X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qc;h=74c7b8d28b03ca801ebcea36678fe3f2c7e3a094;hp=8ddcd25eb516bea0ed4973256920b681f8175e22;hb=b34fc8210b8f92e55a622147b1398f5e2899ab43;hpb=eaa1f1ae886372197b34ae4a333c7ab2072edf55 diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 8ddcd25eb5..74c7b8d28b 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -412,48 +412,55 @@ HUD panels ================== */ +#define HUD_Write(s) fputs(fh, s) +// q: quoted, n: not quoted +#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n")) +#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n")) +#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf)) +#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf)) // Save the config void HUD_Panel_ExportCfg(string cfgname) { float fh; - fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE); + string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"); + fh = fopen(filename, FILE_WRITE); if(fh >= 0) { - fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n")); - fputs(fh, "\n"); - - fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n")); - fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n")); - fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n")); - fputs(fh, "\n"); - - fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n")); - fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n")); - fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n")); - fputs(fh, "\n"); - - fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n")); - fputs(fh, "\n"); - - fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n")); - fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n")); - fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n")); - fputs(fh, "\n"); - - fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n")); - fputs(fh, "\n"); + HUD_Write_Cvar_q("hud_skin"); + HUD_Write_Cvar_q("hud_panel_bg"); + HUD_Write_Cvar_q("hud_panel_bg_color"); + HUD_Write_Cvar_q("hud_panel_bg_color_team"); + HUD_Write_Cvar_q("hud_panel_bg_alpha"); + HUD_Write_Cvar_q("hud_panel_bg_border"); + HUD_Write_Cvar_q("hud_panel_bg_padding"); + HUD_Write_Cvar_q("hud_panel_fg_alpha"); + HUD_Write("\n"); + + HUD_Write_Cvar_q("hud_dock"); + HUD_Write_Cvar_q("hud_dock_color"); + HUD_Write_Cvar_q("hud_dock_color_team"); + HUD_Write_Cvar_q("hud_dock_alpha"); + HUD_Write("\n"); + + HUD_Write_Cvar_q("hud_progressbar_alpha"); + HUD_Write_Cvar_q("hud_progressbar_strength_color"); + HUD_Write_Cvar_q("hud_progressbar_shield_color"); + HUD_Write_Cvar_q("hud_progressbar_health_color"); + HUD_Write_Cvar_q("hud_progressbar_armor_color"); + HUD_Write_Cvar_q("hud_progressbar_fuel_color"); + HUD_Write_Cvar_q("hud_progressbar_nexball_color"); + HUD_Write("\n"); + + HUD_Write_Cvar_q("_hud_panelorder"); + HUD_Write("\n"); + + HUD_Write_Cvar_q("hud_configure_grid"); + HUD_Write_Cvar_q("hud_configure_grid_xsize"); + HUD_Write_Cvar_q("hud_configure_grid_ysize"); + HUD_Write("\n"); + + HUD_Write_Cvar_q("scr_centerpos"); + HUD_Write("\n"); // common cvars for all panels float i; @@ -461,66 +468,68 @@ void HUD_Panel_ExportCfg(string cfgname) { HUD_Panel_GetName(i); - fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n")); + HUD_Write_PanelCvar_n(""); + HUD_Write_PanelCvar_q("_pos"); + HUD_Write_PanelCvar_q("_size"); + HUD_Write_PanelCvar_q("_bg"); + HUD_Write_PanelCvar_q("_bg_color"); + HUD_Write_PanelCvar_q("_bg_color_team"); + HUD_Write_PanelCvar_q("_bg_alpha"); + HUD_Write_PanelCvar_q("_bg_border"); + HUD_Write_PanelCvar_q("_bg_padding"); switch(i) { case HUD_PANEL_WEAPONS: - fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n")); + HUD_Write_PanelCvar_q("_complainbubble"); + HUD_Write_PanelCvar_q("_complainbubble_padding"); + HUD_Write_PanelCvar_q("_complainbubble_color_outofammo"); + HUD_Write_PanelCvar_q("_complainbubble_color_donthave"); + HUD_Write_PanelCvar_q("_complainbubble_color_unavailable"); + HUD_Write_PanelCvar_q("_ammo_color"); + HUD_Write_PanelCvar_q("_ammo_alpha"); + HUD_Write_PanelCvar_q("_aspect"); break; case HUD_PANEL_AMMO: - fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n")); + HUD_Write_PanelCvar_q("_onlycurrent"); + HUD_Write_PanelCvar_q("_iconalign"); break; case HUD_PANEL_POWERUPS: - fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n")); + HUD_Write_PanelCvar_q("_flip"); + HUD_Write_PanelCvar_q("_iconalign"); + HUD_Write_PanelCvar_q("_baralign"); + HUD_Write_PanelCvar_q("_progressbar"); break; case HUD_PANEL_HEALTHARMOR: - fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n")); + HUD_Write_PanelCvar_q("_flip"); + HUD_Write_PanelCvar_q("_iconalign"); + HUD_Write_PanelCvar_q("_baralign"); + HUD_Write_PanelCvar_q("_progressbar"); break; case HUD_PANEL_NOTIFY: - fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n")); - fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n")); + HUD_Write_PanelCvar_q("_flip"); + HUD_Write_PanelCvar_q("_print"); break; case HUD_PANEL_RADAR: - fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n")); + HUD_Write_PanelCvar_q("_foreground_alpha"); break; case HUD_PANEL_VOTE: - fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n")); + HUD_Write_PanelCvar_q("_alreadyvoted_alpha"); break; case HUD_PANEL_PRESSEDKEYS: - fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n")); + HUD_Write_PanelCvar_q("_aspect"); break; case HUD_PANEL_INFOMESSAGES: - fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n")); + HUD_Write_PanelCvar_q("_flip"); break; } - fputs(fh, "\n"); + HUD_Write("\n"); } - fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated + HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated - print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n"); + print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n"); + fclose(fh); } - fclose(fh); + else + print("^1Couldn't write to ", filename, "\n"); } const float hlBorderSize = 4; @@ -656,8 +665,8 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize) else // push it downwards myTarget_y = panel_pos_y + panel_size_y; } - if(cvar("hud_configure_checkcollisions_debug")) - drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL); + //if(cvar("hud_configure_checkcollisions_debug")) + //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL); } return