X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qc;h=b229917249f2347a611805fa67f12fa815569a11;hp=55de7b7f5a467e5427a185564dd3dd3609fe31f6;hb=81b0f2bc5760bb652515453ac450f2822a98b725;hpb=5f86399851c920638ee8f8f166b44c7c295d4aa5 diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 55de7b7f5a..b229917249 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -2,25 +2,27 @@ #include "_all.qh" #include "hud_config.qh" +#include "mapvoting.qh" #include "scoreboard.qh" -#include "sortlist.qh" #include "teamradar.qh" #include "t_items.qh" -#include "../common/buffs.qh" +#include "../dpdefs/keycodes.qh" + +#include "../common/buffs/all.qh" #include "../common/constants.qh" -#include "../common/counting.qh" #include "../common/deathtypes.qh" +#include "../common/items/all.qc" #include "../common/mapinfo.qh" -#include "../common/nades.qh" +#include "../common/nades/all.qh" +#include "../common/mutators/mutator/waypoints/all.qh" #include "../server/mutators/gamemode_ctf.qh" #include "../common/stats.qh" #include "../csqcmodellib/cl_player.qh" -#include "../warpzonelib/mathlib.qh" /* ================== @@ -28,89 +30,6 @@ Misc HUD functions ================== */ -// a border picture is a texture containing nine parts: -// 1/4 width: left part -// 1/2 width: middle part (stretched) -// 1/4 width: right part -// divided into -// 1/4 height: top part -// 1/2 height: middle part (stretched) -// 1/4 height: bottom part -void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize) -{ - if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is - { - drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0); - return; - } - if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border - { - // draw only the central part - drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); - return; - } - - vector dX, dY; - vector width, height; - vector bW, bH; - //pic = draw_UseSkinFor(pic); - width = eX * theSize.x; - height = eY * theSize.y; - if(theSize.x <= theBorderSize.x * 2) - { - // not wide enough... draw just left and right then - bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2)); - if(theSize.y <= theBorderSize.y * 2) - { - // not high enough... draw just corners - bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2)); - drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0); - } - else - { - dY = theBorderSize.x * eY; - drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0); - drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); - drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0); - drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0); - drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0); - drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); - } - } - else - { - if(theSize.y <= theBorderSize.y * 2) - { - // not high enough... draw just top and bottom then - bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2)); - dX = theBorderSize.x * eX; - drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0); - drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0); - } - else - { - dX = theBorderSize.x * eX; - dY = theBorderSize.x * eY; - drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0); - drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0); - } - } -} - vector HUD_Get_Num_Color (float x, float maxvalue) { float blinkingamt; @@ -202,28 +121,6 @@ vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspe return eX * best_columns + eY * best_rows; } -float stringwidth_colors(string s, vector theSize) -{ - return stringwidth(s, true, theSize); -} - -float stringwidth_nocolors(string s, vector theSize) -{ - return stringwidth(s, false, theSize); -} - -void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag) -{ - position.x -= 2 / 3 * strlen(text) * theScale.x; - drawstring(position, text, theScale, rgb, theAlpha, flag); -} - -void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag) -{ - position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x); - drawstring(position, text, theScale, rgb, theAlpha, flag); -} - // return the string of the onscreen race timer string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname) { @@ -303,30 +200,6 @@ int race_CheckName(string net_name) return 0; } -int GetPlayerColorForce(int i) -{ - if(!teamplay) - return 0; - else - return stof(getplayerkeyvalue(i, "colors")) & 15; -} - -int GetPlayerColor(int i) -{ - if(!playerslots[i].gotscores) // unconnected - return NUM_SPECTATOR; - else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR) - return NUM_SPECTATOR; - else - return GetPlayerColorForce(i); -} - -string GetPlayerName(int i) -{ - return ColorTranslateRGB(getplayerkeyvalue(i, "name")); -} - - /* ================== HUD panels @@ -462,7 +335,7 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA // Weapon icons (#0) // -entity weaponorder[WEP_MAXCOUNT]; +entity weaponorder[Weapons_MAX]; void weaponorder_swap(int i, int j, entity pass) { entity h = weaponorder[i]; @@ -480,7 +353,7 @@ int weaponorder_cmp(int i, int j, entity pass) } void HUD_Weapons(void) -{ +{SELFPARAM(); // declarations WepSet weapons_stat = WepSet_GetFromStat(); int i; @@ -541,14 +414,14 @@ void HUD_Weapons(void) weapon_cnt = 0; for(i = WEP_FIRST; i <= WEP_LAST; ++i) { - self = get_weaponinfo(i); + setself(get_weaponinfo(i)); if(self.impulse >= 0) { weaponorder[weapon_cnt] = self; ++weapon_cnt; } } - for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i) + for(i = weapon_cnt; i < Weapons_MAX; ++i) weaponorder[i] = world; heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world); @@ -569,7 +442,7 @@ void HUD_Weapons(void) if(cvar("wep_add")) { weapons_stat = '0 0 0'; - float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT); + float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1)); for(i = WEP_FIRST; i <= countw; ++i) weapons_stat |= WepSet_FromWeapon(i); } @@ -600,7 +473,15 @@ void HUD_Weapons(void) vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding; // get the all-weapons layout - vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect); + int nHidden = 0; + WepSet weapons_stat = WepSet_GetFromStat(); + for (int i = WEP_FIRST; i <= WEP_LAST; ++i) { + WepSet weapons_wep = WepSet_FromWeapon(i); + if (weapons_stat & weapons_wep) continue; + Weapon w = get_weaponinfo(i); + if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1; + } + vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect); columns = table_size.x; rows = table_size.y; weapon_size.x = padded_panel_size.x / columns; @@ -655,7 +536,7 @@ void HUD_Weapons(void) panel_pos.y += (old_panel_size.y - panel_size.y) / 2; } else - weapon_count = WEP_COUNT; + weapon_count = (Weapons_COUNT - 1); // animation for fading in/out the panel respectively when not in use if(!autocvar__hud_configure) @@ -760,7 +641,7 @@ void HUD_Weapons(void) if(!rows) // if rows is > 0 onlyowned code has already updated these vars { - vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect); + vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect); columns = table_size.x; rows = table_size.y; weapon_size.x = panel_size.x / columns; @@ -801,7 +682,7 @@ void HUD_Weapons(void) for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i) { // retrieve information about the current weapon to be drawn - self = weaponorder[i]; + setself(weaponorder[i]); weapon_id = self.impulse; isCurrent = (self.weapon == switchweapon); @@ -978,8 +859,8 @@ void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expan float bonusNades = getstatf(STAT_NADE_BONUS); float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE); float bonusType = getstati(STAT_NADE_BONUS_TYPE); - vector nadeColor = Nade_Color(bonusType); - string nadeIcon = Nade_Icon(bonusType); + vector nadeColor = Nades[bonusType].m_color; + string nadeIcon = Nades[bonusType].m_icon; vector iconPos, textPos; @@ -1303,197 +1184,218 @@ void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertica // Powerups (#2) // -void HUD_Powerups(void) + +// Powerup item fields (reusing existing fields) +.string message; // Human readable name +.string netname; // Icon name +.vector colormod; // Color +.float count; // Time left +.float lifetime; // Maximum time + +entity powerupItems; +int powerupItemsCount; + +void resetPowerupItems() +{ + entity