X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qc;h=469fe67fa27d1524e8f541adaf86602b46f3be90;hp=3e3663db5a90b99e95838e61b0180a61e5867577;hb=1633673cc6c65bdca0120f2a4fc33e8c2449f06d;hpb=54f4843b201d2b22942457df5b50ddc0c48ed8d2 diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 3e3663db5a..469fe67fa2 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -154,18 +154,6 @@ void drawstringcenter(vector position, string text, vector scale, vector rgb, fl drawstring(position, text, scale, rgb, theAlpha, flag); } -// return the string of the given race place -string race_PlaceName(float pos) { - if(pos == 1) - return _("1st"); - else if(pos == 2) - return _("2nd"); - else if(pos == 3) - return _("3rd"); - else - return sprintf(_("%dth"), pos); -} - // return the string of the onscreen race timer string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname) { @@ -255,9 +243,9 @@ float GetPlayerColorForce(float i) float GetPlayerColor(float i) { if not(playerslots[i].gotscores) // unconnected - return FL_SPECTATOR; + return NUM_SPECTATOR; else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR) - return FL_SPECTATOR; + return NUM_SPECTATOR; else return GetPlayerColorForce(i); } @@ -464,7 +452,7 @@ void HUD_Weapons(void) float i, f, a; float screen_ar, center_x = 0, center_y; float weapon_count, weapon_id; - float row, column, rows, columns; + float row, column, rows = 0, columns; float aspect = autocvar_hud_panel_weapons_aspect; float panel_weapon_accuracy; @@ -478,10 +466,10 @@ void HUD_Weapons(void) vector ammo_color = '1 0 1'; float ammo_alpha = 1; - float when = autocvar_hud_panel_weapons_complainbubble_time; - float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime; + float when = max(1, autocvar_hud_panel_weapons_complainbubble_time); + float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime); - vector weapon_pos, weapon_size; + vector weapon_pos, weapon_size = '0 0 0'; local noref vector old_panel_size; // fteqcc sucks vector color; @@ -499,11 +487,9 @@ void HUD_Weapons(void) return; } } - else - hud_configure_active_panel = HUD_PANEL_WEAPONS; // update generic hud functions - HUD_Panel_UpdateCvars(weapons); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); draw_beginBoldFont(); @@ -538,6 +524,9 @@ void HUD_Weapons(void) weaponorder_cmp_str = string_null; } + if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime) + complain_weapon = 0; + // determine which weapons are going to be shown if (autocvar_hud_panel_weapons_onlyowned) { @@ -558,27 +547,44 @@ void HUD_Weapons(void) ++weapon_count; // add it anyway if weaponcomplain is shown - if((!autocvar__hud_configure) - && (autocvar_hud_panel_weapons_complainbubble - && time - complain_weapon_time < when + fadetime)) - ++weapon_count; + if(complain_weapon) + ++weapon_count; // might as well commit suicide now, no reason to live ;) - if (weapon_count == 0) { return; } - - // reduce size of the panel - if (panel_size_y > panel_size_x) + if (weapon_count == 0) { - old_panel_size_y = panel_size_y; - panel_size_y *= weapon_count / WEP_COUNT; - panel_pos_y += (old_panel_size_y - panel_size_y) / 2; + draw_endBoldFont(); + return; } - else + + old_panel_size = panel_size; + if(panel_bg_padding) + old_panel_size -= '2 2 0' * panel_bg_padding; + + // first find values for the standard table (with all the weapons) + rows = old_panel_size_y/old_panel_size_x; + rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); + columns = ceil(WEP_COUNT/rows); + weapon_size_x = old_panel_size_x / columns; + weapon_size_y = old_panel_size_y / rows; + + // change table values to include only the owned weapons + // weapon_size won't be changed + if(weapon_count <= rows) { - old_panel_size_x = panel_size_x; - panel_size_x *= weapon_count / WEP_COUNT; - panel_pos_x += (old_panel_size_x - panel_size_x) / 2; + rows = weapon_count; + columns = 1; } + else + columns = ceil(weapon_count / rows); + + // reduce size of the panel + panel_size_x = columns * weapon_size_x; + panel_size_y = rows * weapon_size_y; + panel_pos_x += (old_panel_size_x - panel_size_x) / 2; + panel_pos_y += (old_panel_size_y - panel_size_y) / 2; + if(panel_bg_padding) + panel_size += '2 2 0' * panel_bg_padding; } else weapon_count = WEP_COUNT; @@ -674,7 +680,10 @@ void HUD_Weapons(void) HUD_Panel_DrawBg(1); if(center_x == -1) + { + draw_endBoldFont(); return; + } if(panel_bg_padding) { @@ -683,10 +692,14 @@ void HUD_Weapons(void) } // after the sizing and animations are done, update the other values - rows = panel_size_y/panel_size_x; - rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count); - columns = ceil(weapon_count/rows); - weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + + if(!rows) // if rows is > 0 onlyowned code has already updated these vars + { + rows = panel_size_y/panel_size_x; + rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count); + columns = ceil(weapon_count/rows); + weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + } // calculate position/size for visual bar displaying ammount of ammo status if (autocvar_hud_panel_weapons_ammo) @@ -718,15 +731,12 @@ void HUD_Weapons(void) weapon_id = self.impulse; // skip if this weapon doesn't exist - if (!self || self.impulse < 0) { continue; } + if(!self || weapon_id < 0) { continue; } // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon - if (autocvar_hud_panel_weapons_onlyowned - && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) - || (self.weapon == complain_weapon - && time - complain_weapon_time < when + fadetime - && autocvar_hud_panel_weapons_complainbubble))) - continue; + if(autocvar_hud_panel_weapons_onlyowned) + if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon)) + continue; // figure out the drawing position of weapon weapon_pos = (panel_pos @@ -808,14 +818,13 @@ void HUD_Weapons(void) } // draw the complain message - if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble) + if(self.weapon == complain_weapon) { if(fadetime) a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1)); else a = ((complain_weapon_time + when > time) ? 1 : 0); - string s; if(complain_weapon_type == 0) { s = _("Out of ammo"); @@ -939,10 +948,8 @@ void HUD_Ammo(void) if(!autocvar_hud_panel_ammo) return; if(spectatee_status == -1) return; } - else - hud_configure_active_panel = HUD_PANEL_AMMO; - HUD_Panel_UpdateCvars(ammo); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); draw_beginBoldFont(); @@ -1143,14 +1150,12 @@ void HUD_Powerups(void) } else { - hud_configure_active_panel = HUD_PANEL_POWERUPS; - strength_time = 15; shield_time = 27; superweapons_time = 13; } - HUD_Panel_UpdateCvars(powerups); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); draw_beginBoldFont(); @@ -1386,14 +1391,12 @@ void HUD_HealthArmor(void) } else { - hud_configure_active_panel = HUD_PANEL_HEALTHARMOR; - health = 150; armor = 75; fuel = 20; } - HUD_Panel_UpdateCvars(healtharmor); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); vector pos, mySize; pos = panel_pos; @@ -1617,444 +1620,26 @@ void HUD_HealthArmor(void) // Notification area (#4) // -string Weapon_SuicideMessage(float deathtype) -{ - w_deathtype = deathtype; - get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE); - return w_deathtypestring; -} - -string Weapon_KillMessage(float deathtype) +void HUD_Notify_Push(string icon, string attacker, string victim) { - w_deathtype = deathtype; - get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE); - return w_deathtypestring; -} + if(icon != "") + { + --kn_index; + if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; } + notify_times[kn_index] = time; + // icon + if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); } + notify_icon[kn_index] = strzone(icon); -void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim -{ - /* - float w; - float alsoprint, gentle; - alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled - gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); - - if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel - return; + // attacker + if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); } + notify_attackers[kn_index] = strzone(attacker); - if(msg == MSG_SUICIDE) { - w = DEATH_WEAPONOF(type); - if(WEP_VALID(w)) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n"); - } else if (type == DEATH_KILL) { - HUD_KillNotify_Push(s1, "", 0, DEATH_KILL); - if (alsoprint) - print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1)); - } else if (type == DEATH_ROT) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 died\n"), s1)); - } else if (type == DEATH_NOAMMO) { - HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO); - if (alsoprint) - print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1)); - } else if (type == DEATH_CAMP) { - HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP); - if (alsoprint) - print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1)); - } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { - HUD_KillNotify_Push(s1, "", 0, type); - if (alsoprint) - print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1)); - } else if (type == DEATH_CHEAT) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1)); - } else if (type == DEATH_FIRE) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 burned to death\n"), s1)); - } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1)); - } - - if (stof(s2) > 2) // killcount > 2 - print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2))); - } else if(msg == MSG_KILL) { - w = DEATH_WEAPONOF(type); - if(WEP_VALID(w)) { - HUD_KillNotify_Push(s1, s2, 1, type); - if (alsoprint) - print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer - } - else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) { - HUD_KillNotify_Push(s1, s2, 1, type); - if(alsoprint) - { - if(gentle) { - print (sprintf(_("^1%s^1 took action against a team mate\n"), s1)); - } else { - print (sprintf(_("^1%s^1 mows down a team mate\n"), s1)); - } - } - if (stof(s2) > 2 && type == KILL_TEAM_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3))); - else - print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3))); - } - else if (stof(s2) > 2) { - if(gentle) - print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3))); - else - print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3))); - } - } - else if(type == KILL_FIRST_BLOOD) - print(sprintf(_("^1%s^1 drew first blood\n"), s1)); - else if (type == DEATH_TELEFRAG) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG); - if(gentle) - print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1)); - else - print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1)); - } - else if (type == DEATH_DROWN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN); - if(alsoprint) - print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1)); - } - else if (type == DEATH_SLIME) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME); - if(alsoprint) - print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1)); - } - else if (type == DEATH_LAVA) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA); - if(alsoprint) - print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1)); - } - else if (type == DEATH_FALL) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL); - if(alsoprint) - print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1)); - } - else if (type == DEATH_SHOOTING_STAR) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR); - if(alsoprint) - print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1)); - } - else if (type == DEATH_SWAMP) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1)); - } - else if (type == DEATH_HURTTRIGGER) - { - HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER); - if(alsoprint) - print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1)); - } else if(type == DEATH_VHCRUSH) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1)); - } else if(type == DEATH_SBMINIGUN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1)); - } else if(type == DEATH_SBROCKET) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1)); - } else if(type == DEATH_SBBLOWUP) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1)); - } else if(type == DEATH_WAKIGUN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1)); - } else if(type == DEATH_BUMB_GUN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1)); - } else if(type == DEATH_WAKIROCKET) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1)); - } else if(type == DEATH_WAKIBLOWUP) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1)); - } else if(type == DEATH_RAPTOR_CANNON) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1)); - } else if(type == DEATH_RAPTOR_BOMB) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1)); - } else if(type == DEATH_RAPTOR_DEATH) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1)); - } else if(type == DEATH_TURRET) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1)); - } else if(type == DEATH_TOUCHEXPLODE) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1)); - } else if(type == DEATH_CHEAT) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1)); - } else if (type == DEATH_FIRE) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1)); - } else if (type == DEATH_CUSTOM) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM); - if(alsoprint) - print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n"); - } else if (type == DEATH_HURTTRIGGER) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER); - if(alsoprint) - print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n"); - } else { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1)); - } - } else if(msg == MSG_SPREE) { - if(type == KILL_END_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3)); - else - print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3)); - } else if(type == KILL_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2)); - else - print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2)); - } else if(type == KILL_SPREE_3) { - if(gentle) - print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1)); - else - print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1)); - } else if(type == KILL_SPREE_5) { - if(gentle) - print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1)); - else - print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1)); - } else if(type == KILL_SPREE_10) { - if(gentle) - print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1)); - } else if(type == KILL_SPREE_15) { - if(gentle) - print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1)); - } else if(type == KILL_SPREE_20) { - if(gentle) - print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1)); - } else if(type == KILL_SPREE_25) { - if(gentle) - print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1)); - } else if(type == KILL_SPREE_30) { - if(gentle) - print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1)); - } - } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE? - if (type == DEATH_DROWN) { - HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 was in the water for too long\n"), s1)); - else - print (sprintf(_("^1%s^1 drowned\n"), s1)); - } - } else if (type == DEATH_SLIME) { - HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME); - if(alsoprint) - print (sprintf(_("^1%s^1 was slimed\n"), s1)); - } else if (type == DEATH_LAVA) { - HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 found a hot place\n"), s1)); - else - print (sprintf(_("^1%s^1 turned into hot slag\n"), s1)); - } - } else if (type == DEATH_FALL) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1)); - else - print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1)); - } - } else if (type == DEATH_SHOOTING_STAR) { - HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR); - if(alsoprint) - print (sprintf(_("^1%s^1 became a shooting star\n"), s1)); - } else if (type == DEATH_SWAMP) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 discovered a swamp\n"), s1)); - else - print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1)); - } - } else if(DEATH_ISTURRET(type)) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 ran into a turret\n"), s1)); - else - { - switch(type) - { - case DEATH_TURRET_EWHEEL: - print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1)); - break; - case DEATH_TURRET_FLAC: - print (sprintf(_("^1%s^1 got caught in the flac \n"), s1)); - break; - case DEATH_TURRET_MACHINEGUN: - print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1)); - break; - case DEATH_TURRET_WALKER_GUN: - print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1)); - break; - case DEATH_TURRET_WALKER_MEELE: - print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1)); - break; - case DEATH_TURRET_WALKER_ROCKET: - print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1)); - break; - case DEATH_TURRET_HELLION: - print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1)); - break; - case DEATH_TURRET_HK: - print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1)); - break; - case DEATH_TURRET_MLRS: - print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1)); - break; - case DEATH_TURRET_PLASMA: - print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1)); - break; - case DEATH_TURRET_PHASER: - print (sprintf(_("^1%s^1 was phased