myTarget; @@ -669,8 +678,8 @@ void HUD_Panel_SetPos(vector pos) vector mySize; mySize = panel_size; - if(cvar("hud_configure_checkcollisions_debug")) - drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL); + //if(cvar("hud_configure_checkcollisions_debug")) + //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL); if(autocvar_hud_configure_grid) { @@ -795,8 +804,8 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) { else mySize_y = min(mySize_y, dist_y); } - if(cvar("hud_configure_checkcollisions_debug")) - drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL); + //if(cvar("hud_configure_checkcollisions_debug")) + //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL); } return mySize; @@ -849,8 +858,8 @@ void HUD_Panel_SetPosSize(vector mySize) if(myPos_y + mySize_y > vid_conheight) mySize_y = vid_conheight - myPos_y; - if(cvar("hud_configure_checkcollisions_debug")) - drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL); + //if(cvar("hud_configure_checkcollisions_debug")) + //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL); // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken if(autocvar_hud_configure_grid) @@ -881,8 +890,8 @@ void HUD_Panel_SetPosSize(vector mySize) myPos_y = resizeorigin_y; } - if(cvar("hud_configure_checkcollisions_debug")) - drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL); + //if(cvar("hud_configure_checkcollisions_debug")) + //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL); HUD_Panel_GetName(highlightedPanel); string s; @@ -1356,7 +1365,7 @@ void HUD_Panel_Mouse() if (prev_pos != panel_pos || prev_size != panel_size) { - hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions); + hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions")); // backup! panel_pos_backup = prev_pos; panel_size_backup = prev_size; @@ -1470,7 +1479,6 @@ float GetAmmoTypeForWep(float i) { case WEP_SHOTGUN: return 0; case WEP_UZI: return 1; - case WEP_CAMPINGRIFLE: return 1; case WEP_GRENADE_LAUNCHER: return 2; case WEP_MINE_LAYER: return 2; case WEP_ELECTRO: return 3; @@ -1478,6 +1486,7 @@ float GetAmmoTypeForWep(float i) case WEP_HLAC: return 3; case WEP_MINSTANEX: return 3; case WEP_NEX: return 3; + case WEP_CAMPINGRIFLE: return 1; case WEP_HAGAR: return 2; case WEP_ROCKET_LAUNCHER: return 2; case WEP_SEEKER: return 2; @@ -1580,7 +1589,7 @@ void HUD_Weapons(void) } } - float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt; + float i, weapid, wpnalpha, weapon_cnt; weapon_cnt = 0; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { @@ -1623,97 +1632,123 @@ void HUD_Weapons(void) panel_size -= '2 2 0' * panel_bg_padding; } - // hits - weapon_stats = getstati(STAT_DAMAGE_HITS); - weapon_number = weapon_stats & 63; - weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64); - // fired - weapon_stats = getstati(STAT_DAMAGE_FIRED); - weapon_number = weapon_stats & 63; - weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64); - if(cvar_or("hud_panel_weapons_fade", 1)) { - fade = 3.2 - 2 * (time - weapontime); - fade = bound(0.7, fade, 1); + wpnalpha = 3.2 - 2 * (time - weapontime); + wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha; } else - fade = 1; + wpnalpha = panel_fg_alpha; HUD_Weapons_Clear(); float rows, columns; + float aspect = cvar("hud_panel_weapons_aspect"); rows = panel_size_y/panel_size_x; - rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); + rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); columns = ceil(WEP_COUNT/rows); float row, column; float a, type, fullammo; float when; - when = autocvar_hud_panel_weapons_complainbubble_time; + when = cvar("hud_panel_weapons_complainbubble_time"); float fadetime; - fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime; + fadetime = cvar("hud_panel_weapons_complainbubble_fadetime"); vector color; vector wpnpos; vector wpnsize; + + float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel; + vector ammo_color; + float ammo_alpha; + wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + float barsize_x, barsize_y, baroffset_x, baroffset_y; + float show_ammo = cvar("hud_panel_weapons_ammo"); + if (show_ammo) + { + fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells"); + fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails"); + fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets"); + fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells"); + fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel"); + ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color")); + ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha"); + + + if(wpnsize_x/wpnsize_y > aspect) + { + barsize_x = aspect * wpnsize_y; + barsize_y = wpnsize_y; + baroffset_x = (wpnsize_x - barsize_x) / 2; + } + else + { + barsize_y = 1/aspect * wpnsize_x; + barsize_x = wpnsize_x; + baroffset_y = (wpnsize_y - barsize_y) / 2; + } + } float show_accuracy; - if(autocvar_hud_panel_weapons_accuracy && acc_levels) + float weapon_stats; + if(cvar("hud_panel_weapons_accuracy") && acc_levels) + { show_accuracy = true; + if (acc_col_x[0] == -1) + for (i = 0; i < acc_levels; ++i) + acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i)))); + } + + float weapons_st = getstati(STAT_WEAPONS); + float label = cvar("hud_panel_weapons_label"); for(i = 0; i < weapon_cnt; ++i) { - wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows); - wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y; self = weaponorder[i]; weapid = self.impulse; // draw background behind currently selected weapon if(self.weapon == activeweapon) - drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL); // draw the weapon accuracy if(show_accuracy) { - float weapon_hit, weapon_damage; - weapon_damage = weapon_fired[self.weapon-WEP_FIRST]; - if(weapon_damage) + weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST]; + if(weapon_stats >= 0) { - weapon_hit = weapon_hits[self.weapon-WEP_FIRST]; - weapon_stats = floor(100 * weapon_hit / weapon_damage); - } + // find the max