item; + for(item = powerupItems; item; item = item.chain) + item.count = 0; + + powerupItemsCount = 0; +} + +void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime) +{ + if(!powerupItems) + powerupItems = spawn(); + + entity item; + for(item = powerupItems; item.count; item = item.chain) + if(!item.chain) + item.chain = spawn(); + + item.message = name; + item.netname = icon; + item.colormod = color; + item.count = currentTime; + item.lifetime = lifeTime; + + ++powerupItemsCount; +} + +int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical) +{ + if(align < 2) + return align; + + bool isTop = isVertical && rows > 1 && row == 0; + bool isBottom = isVertical && rows > 1 && row == rows-1; + bool isLeft = !isVertical && columns > 1 && column == 0; + bool isRight = !isVertical && columns > 1 && column == columns-1; + + if(isTop || isLeft) return (align == 2) ? 1 : 0; + if(isBottom || isRight) return (align == 2) ? 0 : 1; + + return 2; +} + +void HUD_Powerups() { - float strength_time, shield_time, superweapons_time; if(intermission == 2) return; + + int allItems = getstati(STAT_ITEMS, 0, 24); + int allBuffs = getstati(STAT_BUFFS, 0, 24); + int strengthTime, shieldTime, superTime; + + // Initialize items if(!autocvar__hud_configure) { if(!autocvar_hud_panel_powerups) return; if(spectatee_status == -1) return; - if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return; - if (getstati(STAT_HEALTH) <= 0) return; + if(getstati(STAT_HEALTH) <= 0) return; + if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return; - strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99); - shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99); - superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99); + strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99); + shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99); + superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99); - if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS) - superweapons_time = 99; // force max + if(allItems & IT_UNLIMITED_SUPERWEAPONS) + superTime = 99; - // prevent stuff to show up on mismatch that will be fixed next frame - if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON)) - superweapons_time = 0; + // Prevent stuff to show up on mismatch that will be fixed next frame + if(!(allItems & IT_SUPERWEAPON)) + superTime = 0; } else { - strength_time = 15; - shield_time = 27; - superweapons_time = 13; + strengthTime = 15; + shieldTime = 27; + superTime = 13; + allBuffs = 0; } - HUD_Panel_UpdateCvars(); + // Add items to linked list + resetPowerupItems(); - draw_beginBoldFont(); + if(strengthTime) + addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30); + if(shieldTime) + addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30); + if(superTime) + addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30); - vector pos, mySize; - pos = panel_pos; - mySize = panel_size; + FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA( + addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60); + )); + + if(!powerupItemsCount) + return; + + // Draw panel background + HUD_Panel_UpdateCvars(); + HUD_Panel_DrawBg(1); + + // Set drawing area + vector pos = panel_pos; + vector size = panel_size; + bool isVertical = size.y > size.x; - HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1)); if(panel_bg_padding) { pos += '1 1 0' * panel_bg_padding; - mySize -= '2 2 0' * panel_bg_padding; + size -= '2 2 0' * panel_bg_padding; } - float panel_ar = mySize.x/mySize.y; - bool is_vertical = (panel_ar < 1); - vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0'; - - int superweapons_is = -1; + // Find best partitioning of the drawing area + const float DESIRED_ASPECT = 6; + float aspect = 0, a; + int columns = 0, c; + int rows = 0, r; + int i = 1; - if(superweapons_time) + do { - if(strength_time) - { - if(shield_time) - superweapons_is = 0; - else - superweapons_is = 2; - } - else - { - if(shield_time) - superweapons_is = 1; - else - superweapons_is = 2; - } - } + c = floor(powerupItemsCount / i); + r = ceil(powerupItemsCount / c); + a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r); - // FIXME handle superweapons here - if(superweapons_is == 0) - { - if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1)) + if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect)) { - mySize.x *= (1.0 / 3.0); - superweapons_offset.x = mySize.x; - if (autocvar_hud_panel_powerups_flip) - shield_offset.x = 2*mySize.x; - else - strength_offset.x = 2*mySize.x; - } - else - { - mySize.y *= (1.0 / 3.0); - superweapons_offset.y = mySize.y; - if (autocvar_hud_panel_powerups_flip) - shield_offset.y = 2*mySize.y; - else - strength_offset.y = 2*mySize.y; + aspect = a; + columns = c; + rows = r; } } - else + while(++i <= powerupItemsCount); + + // Prevent single items from getting too wide + if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT) { - if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1)) + if(isVertical) { - mySize.x *= 0.5; - if (autocvar_hud_panel_powerups_flip) - shield_offset.x = mySize.x; - else - strength_offset.x = mySize.x; + size.y *= 0.5; + pos.y += size.y * 0.5; } else { - mySize.y *= 0.5; - if (autocvar_hud_panel_powerups_flip) - shield_offset.y = mySize.y; - else - strength_offset.y = mySize.y; + size.x *= 0.5; + pos.x += size.x * 0.5; } } - bool shield_baralign, strength_baralign, superweapons_baralign; - bool shield_iconalign, strength_iconalign, superweapons_iconalign; + // Draw items from linked list + vector itemPos = pos; + vector itemSize = eX * (size.x / columns) + eY * (size.y / rows); + vector textColor = '1 1 1'; - if (autocvar_hud_panel_powerups_flip) - { - strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1); - shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1); - strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1); - shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1); - } - else - { - shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1); - strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1); - shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1); - strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1); - } + int fullSeconds = 0; + int align = 0; + int column = 0; + int row = 0; - if(superweapons_is == 0) - { - superweapons_iconalign = strength_iconalign; - superweapons_baralign = 2; - } - else if(superweapons_is == 1) - { - superweapons_offset = strength_offset; - superweapons_iconalign = strength_iconalign; - superweapons_baralign = strength_baralign; - } - else // if(superweapons_is == 2) + draw_beginBoldFont(); + for(entity item = powerupItems; item.count; item = item.chain) { - superweapons_offset = shield_offset; - superweapons_iconalign = shield_iconalign; - superweapons_baralign = shield_baralign; - } + itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y); - if(shield_time) - { - const float maxshield = 30; - float shield = ceil(shield_time); + // Draw progressbar if(autocvar_hud_panel_powerups_progressbar) - HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); - if(autocvar_hud_panel_powerups_text) { - if(shield > 1) - DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1); - if(shield <= 5) - DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1)); + align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical); + HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - } - if(strength_time) - { - const float maxstrength = 30; - float strength = ceil(strength_time); - if(autocvar_hud_panel_powerups_progressbar) - HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); + // Draw icon and text if(autocvar_hud_panel_powerups_text) { - if(strength > 1) - DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1); - if(strength <= 5) - DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1)); + align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical); + fullSeconds = ceil(item.count); + textColor = '0.6 0.6 0.6' + (item.colormod * 0.4); + + if(item.count > 1) + DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha); + if(item.count <= 5) + DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1)); } - } - if(superweapons_time) - { - const float maxsuperweapons = 30; - float superweapons = ceil(superweapons_time); - if(autocvar_hud_panel_powerups_progressbar) - HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); - if(autocvar_hud_panel_powerups_text) + // Determine next section + if(isVertical) + { + if(++column >= columns) + { + column = 0; + ++row; + } + } + else { - if(superweapons > 1) - DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1); - if(superweapons <= 5) - DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1)); + if(++row >= rows) + { + row = 0; + ++column; + } } } - draw_endBoldFont(); } @@ -1923,18 +1825,6 @@ void HUD_Notify(void) notify_count = count; } -// Timer (#5) -// -// TODO: macro -string seconds_tostring(float sec) -{ - float minutes; - minutes = floor(sec / 60); - - sec -= minutes * 60; - return sprintf("%d:%02d", minutes, sec); -} - void HUD_Timer(void) { if(intermission == 2) return; @@ -1995,6 +1885,167 @@ void HUD_Timer(void) // Radar (#6) // + +float HUD_Radar_Clickable() +{ + return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden; +} + +void HUD_Radar_Show_Maximized(bool doshow,float clickable) +{ + hud_panel_radar_maximized = doshow; + hud_panel_radar_temp_hidden = 0; + + if ( doshow ) + { + if (clickable) + { + if(autocvar_hud_cursormode) + setcursormode(1); + hud_panel_radar_mouse = 1; + } + } + else if ( hud_panel_radar_mouse ) + { + hud_panel_radar_mouse = 0; + mouseClicked = 0; + if(autocvar_hud_cursormode) + if(!mv_active) + setcursormode(0); + } +} +void HUD_Radar_Hide_Maximized() +{ + HUD_Radar_Show_Maximized(false,false); +} + + +float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary) +{ + if(!hud_panel_radar_maximized || !hud_panel_radar_mouse || + autocvar__hud_configure || mv_active) + return false; + + if(bInputType == 3) + { + mousepos_x = nPrimary; + mousepos_y = nSecondary; + return true; + } + + if(nPrimary == K_MOUSE1) + { + if(bInputType == 0) // key pressed + mouseClicked |= S_MOUSE1; + else if(bInputType == 1) // key released + mouseClicked -= (mouseClicked & S_MOUSE1); + } + else if(nPrimary == K_MOUSE2) + { + if(bInputType == 0) // key pressed + mouseClicked |= S_MOUSE2; + else if(bInputType == 1) // key released + mouseClicked -= (mouseClicked & S_MOUSE2); + } + else if ( nPrimary == K_ESCAPE && bInputType == 0 ) + { + HUD_Radar_Hide_Maximized(); + } + else + { + // allow console/use binds to work without hiding the map + string con_keys; + float keys; + float i; + con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ; + keys = tokenize(con_keys); // findkeysforcommand returns data for this + for (i = 0; i < keys; ++i) + { + if(nPrimary == stof(argv(i))) + return false; + } + + if ( getstati(STAT_HEALTH) <= 0 ) + { + // Show scoreboard + if ( bInputType < 2 ) + { + con_keys = findkeysforcommand("+showscores", 0); + keys = tokenize(con_keys); + for (i = 0; i < keys; ++i) + { + if ( nPrimary == stof(argv(i)) ) + { + hud_panel_radar_temp_hidden = bInputType == 0; + return false; + } + } + } + } + else if ( bInputType == 0 ) + HUD_Radar_Hide_Maximized(); + + return false; + } + + return true; +} + +void HUD_Radar_Mouse() +{ + if ( !hud_panel_radar_mouse ) return; + if(mv_active) return; + + if ( intermission ) + { + HUD_Radar_Hide_Maximized(); + return; + } + + if(mouseClicked & S_MOUSE2) + { + HUD_Radar_Hide_Maximized(); + return; + } + + if(!autocvar_hud_cursormode) + { + mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed; + + mousepos_x = bound(0, mousepos_x, vid_conwidth); + mousepos_y = bound(0, mousepos_y, vid_conheight); + } + + HUD_Panel_UpdateCvars(); + + + panel_size = autocvar_hud_panel_radar_maximized_size; + panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth; + panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight; + panel_pos_x = (vid_conwidth - panel_size_x) / 2; + panel_pos_y = (vid_conheight - panel_size_y) / 2; + + if(mouseClicked & S_MOUSE1) + { + // click outside + if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x || + mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y ) + { + HUD_Radar_Hide_Maximized(); + return; + } + vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z); + localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z)); + + HUD_Radar_Hide_Maximized(); + return; + } + + + const