out \n"), s1)); - break; - case DEATH_TURRET_TESLA: - print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1)); - break; - } - } - } - } else if (type == DEATH_CUSTOM) { - HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM); - if(alsoprint) - print("^1", sprintf(s2, strcat(s1, "^1")), "\n"); - } else if (type == DEATH_HURTTRIGGER) { - HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER); - if(alsoprint) - print("^1", sprintf(s2, strcat(s1, "^1")), "\n"); - } else if(type == DEATH_TOUCHEXPLODE) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 died in an accident\n"), s1)); - } else if(type == DEATH_CHEAT) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1)); - } else if(type == DEATH_FIRE) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 felt a little hot\n"), s1)); - else - print (sprintf(_("^1%s^1 burnt to death\n"), s1)); - } - } else { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 needs a restart\n"), s1)); - else - print (sprintf(_("^1%s^1 died\n"), s1)); - } - } - } else if(msg == MSG_KILL_ACTION_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2))); - else - print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2))); - } else if(msg == MSG_INFO) { - if(type == INFO_GOTFLAG) { // here, s2 is the flag name - HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG); - print(sprintf(_("%s^7 got the %s\n"), s1, s2)); - } else if(type == INFO_LOSTFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG); - print(sprintf(_("%s^7 lost the %s\n"), s1, s2)); - } else if(type == INFO_PICKUPFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG); - print(sprintf(_("%s^7 picked up the %s\n"), s1, s2)); - } else if(type == INFO_RETURNFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG); - print(sprintf(_("%s^7 returned the %s\n"), s1, s2)); - } else if(type == INFO_CAPTUREFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG); - print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3)); - } - } else if(msg == MSG_RACE) { - if(type == RACE_SERVER_RECORD) { - HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD); - } - else if(type == RACE_NEW_RANK) { - HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK); - } - else if(type == RACE_NEW_TIME) { - HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME); - } - else if(type == RACE_FAIL) { - HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL); - } - } else if(msg == MSG_KA) { - if(type == KA_PICKUPBALL) { - HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL); - if(alsoprint) - print (sprintf(_("%s^7 has picked up the ball!\n"), s1)); - } - else if(type == KA_DROPBALL) { - HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL); - if(alsoprint) - print(sprintf(_("%s^7 has dropped the ball!\n"), s1)); - } - }*/ + // victim + if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); } + notify_victims[kn_index] = strzone(victim); + } } void HUD_Notify(void) @@ -2063,10 +1648,8 @@ void HUD_Notify(void) { if(!autocvar_hud_panel_notify) return; } - else - hud_configure_active_panel = HUD_PANEL_NOTIFY; - HUD_Panel_UpdateCvars(notify); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); vector pos, mySize; pos = panel_pos; @@ -2130,11 +1713,11 @@ void HUD_Notify(void) if (j == KN_MAX_ENTRIES) j = 0; - if(killnotify_times[j] + when > time) + if(notify_times[j] + when > time) a = 1; else if(fadetime) { - a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1); + a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1); if(!a) { break; @@ -2145,12 +1728,12 @@ void HUD_Notify(void) break; } - attacker = killnotify_attackers[j]; - victim = killnotify_victims[j]; - icon = killnotify_icon[j]; + attacker = notify_attackers[j]; + victim = notify_victims[j]; + icon = notify_icon[j]; } - //type = killnotify_deathtype[j]; + //type = notify_deathtype[j]; //w = DEATH_WEAPONOF(type); if(icon != "") @@ -2202,10 +1785,8 @@ void HUD_Timer(void) { if(!autocvar_hud_panel_timer) return; } - else - hud_configure_active_panel = HUD_PANEL_TIMER; - HUD_Panel_UpdateCvars(timer); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); draw_beginBoldFont(); @@ -2272,12 +1853,12 @@ void HUD_Radar(void) if (autocvar_hud_panel_radar != 2 && !teamplay) return; } } - else - hud_configure_active_panel = HUD_PANEL_RADAR; - HUD_Panel_UpdateCvars(radar); + HUD_Panel_UpdateCvars(); HUD_Panel_ApplyFadeAlpha(); + float