level lower than weapon_stats + float j; + j = acc_levels-1; + while ( j && weapon_stats < acc_lev[j] ) + --j; + + // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j + float factor; + factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); + color = acc_col[j]; + color = color + factor * (acc_col[j+1] - color); - // find the max level lower than weapon_stats - float j; - j = acc_levels-1; - while ( j && weapon_stats < acc_lev[j] ) - --j; - - // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j - float factor; - factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); - color = acc_color(j); - color = color + factor * (acc_color(j+1) - color); - - if(weapon_damage) drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL); + } } // draw the weapon icon - if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons)) + if((weapid >= 0) && (weapons_st & self.weapons)) { - drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL); - if(autocvar_hud_panel_weapons_label == 1) // weapon number - drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - else if(autocvar_hud_panel_weapons_label == 2) // bind - drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + if(label == 1) // weapon number + drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + else if(label == 2) // bind + drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); // draw ammo status bar - if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO) + if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO) { a = 0; type = GetAmmoTypeForWep(weapid); @@ -1723,38 +1758,20 @@ void HUD_Weapons(void) if(a > 0) { switch(type) { - case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break; - case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break; - case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break; - case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break; - case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break; + case 0: fullammo = fullammo_shells; break; + case 1: fullammo = fullammo_nails; break; + case 2: fullammo = fullammo_rockets; break; + case 3: fullammo = fullammo_cells; break; + case 4: fullammo = fullammo_fuel; break; default: fullammo = 60; } - float barsize_x, barsize_y, barpos_x, barpos_y; - if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect) - { - barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y; - barsize_y = wpnsize_y; - - barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2; - barpos_y = wpnpos_y; - } - else - { - barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x; - barsize_x = wpnsize_x; - - barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2; - barpos_x = wpnpos_x; - } - drawsetcliparea( - barpos_x, - barpos_y, + wpnpos_x + baroffset_x, + wpnpos_y + baroffset_y, barsize_x * bound(0, a/fullammo, 1), barsize_y); - drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL); drawresetcliparea(); } } @@ -1767,7 +1784,7 @@ void HUD_Weapons(void) } // draw the complain message - if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble) + if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble")) { if(fadetime) { @@ -1787,18 +1804,19 @@ void HUD_Weapons(void) string s; if(complain_weapon_type == 0) { s = "Out of ammo"; - color = autocvar_hud_panel_weapons_complainbubble_color_outofammo; + color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo")); } else if(complain_weapon_type == 1) { s = "Don't have"; - color = autocvar_hud_panel_weapons_complainbubble_color_donthave; + color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave")); } else { s = "Unavailable"; - color = autocvar_hud_panel_weapons_complainbubble_color_unavailable; + color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable")); } - drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); + float padding = cvar("hud_panel_weapons_complainbubble_padding"); + drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } ++row; @@ -1843,9 +1861,13 @@ string GetAmmoPicture(float i) void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected) { float a; - a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode? if(autocvar__hud_configure) + { + currently_selected = (itemcode == 2); //rockets always selected a = 100; + } + else + a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode? vector color; if(a < 10) @@ -1859,49 +1881,29 @@ void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_s else alpha = 0.7; - vector newSize, newPos; - if(mySize_x/mySize_y > 3) - { - newSize_x = 3 * mySize_y; - newSize_y = mySize_y; - - newPos_x = myPos_x + (mySize_x - newSize_x) / 2; - newPos_y = myPos_y; - } - else - { - newSize_y = 1/3 * mySize_x; - newSize_x = mySize_x; - - newPos_y = myPos_y + (mySize_y - newSize_y) / 2; - newPos_x = myPos_x; - } - vector picpos, numpos; if(autocvar_hud_panel_ammo_iconalign) { - numpos = newPos; - picpos = newPos + eX * 2 * newSize_y; + numpos = myPos; + picpos = myPos + eX * 2 * mySize_y; } else { - numpos = newPos + eX * newSize_y; - picpos = newPos; + numpos = myPos + eX * mySize_y; + picpos = myPos; } if (currently_selected) - drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawfont = hud_bigfont; if(a > 0) - drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); + drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); else // "ghost" ammo count - drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL); - drawfont = hud_font; + drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL); if(a > 0) - drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL); else // "ghost" ammo icon - drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL); + drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL); } void HUD_Ammo(void) @@ -1911,8 +1913,6 @@ void HUD_Ammo(void) active_panel = HUD_PANEL_AMMO; HUD_Panel_UpdateCvars(ammo); - float i, currently_selected; - vector pos, mySize; pos = panel_pos; mySize = panel_size; @@ -1924,35 +1924,71 @@ void HUD_Ammo(void) mySize -= '2 2 0' * panel_bg_padding; } - float rows, columns; - rows = mySize_y/mySize_x; - rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT); - // ^^^ ammo item