vector cursor_size = '32 32 0'; + drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL); +} + void HUD_Radar(void) { if(intermission == 2) return; @@ -2016,6 +2067,9 @@ void HUD_Radar(void) } } + if ( hud_panel_radar_temp_hidden ) + return; + HUD_Panel_UpdateCvars(); float f = 0; @@ -2169,8 +2223,27 @@ void HUD_Radar(void) for(tm = world; (tm = find(tm, classname, "radarlink")); ) draw_teamradar_link(tm.origin, tm.velocity, tm.team); + + vector coord; + vector brightcolor; for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); ) - draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha); + { + if ( hud_panel_radar_mouse ) + if ( tm.health > 0 ) + if ( tm.team == myteam+1 ) + { + coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin)); + if ( vlen(mousepos-coord) < 8 ) + { + brightcolor_x = min(1,tm.teamradar_color_x*1.5); + brightcolor_y = min(1,tm.teamradar_color_y*1.5); + brightcolor_z = min(1,tm.teamradar_color_z*1.5); + drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0); + } + } + entity icon = RadarIcons[tm.teamradar_icon]; + draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha); + } for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) { color2 = GetPlayerColor(tm.sv_entnum); @@ -2180,6 +2253,21 @@ void HUD_Radar(void) draw_teamradar_player(view_origin, view_angles, '1 1 1'); drawresetcliparea(); + + if ( hud_panel_radar_mouse ) + { + string message = "Click to select teleport destination"; + + if ( getstati(STAT_HEALTH) <= 0 ) + { + message = "Click to select spawn location"; + } + + drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2, + message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL); + + hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y; + } } // Score (#7) @@ -2652,7 +2740,7 @@ void HUD_Vote(void) { vote_yescount = 0; vote_nocount = 0; - print(_("^1You must answer before entering hud configure mode\n")); + LOG_INFO(_("^1You must answer before entering hud configure mode\n")); cvar_set("_hud_configure", "0"); } if(vote_called_vote) @@ -2902,7 +2990,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3; pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3; neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3; - + ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL); mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag); @@ -4406,7 +4494,15 @@ void HUD_CenterPrint (void) } HUD_Panel_UpdateCvars(); - if(scoreboard_fade_alpha) + if ( HUD_Radar_Clickable() ) + { + if (hud_panel_radar_bottom >= 0.96 * vid_conheight) + return; + + panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x); + panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom); + } + else if(scoreboard_fade_alpha) { hud_fade_alpha = hud_fade_alpha_save; @@ -4582,310 +4678,16 @@ void HUD_CenterPrint (void) } } -// Buffs (#18) -// -void HUD_Buffs(void) -{ - if(intermission == 2) return; - int buffs = getstati(STAT_BUFFS, 0, 24); - if(!autocvar__hud_configure) - { - if(!autocvar_hud_panel_buffs) return; - if(spectatee_status == -1) return; - if(getstati(STAT_HEALTH) <= 0) return; - if(!buffs) return; - } - else - { - buffs = Buff_Type_first.items; // force first buff - } - - int b = 0; // counter to tell other functions that we have buffs - entity e; - string s = ""; - for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items) - { - ++b; - string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items)); - if(s == "") - s = o; - else - s = strcat(s, " ", o); - } - - HUD_Panel_UpdateCvars(); - - draw_beginBoldFont(); - - vector pos, mySize; - pos = panel_pos; - mySize = panel_size; - - HUD_Panel_DrawBg(bound(0, b, 1)); - if(panel_bg_padding) - { - pos += '1 1 0' * panel_bg_padding; - mySize -= '2 2 0' * panel_bg_padding; - } - - //float panel_ar = mySize_x/mySize_y; - //bool is_vertical = (panel_ar < 1); - //float buff_iconalign = autocvar_hud_panel_buffs_iconalign; - vector buff_offset = '0 0 0'; - - for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items) - { - //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1); - drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL); - } - - draw_endBoldFont(); -} -// ItemsTime (#XX) +// Minigame // -const float ITEMSTIME_MAXITEMS = 10; -float ItemsTime_time[ITEMSTIME_MAXITEMS]; -float ItemsTime_availableTime[ITEMSTIME_MAXITEMS]; -string GetItemsTimePicture(float i) -{ - switch(i) - { - case 0: return "item_large_armor"; - case 1: return "item_mega_health"; - case 2: return "item_strength"; - case 3: return "item_shield"; - case 4: return "item_mega_health"; - case 5: return "item_strength"; - case 6: return "item_shield"; - case 7: return "fuelregen"; - case 8: return "jetpack"; - case 9: return "superweapons"; - default: return ""; - } -} - -void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime) -{ - float t = 0; - vector color = '0 0 0'; - float picalpha; - - if(autocvar_hud_panel_itemstime_hidespawned == 2) - picalpha = 1; - else if(item_available) - { - float BLINK_FACTOR = 0.15; - float BLINK_BASE = 0.85; - float BLINK_FREQ = 5; - picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); - } - else - picalpha = 0.3; - t = floor(item_time - time + 0.999); - if(t < 5) - color = '0.7 0 0'; - else if(t < 10) - color = '0.7 0.7 0'; - else - color = '1 1 1'; - - vector picpos, numpos; - if(autocvar_hud_panel_itemstime_iconalign) - { - numpos = myPos; - picpos = myPos + eX * (ar - 1) * mySize_y; - } - else - { - numpos = myPos + eX * mySize_y; - picpos = myPos; - } - - if(t > 0 && autocvar_hud_panel_itemstime_progressbar) - { - vector p_pos, p_size; - if(autocvar_hud_panel_itemstime_progressbar_reduced) - { - p_pos = numpos; - p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y; - } - else - { - p_pos = myPos; - p_size = mySize; - } - HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); - } - - if(t > 0 && autocvar_hud_panel_itemstime_text) - drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); - else - picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2; - if(item_availableTime) - drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime); - drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL); -} - -void HUD_ItemsTime(void) -{ - if(!autocvar__hud_configure) - { - if(!( - (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0) - || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage)) - )) { return; } - - ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME); - ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME); - ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME); - ItemsTime_time[3] = getstatf(STAT_SPEED_TIME); - ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME); - ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME); - ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME); - ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME); - ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME); - ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME); - } - else - { - // do not show here mutator-dependent items - ItemsTime_time[0] = time + 0; - ItemsTime_time[1] = time + 8; - ItemsTime_time[2] = -1; // mutator-dependent - ItemsTime_time[3] = -1; // mutator-dependent - ItemsTime_time[4] = -1; // mutator-dependent - ItemsTime_time[5] = time + 0; - ItemsTime_time[6] = time + 4; - ItemsTime_time[7] = time + 49; - ItemsTime_time[8] = -1; - ItemsTime_time[9] = time + 28; - } - - float i; - float count = 0; - if(autocvar_hud_panel_itemstime_hidespawned == 1) - for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) - count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time); - else if(autocvar_hud_panel_itemstime_hidespawned == 2) - for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) - count += (ItemsTime_time[i] > time); - else - for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) - count += (ItemsTime_time[i] != -1); - if (count == 0) - return; - - HUD_Panel_UpdateCvars(); - - vector pos, mySize; - pos = panel_pos; - mySize = panel_size; - - if(panel_bg_padding) - { - pos += '1 1 0' * panel_bg_padding; - mySize -= '2 2 0' * panel_bg_padding; - } - - float rows, columns; - float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1; - rows = HUD_GetRowCount(count, mySize, ar); - columns = ceil(count/rows); - - vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); - - vector offset = '0 0 0'; - float newSize; - if(autocvar_hud_panel_itemstime_dynamicsize) - { - if(autocvar__hud_configure) - if(menu_enabled != 2) - HUD_Panel_DrawBg(1); // also draw the bg of the entire panel +#include "../common/minigames/cl_minigames_hud.qc" - // reduce panel to avoid spacing items - if(itemstime_size.x / itemstime_size.y < ar) - { - newSize = rows * itemstime_size.x / ar; - pos.y += (mySize.y - newSize) / 2; - mySize.y = newSize; - itemstime_size.y = mySize.y / rows; - } - else - { - newSize = columns * itemstime_size.y * ar; - pos.x += (mySize.x - newSize) / 2; - mySize.x = newSize; - itemstime_size.x = mySize.x / columns; - } - panel_pos = pos - '1 1 0' * panel_bg_padding; - panel_size = mySize + '2 2 0' * panel_bg_padding; - } - else - { - if(itemstime_size.x/itemstime_size.y > ar) - { - newSize = ar * itemstime_size.y; - offset.x = itemstime_size.x - newSize; - pos.x += offset.x/2; - itemstime_size.x = newSize; - } - else - { - newSize = 1/ar * itemstime_size.x; - offset.y = itemstime_size.y - newSize; - pos.y += offset.y/2; - itemstime_size.y = newSize; - } - } - - HUD_Panel_DrawBg(1); - - float row = 0, column = 0; - bool item_available; - for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) { - if (ItemsTime_time[i] == -1) - continue; - - float item_time = ItemsTime_time[i]; - if(item_time < -1) - { - item_available = true; - item_time = -item_time; - } - else - item_available = (item_time <= time); - - if(ItemsTime_time[i] >= 0) - { - if(time <= ItemsTime_time[i]) - ItemsTime_availableTime[i] = 0; - else if(ItemsTime_availableTime[i] == 0) - ItemsTime_availableTime[i] = time; - } - else if(ItemsTime_availableTime[i] == 0) - ItemsTime_availableTime[i] = time; - - float f = (time - ItemsTime_availableTime[i]) * 2; - f = (f > 1) ? 0 : bound(0, f, 1); - if(autocvar_hud_panel_itemstime_hidespawned == 1) - if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time)) - continue; - - if(autocvar_hud_panel_itemstime_hidespawned == 2) - if(!(ItemsTime_time[i] > time)) - continue; +// QuickMenu (#23) +// +#include "quickmenu.qc" - DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f); - ++row; - if(row >= rows) - { - row = 0; - column = column + 1; - } - } -} /* ================== @@ -4893,6 +4695,20 @@ Main HUD system ================== */ +bool HUD_Panel_CheckFlags(int showflags) +{ + if ( HUD_Minigame_Showpanels() ) + return showflags & PANEL_SHOW_MINIGAME; + return showflags & PANEL_SHOW_MAINGAME; +} + +void HUD_Panel_Draw(entity panent) +{ + panel = panent; + if ( HUD_Panel_CheckFlags(panel.panel_showflags) ) + panel.panel_draw(); +} + void HUD_Reset (void) { // reset gametype specific icons @@ -4918,12 +4734,17 @@ void HUD_Main (void) // they must fade only when the menu does if(scoreboard_fade_alpha == 1) { - (panel = HUD_PANEL(CENTERPRINT)).panel_draw(); + HUD_Panel_Draw(HUD_PANEL(CENTERPRINT)); return; } if(!autocvar__hud_configure && !hud_fade_alpha) + { + hud_fade_alpha = 1; + HUD_Panel_Draw(HUD_PANEL(VOTE)); + hud_fade_alpha = 0; return; + } // Drawing stuff if (hud_skin_prev != autocvar_hud_skin) @@ -5005,7 +4826,7 @@ void HUD_Main (void) } } if (warning) - dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"); + LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"); cvar_set("_hud_panelorder", s); if(hud_panelorder_prev) @@ -5022,14 +4843,16 @@ void HUD_Main (void) hud_draw_maximized = 0; // draw panels in the order specified by panel_order array for(i = HUD_PANEL_NUM - 1; i >= 0; --i) - (panel = hud_panel[panel_order[i]]).panel_draw(); + HUD_Panel_Draw(hud_panel[panel_order[i]]); hud_draw_maximized = 1; // panels that may be maximized must check this var // draw maximized panels on top if(hud_panel_radar_maximized) - (panel = HUD_PANEL(RADAR)).panel_draw(); + HUD_Panel_Draw(HUD_PANEL(RADAR)); if(autocvar__con_chat_maximized) - (panel = HUD_PANEL(CHAT)).panel_draw(); + HUD_Panel_Draw(HUD_PANEL(CHAT)); + if(hud_panel_quickmenu) + HUD_Panel_Draw(HUD_PANEL(QUICKMENU)); HUD_Configure_PostDraw();