f = 0; + if (hud_panel_radar_maximized && !autocvar__hud_configure) { panel_size = autocvar_hud_panel_radar_maximized_size; @@ -2288,6 +1869,62 @@ void HUD_Radar(void) panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback + + switch(hud_panel_radar_maximized_zoommode) + { + default: + case 0: + f = current_zoomfraction; + break; + case 1: + f = 1 - current_zoomfraction; + break; + case 2: + f = 0; + break; + case 3: + f = 1; + break; + } + + switch(hud_panel_radar_maximized_rotation) + { + case 0: + teamradar_angle = view_angles_y - 90; + break; + default: + teamradar_angle = 90 * hud_panel_radar_maximized_rotation; + break; + } + } + if (!hud_panel_radar_maximized && !autocvar__hud_configure) + { + switch(hud_panel_radar_zoommode) + { + default: + case 0: + f = current_zoomfraction; + break; + case 1: + f = 1 - current_zoomfraction; + break; + case 2: + f = 0; + break; + case 3: + f = 1; + break; + } + + switch(hud_panel_radar_rotation) + { + case 0: + teamradar_angle = view_angles_y - 90; + break; + default: + teamradar_angle = 90 * hud_panel_radar_rotation; + break; + } } vector pos, mySize; @@ -2304,7 +1941,6 @@ void HUD_Radar(void) float color2; entity tm; float scale2d, normalsize, bigsize; - float f; teamradar_origin2d = pos + 0.5 * mySize; teamradar_size2d = mySize; @@ -2314,40 +1950,13 @@ void HUD_Radar(void) teamradar_loadcvars(); - switch(hud_panel_radar_zoommode) - { - default: - case 0: - f = current_zoomfraction; - break; - case 1: - f = 1 - current_zoomfraction; - break; - case 2: - f = 0; - break; - case 3: - f = 1; - break; - } - - switch(hud_panel_radar_rotation) - { - case 0: - teamradar_angle = view_angles_y - 90; - break; - default: - teamradar_angle = 90 * hud_panel_radar_rotation; - break; - } - scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin); teamradar_size2d = mySize; teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center // pixels per world qu to match the teamradar_size2d_x range in the longest dimension - if(hud_panel_radar_rotation == 0) + if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized)) { // max-min distance must fit the radar in any rotation bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale)); @@ -2397,13 +2006,13 @@ void HUD_Radar(void) for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) { color2 = GetPlayerColor(tm.sv_entnum); - //if(color == FL_SPECTATOR || color == color2) + //if(color == NUM_SPECTATOR || color == color2) draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2)); } draw_teamradar_player(view_origin, view_angles, '1 1 1'); drawresetcliparea(); -}; +} // Score (#7) // @@ -2478,7 +2087,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count) // show team scores in the first line float score_size = mySize_x / team_count; for(tm = teams.sort_next; tm; tm = tm.sort_next) { - if(tm.team == FL_SPECTATOR) + if(tm.team == NUM_SPECTATOR) continue; if (tm.team == myteam) drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2494,14 +2103,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count) do for (pl = players.sort_next; pl && i mySize_y) + if(mySize_x/mySize_y > aspect_ratio) { - redpos = pos; - bluepos = pos + eY * 0.5 * mySize_y; - drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + i = aspect_ratio * mySize_y; + myPos_x = myPos_x + (mySize_x - i) / 2; + mySize_x = i; } else { - redpos = pos; - bluepos = pos + eY * 0.5 * mySize_y; - drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + i = 1/aspect_ratio * mySize_x; + myPos_y = myPos_y + (mySize_y - i) / 2; + mySize_y = i; + } + + if(layout) + { + drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); + } + else + drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL); +} + +// Clan Arena and Freeze Tag HUD modicons +void HUD_Mod_CA(vector myPos, vector mySize) +{ + mod_active = 1; // required in each mod function that always shows something + entity tm; + float teams_count = 0; + for(tm = teams.sort_next; tm; tm = tm.sort_next) + if(tm.team != NUM_SPECTATOR) + ++teams_count; + + float layout; + if(gametype == MAPINFO_TYPE_CA) + layout = autocvar_hud_panel_modicons_ca_layout; + else //if(gametype == MAPINFO_TYPE_FREEZETAG) + layout = autocvar_hud_panel_modicons_freezetag_layout; + float rows, columns, aspect_ratio; + rows = mySize_y/mySize_x; + aspect_ratio = (layout) ? 