aspect goes here + float rows, columns, row, column; + vector ammo_size; + if (autocvar_hud_panel_ammo_onlycurrent) + ammo_size = mySize; + else + { + rows = mySize_y/mySize_x; + rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT); + // ^^^ ammo item aspect goes here - columns = ceil(AMMO_COUNT/rows); + columns = ceil(AMMO_COUNT/rows); - float row, column; - // ammo - for (i = 0; i < AMMO_COUNT; ++i) { - currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i); - if(autocvar_hud_panel_ammo_onlycurrent) { - if(autocvar__hud_configure) - i = 2; - if (currently_selected || autocvar__hud_configure) - { - DrawAmmoItem(pos, mySize, i, currently_selected); - break; - } - } else { - DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected); - ++row; - if(row >= rows) + ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); + } + + vector offset; + float newSize; + if(ammo_size_x/ammo_size_y > 3) + { + newSize = 3 * ammo_size_y; + offset_x = ammo_size_x - newSize; + pos_x += offset_x/2; + ammo_size_x = newSize; + } + else + { + newSize = 1/3 * ammo_size_x; + offset_y = ammo_size_y - newSize; + pos_y += offset_y/2; + ammo_size_y = newSize; + } + + drawfont = hud_bigfont; + float i, stat_items, currently_selected; + if (autocvar_hud_panel_ammo_onlycurrent) + { + if(autocvar__hud_configure) + { + DrawAmmoItem(pos, ammo_size, 2, true); //show rockets + return; + } + stat_items = getstati(STAT_ITEMS); + for (i = 0; i < AMMO_COUNT; ++i) { + currently_selected = stat_items & GetAmmoItemCode(i); + if (currently_selected) { - row = 0; - column = column + 1; + DrawAmmoItem(pos, ammo_size, i, true); + return; } } + return; // nothing to display + } + + stat_items = getstati(STAT_ITEMS); + for (i = 0; i < AMMO_COUNT; ++i) { + currently_selected = stat_items & GetAmmoItemCode(i); + DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected); + ++row; + if(row >= rows) + { + row = 0; + column = column + 1; + } } + drawfont = hud_font; } void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha) @@ -2024,21 +2060,17 @@ void HUD_Powerups(void) { if(!autocvar_hud_panel_powerups && !autocvar__hud_configure) return; - active_panel = HUD_PANEL_POWERUPS; - HUD_Panel_UpdateCvars(powerups); - float stat_items; - stat_items = getstati(STAT_ITEMS); - if(!autocvar__hud_configure) { - if not(stat_items & IT_STRENGTH) - if not(stat_items & IT_INVINCIBLE) - return; + if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) + return; if (getstati(STAT_HEALTH) <= 0) return; } + active_panel = HUD_PANEL_POWERUPS; + HUD_Panel_UpdateCvars(powerups); vector pos, mySize; pos = panel_pos; mySize = panel_size; @@ -2069,7 +2101,8 @@ void HUD_Powerups(void) { string leftname, rightname; float leftcnt, rightcnt; float leftexact, rightexact; - if (autocvar_hud_panel_powerups_flip) { + float flip = cvar("hud_panel_powerups_flip"); + if (flip) { leftname = "strength"; leftcnt = ceil(strength_time); leftexact = strength_time; @@ -2088,11 +2121,14 @@ void HUD_Powerups(void) { } drawfont = hud_bigfont; + float baralign = cvar("hud_panel_powerups_baralign"); + float iconalign = cvar("hud_panel_powerups_iconalign"); + float progressbar = cvar("hud_panel_powerups_progressbar"); if (mySize_x/mySize_y > 4) { if(leftcnt) { - if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align + if(baralign == 1 || baralign == 3) { // right align barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30); barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y; } else { // left align @@ -2100,20 +2136,20 @@ void HUD_Powerups(void) { barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y; } - if(autocvar_hud_panel_powerups_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(leftcnt > 1) - DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1); + DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1); if(leftcnt <= 5) - DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1)); + DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1)); } if(rightcnt) { - if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y; } else { // right align @@ -2121,22 +2157,22 @@ void HUD_Powerups(void) { barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y; } - if(autocvar_hud_panel_powerups_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); - HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(rightcnt > 1) - DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1); + DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1); if(rightcnt <= 5) - DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1)); + DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1)); } } else if (mySize_x/mySize_y > 1.5) { if(leftcnt) { - if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align + if(baralign == 1 || baralign == 3) { // right align barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30); barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y; } else { // left align @@ -2144,20 +2180,20 @@ void HUD_Powerups(void) { barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y; } - if(autocvar_hud_panel_powerups_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); - HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(leftcnt > 1) - DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1); + DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1); if(leftcnt <= 5) - DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1)); + DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1)); } if(rightcnt) { - if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eY * 0.5 * mySize_y; barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; } else { // right align @@ -2165,22 +2201,22 @@ void HUD_Powerups(void) { barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y; } - if(autocvar_hud_panel_powerups_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); - HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(rightcnt > 1) - DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1); + DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1); if(rightcnt <= 5) - DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1)); + DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1)); } } else { if(leftcnt) { - if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align + if(baralign == 1 || baralign == 3) { // down align barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30); barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30); } else { // up align @@ -2188,7 +2224,7 @@ void HUD_Powerups(void) { barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30); } - if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align + if(iconalign == 1 || iconalign == 3) { // down align picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x); numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x; } else { // up align @@ -2196,10 +2232,10 @@ void HUD_Powerups(void) { numpos = pos + eY * 0.4 * mySize_x; } - if(autocvar_hud_panel_powerups_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); - HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(leftcnt <= 5) drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1)); @@ -2210,7 +2246,7 @@ void HUD_Powerups(void) { if(rightcnt) { - if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align + if(baralign == 0 || baralign == 3) { // up align barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30); } else { // down align @@ -2218,7 +2254,7 @@ void HUD_Powerups(void) { barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30); } - if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align + if(iconalign == 0 || iconalign == 3) { // up align picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; } else { // down align @@ -2226,10 +2262,10 @@ void HUD_Powerups(void) { numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x; } - if(autocvar_hud_panel_powerups_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); - HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL); } if(rightcnt <= 5) drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1)); @@ -2281,6 +2317,9 @@ void HUD_HealthArmor(void) vector numpos; drawfont = hud_bigfont; + float baralign = cvar("hud_panel_healtharmor_baralign"); + float iconalign = cvar("hud_panel_healtharmor_iconalign"); + float progressbar = cvar("hud_panel_healtharmor_progressbar"); if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display { vector v; @@ -2289,7 +2328,7 @@ void HUD_HealthArmor(void) float x; x = floor(v_x + 1); - if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align + if(baralign == 1 || baralign == 3) { // right align barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400); barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y; } else { // left align @@ -2301,7 +2340,7 @@ void HUD_HealthArmor(void) if(v_z) // NOT fully armored { biggercount = "health"; - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColor(health); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2312,7 +2351,7 @@ void HUD_HealthArmor(void) else { biggercount = "armor"; - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColor(armor); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2320,12 +2359,12 @@ void HUD_HealthArmor(void) if(health) drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } - DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1); + DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1); // fuel if(fuel) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; } else { @@ -2342,7 +2381,8 @@ void HUD_HealthArmor(void) float leftcnt, rightcnt; float leftactive, rightactive; float leftalpha, rightalpha; - if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health + float flip = cvar("hud_panel_healtharmor_flip"); + if (flip) { // old style layout with armor left/top of health leftname = "armor"; leftcnt = armor; if(leftcnt) @@ -2370,7 +2410,7 @@ void HUD_HealthArmor(void) { if(leftactive) { - if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align + if(baralign == 1 || baralign == 3) { // right align barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200); barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; } else { // left align @@ -2378,17 +2418,17 @@ void HUD_HealthArmor(void) barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y; } - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1); + DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1); } if(rightactive) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; } else { // right align @@ -2396,17 +2436,17 @@ void HUD_HealthArmor(void) barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y; } - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1); + DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1); } if(fuel) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y; } else { @@ -2421,7 +2461,7 @@ void HUD_HealthArmor(void) { if(leftactive) { - if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align + if(baralign == 1 || baralign == 3) { // right align barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200); barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; } else { // left align @@ -2429,17 +2469,17 @@ void HUD_HealthArmor(void) barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y; } - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1); + DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1); } if(rightactive) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eY * 0.5 * mySize_y; barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; } else { // right align @@ -2447,17 +2487,17 @@ void HUD_HealthArmor(void) barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y; } - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1); + DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1); } if(fuel) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100); barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y; } else { @@ -2472,7 +2512,7 @@ void HUD_HealthArmor(void) { if(leftactive) { - if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align + if(baralign == 1 || baralign == 3) { // down align barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200); barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); } else { // up align @@ -2480,7 +2520,7 @@ void