X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=f87b94e8e37fc132f02d81be3d33075c1ac6e9a9;hp=59ecb04d2386ec64ad765cda87703eccba9550ab;hb=a1b95fe0a5207c674ff602ea4f74d4d154b9a6c7;hpb=ce491d5d46adc539776d175c258e8e89405689c8 diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 59ecb04d23..f87b94e8e3 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -25,7 +25,6 @@ float autocvar_cl_announcer_antispam = 2; float autocvar_cl_announcer_maptime = 3; bool autocvar_cl_autodemo_delete; bool autocvar_cl_autodemo_delete_keeprecords; -bool autocvar_cl_casings; float autocvar_cl_casings_bronze_time; int autocvar_cl_casings_maxcount = 100; float autocvar_cl_casings_shell_time; @@ -71,13 +70,13 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; -float autocvar_cl_spawn_point_dist_min = 1200; -float autocvar_cl_spawn_point_dist_max = 1600; +float autocvar_cl_spawn_point_dist_min = 800; +float autocvar_cl_spawn_point_dist_max = 1200; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; -bool autocvar_cl_vehicles_alarm = true; +bool autocvar_cl_vehicles_alarm = false; bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; @@ -151,6 +150,8 @@ bool autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; float autocvar_crosshair_ring_reload_size; float autocvar_crosshair_size; +bool autocvar_crosshair_chase = true; +float autocvar_crosshair_chase_playeralpha = 0.25; int autocvar_ekg; float autocvar_fov; bool autocvar_hud_cursormode = true; @@ -350,6 +351,7 @@ float autocvar_hud_panel_weapons_selection_radius = 0; float autocvar_hud_panel_weapons_selection_speed = 10; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; +bool autocvar_hud_panel_weapons_orderbyimpulse = true; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; @@ -411,7 +413,7 @@ float autocvar_cl_hitsound_min_pitch = 0.75; float autocvar_cl_hitsound_max_pitch = 1.5; float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; -int autocvar_cl_eventchase_spectated_change = 1; +bool autocvar_cl_eventchase_spectated_change = false; float autocvar_cl_eventchase_spectated_change_time = 1; int autocvar_cl_eventchase_death = 1; float autocvar_cl_eventchase_distance = 140;