2 : 1; + rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count); + columns = ceil(teams_count/rows); + + int i; + float row = 0, column = 0; + vector pos, itemSize; + itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); + for(i=0; i= rows) + { + row = 0; + ++column; + } } } @@ -3129,7 +2800,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) case 2: red_icon = "flag_red_lost"; break; case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: - if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2)) + if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2)) red_icon = "flag_red_shielded"; else red_icon = string_null; @@ -3142,7 +2813,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) default: if(redflag == 3) red_icon_prevstatus = "flag_red_carrying"; // make it more visible - else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2)) + else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2)) red_icon_prevstatus = "flag_red_shielded"; else red_icon_prevstatus = string_null; @@ -3157,7 +2828,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) case 2: blue_icon = "flag_blue_lost"; break; case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: - if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1)) + if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1)) blue_icon = "flag_blue_shielded"; else blue_icon = string_null; @@ -3170,7 +2841,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) default: if(blueflag == 3) blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible - else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1)) + else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1)) blue_icon_prevstatus = "flag_blue_shielded"; else blue_icon_prevstatus = string_null; @@ -3178,7 +2849,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) } if(mySize_x > mySize_y) { - if (myteam == FL_TEAM_1) { // always draw own flag on left + if (myteam == NUM_TEAM_1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eX * 0.5 * mySize_x; } else { @@ -3187,7 +2858,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) } flag_size = eX * 0.5 * mySize_x + eY * mySize_y; } else { - if (myteam == FL_TEAM_1) { // always draw own flag on left + if (myteam == NUM_TEAM_1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eY * 0.5 * mySize_y; } else { @@ -3301,16 +2972,16 @@ void HUD_Mod_KH(vector pos, vector mySize) { switch(keyteam) { - case FL_TEAM_1: + case NUM_TEAM_1: drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; - case FL_TEAM_2: + case NUM_TEAM_2: drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; - case FL_TEAM_3: + case NUM_TEAM_3: drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; - case FL_TEAM_4: + case NUM_TEAM_4: drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; default: @@ -3544,7 +3215,7 @@ void HUD_Mod_Race(vector pos, vector mySize) else rank = 0; string rankname; - rankname = race_PlaceName(rank); + rankname = count_ordinal(rank); vector namepos; namepos = medalPos + '0 0.8 0' * squareSize; @@ -3657,7 +3328,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize) entity tm; float teams_count = 0; for(tm = teams.sort_next; tm; tm = tm.sort_next) - if(tm.team != FL_SPECTATOR) + if(tm.team != NUM_SPECTATOR) ++teams_count; float layout = autocvar_hud_panel_modicons_dom_layout; @@ -3669,11 +3340,11 @@ void HUD_Mod_Dom(vector myPos, vector mySize) int i; float row = 0, column = 0; + vector pos, itemSize; + itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); for(i=0; i hud_configure_cp_generation_time) @@ -4558,7 +4218,7 @@ void HUD_CenterPrint (void) } } - HUD_Panel_UpdateCvars(centerprint); + HUD_Panel_UpdateCvars(); // this panel doesn't fade when showing the scoreboard if(autocvar__menu_alpha) @@ -4600,7 +4260,7 @@ void HUD_CenterPrint (void) fontsize = '1 1 0' * height; entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES); - float i, j, k, n; + float i, j, k, n, g; float a, sz, align, current_msg_pos_y = 0, msg_size; vector pos; string ts; @@ -4611,7 +4271,7 @@ void HUD_CenterPrint (void) if (autocvar_hud_panel_centerprint_flip) pos_y += panel_size_y; align = bound(0, autocvar_hud_panel_centerprint_align, 1); - for (i=0, j=cpm_index; i time) + if(centerprint_time[j] < 