HUD_HealthArmor(void) barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200); } - if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align + if(iconalign == 1 || iconalign == 3) { // down align picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x); numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x; } else { // up align @@ -2488,7 +2528,7 @@ void HUD_HealthArmor(void) numpos = pos + eY * 0.4 * mySize_x; } - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(leftname); HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2499,7 +2539,7 @@ void HUD_HealthArmor(void) if(rightactive) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align + if(baralign == 0 || baralign == 3) { // up align barpos = pos + eX * 0.5 * mySize_x; barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); } else { // down align @@ -2507,7 +2547,7 @@ void HUD_HealthArmor(void) barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200); } - if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align + if(iconalign == 0 || iconalign == 3) { // up align picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x; numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x; } else { // down align @@ -2515,7 +2555,7 @@ void HUD_HealthArmor(void) numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x; } - if(autocvar_hud_panel_healtharmor_progressbar) + if(progressbar) { HUD_Panel_GetProgressBarColorForString(rightname); HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2526,7 +2566,7 @@ void HUD_HealthArmor(void) if(fuel) { - if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align + if(baralign == 0 || baralign == 3) { // left align barpos = pos; barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100); } else { @@ -2558,43 +2598,39 @@ string Weapon_KillMessage(float deathtype) return w_deathtypestring; } -float killnotify_times[10]; -float killnotify_deathtype[10]; -float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y" -string killnotify_attackers[10]; -string killnotify_victims[10]; +#define KN_MAX_ENTRIES 10 +float kn_index; +float killnotify_times[KN_MAX_ENTRIES]; +float killnotify_deathtype[KN_MAX_ENTRIES]; +float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y" +string killnotify_attackers[KN_MAX_ENTRIES]; +string killnotify_victims[KN_MAX_ENTRIES]; void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn) { - float i; - for (i = 9; i > 0; --i) { - killnotify_times[i] = killnotify_times[i-1]; - killnotify_deathtype[i] = killnotify_deathtype[i-1]; - killnotify_actiontype[i] = killnotify_actiontype[i-1]; - if(killnotify_attackers[i]) - strunzone(killnotify_attackers[i]); - killnotify_attackers[i] = strzone(killnotify_attackers[i-1]); - if(killnotify_victims[i]) - strunzone(killnotify_victims[i]); - killnotify_victims[i] = strzone(killnotify_victims[i-1]); - } - killnotify_times[0] = time; - killnotify_deathtype[0] = wpn; - killnotify_actiontype[0] = actiontype; - if(killnotify_attackers[0]) - strunzone(killnotify_attackers[0]); - killnotify_attackers[0] = strzone(attacker); - if(killnotify_victims[0]) - strunzone(killnotify_victims[0]); - killnotify_victims[0] = strzone(victim); + --kn_index; + if (kn_index == -1) + kn_index = KN_MAX_ENTRIES-1; + killnotify_times[kn_index] = time; + killnotify_deathtype[kn_index] = wpn; + killnotify_actiontype[kn_index] = actiontype; + if(killnotify_attackers[kn_index]) + strunzone(killnotify_attackers[kn_index]); + killnotify_attackers[kn_index] = strzone(attacker); + if(killnotify_victims[kn_index]) + strunzone(killnotify_victims[kn_index]); + killnotify_victims[kn_index] = strzone(victim); } void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim { float w; float alsoprint, gentle; - alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled - gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); + alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled + gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages")); + if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel + return; + if(msg == MSG_SUICIDE) { w = DEATH_WEAPONOF(type); if(WEP_VALID(w)) { @@ -2640,7 +2676,11 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s } else if(msg == MSG_KILL) { w = DEATH_WEAPONOF(type); if(WEP_VALID(w)) { - HUD_KillNotify_Push(s1, s2, 1, type); + if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here + HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT); + else + HUD_KillNotify_Push(s1, s2, 1, type); + if (alsoprint) print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer } @@ -2921,6 +2961,30 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG); print(s1, "^7 captured the ", s2, s3, "\n"); } + } else if(msg == MSG_RACE) { + if(type == RACE_SERVER_RECORD) { + HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD); + } + else if(type == RACE_NEW_RANK) { + HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK); + } + else if(type == RACE_NEW_TIME) { + HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME); + } + else if(type == RACE_FAIL) { + HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL); + } + } else if(msg == MSG_KA) { + if(type == KA_PICKUPBALL) { + HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL); + if(alsoprint) + print (s1, "^7 has picked up the ball!\n"); + } + else if(type == KA_DROPBALL) { + HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL); + if(alsoprint) + print(s1, "^7 has dropped the ball!