X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fcsqcmodel_hooks.qc;h=1dfc006c353d57ea8d6722a891097517703f5ed2;hp=06f66557a069722a10cc2190f102735df0fb0ebd;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hpb=d325a439c88154aa1f827bf274cc1b45fa46e5dc diff --git a/qcsrc/client/csqcmodel_hooks.qc b/qcsrc/client/csqcmodel_hooks.qc index 06f66557a0..1dfc006c35 100644 --- a/qcsrc/client/csqcmodel_hooks.qc +++ b/qcsrc/client/csqcmodel_hooks.qc @@ -341,10 +341,10 @@ void CSQCPlayer_FallbackFrame_PostUpdate(entity this, bool isnew) // player "pops in" if(isnew) { -#define FIX_FRAMETIME(f,ft) MACRO_BEGIN { \ - if(IS_DEAD_FRAME(this.f) && this.ft != 0 && this.death_time != 0) \ - this.ft = this.death_time; \ -} MACRO_END +#define FIX_FRAMETIME(f,ft) MACRO_BEGIN \ + if(IS_DEAD_FRAME(this.f) && this.ft != 0 && this.death_time != 0) \ + this.ft = this.death_time; \ +MACRO_END FIX_FRAMETIME(frame, frame1time); FIX_FRAMETIME(frame2, frame2time); #ifdef CSQCMODEL_HAVE_TWO_FRAMES @@ -441,7 +441,7 @@ void CSQCModel_AutoTagIndex_Apply(entity this) LOG_TRACE("h_ model lacks weapon attachment, but v_ model is attached to it"); } } - else if(this.tag_entity.isplayermodel) + else if((this.tag_entity.isplayermodel & ISPLAYER_MODEL)) { skeleton_loadinfo(this.tag_entity); this.tag_index = this.tag_entity.bone_weapon; @@ -604,12 +604,17 @@ void CSQCModel_Hook_PreDraw(entity this, bool isplayer) if(!this.modelindex || this.model == "null" || this.alpha < 0) { this.drawmask = 0; + if(this.snd_looping > 0) + { + sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_cl_jetpack_attenuation); + this.snd_looping = 0; + } return; } else this.drawmask = MASK_NORMAL; - if(this.isplayermodel && this.drawmask) // this checks if it's a player MODEL! + if((this.isplayermodel & ISPLAYER_MODEL) && this.drawmask) // this checks if it's a player MODEL! { CSQCPlayer_ModelAppearance_Apply(this, (this.isplayermodel & ISPLAYER_LOCAL)); CSQCPlayer_LOD_Apply(this); @@ -700,7 +705,7 @@ void CSQCModel_Hook_PreUpdate(entity this, bool isnew, bool isplayer, bool isloc this.iflags |= IFLAG_V_ANGLE_X; // revert to values from server CSQCModel_Effects_PreUpdate(this); - if(this.isplayermodel) + if((this.isplayermodel & ISPLAYER_MODEL)) { if(!isplayer) CSQCPlayer_FallbackFrame_PreUpdate(this); @@ -716,7 +721,7 @@ void CSQCModel_Hook_PostUpdate(entity this, bool isnew, bool isplayer, bool islo this.isplayermodel = BITSET(this.isplayermodel, ISPLAYER_MODEL, is_playermodel); // save values set by server - if(this.isplayermodel) + if((this.isplayermodel & ISPLAYER_MODEL)) { CSQCPlayer_ModelAppearance_PostUpdate(this); if(isplayer)