.5; float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; -int autocvar_cl_eventchase_spectated_change = 1; +bool autocvar_cl_eventchase_spectated_change = false; float autocvar_cl_eventchase_spectated_change_time = 1; -int autocvar_cl_eventchase_death = 1; +int autocvar_cl_eventchase_death = 2; float autocvar_cl_eventchase_distance = 140; bool autocvar_cl_eventchase_frozen = false; float autocvar_cl_eventchase_speed = 1.3;