0) + a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1); + else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1); - else if (centerprint_expire_time[j] > time) + else if(centerprint_expire_time[j] > time) a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out); else a = 0; @@ -4642,8 +4305,8 @@ void HUD_CenterPrint (void) // also fade it based on positioning if(autocvar_hud_panel_centerprint_fade_subsequent) { - a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha - a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message + a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha + a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message } // finally set the size based on the new theAlpha from subsequent fading @@ -4651,7 +4314,7 @@ void HUD_CenterPrint (void) drawfontscale = sz * '1 1 0'; if (centerprint_countdown_num[j]) - n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n"); + n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n"); else n = tokenizebyseparator(centerprint_messages[j], "\n"); @@ -4691,6 +4354,9 @@ void HUD_CenterPrint (void) pos_y += fontsize_y * CENTERPRINT_SPACING/2; } } + + ++g; // move next position number up + msg_size = pos_y - msg_size; if (autocvar_hud_panel_centerprint_flip) { @@ -4740,44 +4406,6 @@ void HUD_Reset (void) HUD_Mod_CTF_Reset(); } -#define HUD_DrawPanel(id)\ -switch (id) {\ - case (HUD_PANEL_RADAR):\ - HUD_Radar(); break;\ - case (HUD_PANEL_WEAPONS):\ - HUD_Weapons(); break;\ - case (HUD_PANEL_AMMO):\ - HUD_Ammo(); break;\ - case (HUD_PANEL_POWERUPS):\ - HUD_Powerups(); break;\ - case (HUD_PANEL_HEALTHARMOR):\ - HUD_HealthArmor(); break;\ - case (HUD_PANEL_NOTIFY):\ - HUD_Notify(); break;\ - case (HUD_PANEL_TIMER):\ - HUD_Timer(); break;\ - case (HUD_PANEL_SCORE):\ - HUD_Score(); break;\ - case (HUD_PANEL_RACETIMER):\ - HUD_RaceTimer(); break;\ - case (HUD_PANEL_VOTE):\ - HUD_VoteWindow(); break;\ - case (HUD_PANEL_MODICONS):\ - HUD_ModIcons(); break;\ - case (HUD_PANEL_PRESSEDKEYS):\ - HUD_DrawPressedKeys(); break;\ - case (HUD_PANEL_CHAT):\ - HUD_Chat(); break;\ - case (HUD_PANEL_ENGINEINFO):\ - HUD_EngineInfo(); break;\ - case (HUD_PANEL_INFOMESSAGES):\ - HUD_InfoMessages(); break;\ - case (HUD_PANEL_PHYSICS):\ - HUD_Physics(); break;\ - case (HUD_PANEL_CENTERPRINT):\ - HUD_CenterPrint(); break;\ -} ENDS_WITH_CURLY_BRACE - void HUD_Main (void) { float i; @@ -4807,7 +4435,7 @@ void HUD_Main (void) // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu if(scoreboard_fade_alpha == 1) { - HUD_CenterPrint(); + (panel = HUD_PANEL(CENTERPRINT)).panel_draw(); return; } @@ -4856,8 +4484,10 @@ void HUD_Main (void) vector color; float hud_dock_color_team = autocvar_hud_dock_color_team; if((teamplay) && hud_dock_color_team) { - f = stof(getplayerkeyvalue(current_player - 1, "colors")); - color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team; + if(autocvar__hud_configure && myteam == NUM_SPECTATOR) + color = '1 0 0' * hud_dock_color_team; + else + color = myteamcolors * hud_dock_color_team; } else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) { color = '1 0 0' * hud_dock_color_team; @@ -4932,31 +4562,35 @@ void HUD_Main (void) hud_draw_maximized = 0; // draw panels in order specified by panel_order array for(i = HUD_PANEL_NUM - 1; i >= 0; --i) - HUD_DrawPanel(panel_order[i]); + (panel = hud_panel[panel_order[i]]).panel_draw(); hud_draw_maximized = 1; // panels that may be maximized must check this var // draw maximized panels on top if(hud_panel_radar_maximized) - HUD_Radar(); + (panel = HUD_PANEL(RADAR)).panel_draw(); if(autocvar__con_chat_maximized) - HUD_Chat(); + (panel = HUD_PANEL(CHAT)).panel_draw(); if(autocvar__hud_configure) { - if(tab_panel != -1) + if(tab_panel) { - HUD_Panel_UpdatePosSizeForId(tab_panel) + panel = tab_panel; + HUD_Panel_UpdatePosSize() drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL); } - if(highlightedPanel != -1) + if(highlightedPanel) { - HUD_Panel_UpdatePosSizeForId(highlightedPanel); + panel = highlightedPanel; + HUD_Panel_UpdatePosSize() HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha)); } if(!hud_configure_prev || hud_configure_prev == -1) { if(autocvar_hud_cursormode) { setcursormode(1); } hudShiftState = 0; + for(i = HUD_PANEL_NUM - 1; i >= 0; --i) + hud_panel[panel_order[i]].update_time = time; } } else if (hud_configure_prev && autocvar_hud_cursormode)