\n"); + } } } @@ -2929,7 +2993,7 @@ void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s void HUD_Centerprint(string s1, string s2, float type, float msg) { float gentle; - gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); + gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages")); if(msg == MSG_SUICIDE) { if (type == DEATH_TEAMCHANGE) { centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1)); @@ -3032,7 +3096,7 @@ void HUD_Notify (void) } float entries, height; - entries = bound(1, floor(10 * mySize_y/mySize_x), 10); + entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES); height = mySize_y/entries; vector fontsize; @@ -3040,9 +3104,9 @@ void HUD_Notify (void) float a; float when; - when = autocvar_hud_panel_notify_time; + when = cvar("hud_panel_notify_time"); float fadetime; - fadetime = autocvar_hud_panel_notify_fadetime; + fadetime = cvar("hud_panel_notify_fadetime"); string s; @@ -3051,42 +3115,63 @@ void HUD_Notify (void) float width_attacker; string attacker, victim; - float i, j, w; - for(j = 0; j < entries; ++j) + float i, j, w, step, limit; + if(cvar("hud_panel_notify_flip")) //order items from the top down { - s = ""; - if(autocvar_hud_panel_notify_flip) - i = j; - else // rather nasty hack for ordering items from the bottom up - i = entries - j - 1; + i = 0; + step = +1; + limit = entries; + } + else //order items from the bottom up + { + i = entries - 1; + step = -1; + limit = -1; + } - if(fadetime) + for(j = kn_index; i != limit; i += step, ++j) + { + if(autocvar__hud_configure) { - if(killnotify_times[j] + when > time) - a = 1; - else - a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1); + if (step == +1) + a = i; + else // inverse order + a = entries - 1 - i; + attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors); + victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors); + s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname); + a = bound(0, (when - a) / 4, 1); + goto hud_config_notifyprint; + } + + if (j == KN_MAX_ENTRIES) + j = 0; + + if(killnotify_times[j] + when > time) + a = 1; + else if(fadetime) + { + a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1); + if(!a) + { + break; + } } else { - if(killnotify_times[j] + when > time) - a = 1; - else - a = 0; + break; } + s = ""; + w = -1; w = DEATH_WEAPONOF(killnotify_deathtype[j]); // TODO: maybe print in team colors? // // Y [used by] X - if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) + if(killnotify_actiontype[j] == 0) { - attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); - pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height); - weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; - if(killnotify_deathtype[j] == DEATH_GENERIC) { s = "notify_death"; @@ -3179,36 +3264,29 @@ void HUD_Notify (void) s = "notify_blue_captured"; } } - if(s != "" && a) + else if(killnotify_deathtype[j] == KA_DROPBALL) { - drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); - drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); + s = "notify_blue_lost"; } - } - // X [did action to] Y - else - { - if(autocvar__hud_configure) - { - attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors); - victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors); - a = bound(0, (when - j) / 4, 1); - } - else + else if(killnotify_deathtype[j] == KA_PICKUPBALL) { - attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); - victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); + s = "notify_blue_captured"; } - width_attacker = stringwidth(attacker, TRUE, fontsize); - pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height); - pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height); + + attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); + pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height); weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; - if(autocvar__hud_configure) // example actions for config mode + if(s != "") { - s = "weaponelectro"; + drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); } - else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER) + } + // X [did action to] Y + else + { + if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER) { s = "notify_melee_laser"; } @@ -3257,7 +3335,36 @@ void HUD_Notify (void) { s = "notify_void"; } - if(s != "" && a) + else if(killnotify_deathtype[j] == DEATH_HEADSHOT) + { + s = "notify_headshot"; + } + else if(killnotify_deathtype[j] == RACE_SERVER_RECORD) + { + s = "race_newrecordserver"; + } + else if(killnotify_deathtype[j] == RACE_NEW_RANK) + { + s = "race_newrankyellow"; + } + else if(killnotify_deathtype[j] == RACE_NEW_TIME) + { + s = "race_newtime"; + } + else if(killnotify_deathtype[j] == RACE_FAIL) + { + s = "race_newfail"; + } + + attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); + victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); +:hud_config_notifyprint + width_attacker = stringwidth(attacker, TRUE, fontsize); + pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height); + pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height); + weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; + + if(s != "") { drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); @@ -3485,6 +3592,7 @@ void HUD_Score(void) } float score, distribution, leader; + string sign; vector distribution_color; entity tm, pl, me; me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1]; @@ -3506,15 +3614,17 @@ void HUD_Score(void) // distribution display distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); - distrtimer = ftos(distribution/pow(10, TIME_DECIMALS)); + distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS); if (distribution <= 0) { distribution_color = '0 1 0'; + sign = "-"; } else { distribution_color = '1 0 0'; + sign = "+"; } - drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); } // race record display if (distribution <= 0) @@ -3747,19 +3857,19 @@ float vote_change; // "time" when vote_active changed void HUD_VoteWindow(void) { + if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE)) + { + vote_active = 1; + vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats")); + } + if(!autocvar_hud_panel_vote && !autocvar__hud_configure) return; - active_panel = HUD_PANEL_VOTE; - HUD_Panel_UpdateCvars(vote); - vector pos, mySize; - pos = panel_pos; - mySize = panel_size; - if(!autocvar__hud_configure) { panel_fg_alpha = autocvar_hud_panel_fg_alpha; - panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha; + panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha"); if(panel_bg_alpha_str == "") { panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); @@ -3789,9 +3899,22 @@ void HUD_VoteWindow(void) if(!vote_alpha) return; - a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1); + active_panel = HUD_PANEL_VOTE; + HUD_Panel_UpdateCvars(vote); + vector pos, mySize; + pos = panel_pos; + mySize = panel_size; + + if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE)) + { + panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight; + panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight; + } + + a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1); HUD_Panel_DrawBg(a); - a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1); + a = panel_fg_alpha * a; + if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; @@ -3817,16 +3940,22 @@ void HUD_VoteWindow(void) mySize = newSize; s = "A vote has been called for:"; + if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE)) + s = "Allow servers to store and display your name?"; drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); - s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors); + s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors); if(autocvar__hud_configure) s = "^1Configure the HUD"; drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL); // print the yes/no counts s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount)); + if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE)) + s = strcat("Yes: (press y)"); drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL); s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount)); + if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE)) + s = strcat("No: (press n)"); drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL); // draw the progress bar backgrounds @@ -3843,11 +3972,17 @@ void HUD_VoteWindow(void) } // draw the progress bars - drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y); - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + if(vote_yescount && vote_needed) + { + drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y); + drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + } - drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y); - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + if(vote_nocount && vote_needed) + { + drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y); + drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + } drawresetcliparea(); @@ -4188,6 +4323,19 @@ void HUD_Mod_KH(vector pos, vector mySize) } } +// Keepaway HUD mod icon +void HUD_Mod_Keepaway(vector pos, vector mySize) +{ + float stat_items; + stat_items = getstati(STAT_ITEMS); + + mod_active = 1; + + if(stat_items & IT_KEY1) + drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); +} + + // Nexball HUD mod icon void HUD_Mod_NexBall(vector pos, vector mySize) { @@ -4388,7 +4536,7 @@ void HUD_ModIcons(void) if(!autocvar_hud_panel_modicons && !autocvar__hud_configure) return; - if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure) + if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_KEEPAWAY && !autocvar__hud_configure) return; active_panel = HUD_PANEL_MODICONS; @@ -4427,6 +4575,8 @@ void HUD_ModIcons(void) HUD_Mod_Race(pos, mySize); else if(gametype == GAME_CA) HUD_Mod_CA(pos, mySize); + else if(gametype == GAME_KEEPAWAY) + HUD_Mod_Keepaway(pos, mySize); } // Draw pressed keys (#11) @@ -4453,19 +4603,20 @@ void HUD_DrawPressedKeys(void) } // force custom aspect - if(autocvar_hud_panel_pressedkeys_aspect) + float aspect = cvar("hud_panel_pressedkeys_aspect"); + if(aspect) { vector newSize; - if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect) + if(mySize_x/mySize_y > aspect) { - newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y; + newSize_x = aspect * mySize_y; newSize_y = mySize_y; pos_x = pos_x + (mySize_x - newSize_x) / 2; } else { - newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x; + newSize_y = 1/aspect * mySize_x; newSize_x = mySize_x; pos_y = pos_y + (mySize_y - newSize_y) / 2; @@ -4948,8 +5099,7 @@ switch (id) {\ void HUD_Main (void) { - hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin); - + float i; // global hud alpha fade if(menu_enabled == 1) hud_fade_alpha = 1; @@ -4970,11 +5120,16 @@ void HUD_Main (void) return; // Drawing stuff + if (hud_skin_path != cvar_string("hud_skin")) + { + if (hud_skin_path) + strunzone(hud_skin_path); + hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin"))); + } // HUD configure visible grid if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha) { - float i; // x-axis for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i) { @@ -4992,23 +5147,28 @@ void HUD_Main (void) { float f; vector color; - if((teamplay) && autocvar_hud_dock_color_team) { + float hud_dock_color_team = cvar("hud_dock_color_team"); + if((teamplay) && hud_dock_color_team) { f = stof(getplayerkey(player_localentnum - 1, "colors")); - color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team; + color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team; } - else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) { - color = '1 0 0' * autocvar_hud_dock_color_team; - } - else if(autocvar_hud_dock_color == "shirt") { - f = stof(getplayerkey(player_localentnum - 1, "colors")); - color = colormapPaletteColor(floor(f / 16), 0); - } - else if(autocvar_hud_dock_color == "pants") { - f = stof(getplayerkey(player_localentnum - 1, "colors")); - color = colormapPaletteColor(mod(f, 16), 1); + else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) { + color = '1 0 0' * hud_dock_color_team; } else - color = stov(autocvar_hud_dock_color); + { + string hud_dock_color = cvar_string("hud_dock_color"); + if(hud_dock_color == "shirt") { + f = stof(getplayerkey(player_localentnum - 1, "colors")); + color = colormapPaletteColor(floor(f / 16), 0); + } + else if(hud_dock_color == "pants") { + f = stof(getplayerkey(player_localentnum - 1, "colors")); + color = colormapPaletteColor(mod(f, 16), 1); + } + else + color = stov(hud_dock_color); + } string pic; pic = strcat(hud_skin_path, "/", autocvar_hud_dock); @@ -5018,7 +5178,7 @@ void HUD_Main (void) pic = "gfx/hud/default/dock_medium"; } } - drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock... + drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock... } // cache the panel order into the panel_order array