X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qc;h=91770fd724ecc9b3b477ce5d279a88077e0448d0;hp=9bcdd3d6624422a18a245423dc2f44589d6a090c;hb=717defe5e02506bb5c857025d71fb605d6eb8c55;hpb=e57fd111a3279a4aa4789e2c72f9c819a56c7be9 diff --git a/qcsrc/client/hud/hud.qc b/qcsrc/client/hud/hud.qc index 9bcdd3d66..91770fd72 100644 --- a/qcsrc/client/hud/hud.qc +++ b/qcsrc/client/hud/hud.qc @@ -2,6 +2,7 @@ #include #include +#include #include "panel/scoreboard.qh" #include "hud_config.qh" #include "../mapvoting.qh" @@ -13,10 +14,12 @@ #include #include #include +#include #include #include #include -#include // TODO: remove +#include +#include /* @@ -72,14 +75,14 @@ vector HUD_Get_Num_Color (float hp, float maxvalue) float HUD_GetRowCount(int item_count, vector size, float item_aspect) { - TC(int, item_count); + TC(int, item_count); float aspect = size_y / size_x; return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count); } vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect) { - TC(int, item_count); + TC(int, item_count); float columns, rows; float ratio, best_ratio = 0; float best_columns = 1, best_rows = 1; @@ -177,7 +180,7 @@ void HUD_Panel_LoadCvars() //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag) { - TC(bool, vertical); TC(int, drawflag); + TC(bool, vertical); TC(int, drawflag); if(!length_ratio || !theAlpha) return; if(length_ratio > 1) @@ -284,7 +287,7 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag) { - TC(int, drawflag); + TC(int, drawflag); if(!theAlpha) return; @@ -305,7 +308,7 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp) { - TC(bool, vertical); TC(int, icon_right_align); + TC(bool, vertical); TC(int, icon_right_align); vector newPos = '0 0 0', newSize = '0 0 0'; vector picpos, numpos; @@ -385,7 +388,7 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string ic void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha) { - TC(bool, vertical); TC(int, icon_right_align); + TC(bool, vertical); TC(int, icon_right_align); DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0); } @@ -395,8 +398,8 @@ Main HUD system ================== */ -void CSQC_BUMBLE_GUN_HUD(); - +float lasthud; +float vh_notice_time; void HUD_Vehicle() { if(autocvar__hud_configure) return; @@ -405,9 +408,14 @@ void HUD_Vehicle() if(hud == HUD_BUMBLEBEE_GUN) CSQC_BUMBLE_GUN_HUD(); else { - Vehicle info = Vehicles_from(hud); + Vehicle info = REGISTRY_GET(Vehicles, hud); info.vr_hud(info); } + + if(hud != HUD_NORMAL && lasthud == HUD_NORMAL) + vh_notice_time = time + autocvar_cl_vehicles_notify_time; + + lasthud = hud; } void HUD_Panel_Draw(entity panent) @@ -424,7 +432,11 @@ void HUD_Panel_Draw(entity panent) } bool draw_allowed = false; - if (active_minigame && HUD_MinigameMenu_IsOpened()) + if (scoreboard_fade_alpha && panel.panel_showflags & PANEL_SHOW_WITH_SB) + { + draw_allowed = true; + } + else if (active_minigame && HUD_MinigameMenu_IsOpened()) { if (panel.panel_showflags & PANEL_SHOW_MINIGAME) draw_allowed = true; @@ -440,7 +452,12 @@ void HUD_Panel_Draw(entity panent) if (draw_allowed) { if (panel.panel_showflags & PANEL_SHOW_WITH_SB) - panel_fade_alpha = 1; + { + if (scoreboard_fade_alpha && intermission == 2 && !(panel.panel_showflags & PANEL_SHOW_MAPVOTE)) + panel_fade_alpha = scoreboard_fade_alpha; + else + panel_fade_alpha = 1; + } else { panel_fade_alpha = 1 - scoreboard_fade_alpha; @@ -485,8 +502,6 @@ bool Hud_Shake_Update() return true; } -entity CSQCModel_server2csqc(int i); -void calc_followmodel_ofs(entity view); void Hud_Dynamic_Frame() { vector ofs = '0 0 0'; @@ -562,6 +577,25 @@ void Hud_Dynamic_Frame() HUD_Scale_Disable(); } +bool HUD_WouldShowCursor() +{ + if(autocvar__hud_configure) + return true; + if(mv_active) + return true; + //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling + //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM)) + //return true; + if(HUD_Radar_Clickable()) + return true; + if(HUD_MinigameMenu_IsOpened()) + return true; + if(QuickMenu_IsOpened()) + return true; + return false; +} + +float prev_myteam; void HUD_Main() { int i; @@ -570,6 +604,13 @@ void HUD_Main() else hud_fade_alpha = 1 - autocvar__menu_alpha; + if(myteam != prev_myteam) + { + myteamcolors = colormapPaletteColor(myteam, 1); + FOREACH(hud_panels, true, it.update_time = time); + prev_myteam = myteam; + } + HUD_Configure_Frame(); if(scoreboard_fade_alpha == 1) @@ -579,12 +620,8 @@ void HUD_Main() // Drawing stuff if (hud_skin_prev != autocvar_hud_skin) { - if (hud_skin_path) - strunzone(hud_skin_path); - hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin)); - if (hud_skin_prev) - strunzone(hud_skin_prev); - hud_skin_prev = strzone(autocvar_hud_skin); + strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin)); + strcpy(hud_skin_prev, autocvar_hud_skin); } // draw the dock @@ -630,18 +667,18 @@ void HUD_Main() // cache the panel order into the panel_order array if(autocvar__hud_panelorder != hud_panelorder_prev) { - for(i = 0; i < hud_panels_COUNT; ++i) + for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) panel_order[i] = -1; string s = ""; int p_num; bool warning = false; int argc = tokenize_console(autocvar__hud_panelorder); - if (argc > hud_panels_COUNT) + if (argc > REGISTRY_COUNT(hud_panels)) warning = true; //first detect wrong/missing panel numbers - for(i = 0; i < hud_panels_COUNT; ++i) { + for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) { p_num = stoi(argv(i)); - if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number? + if (p_num >= 0 && p_num < REGISTRY_COUNT(hud_panels)) { //correct panel number? if (panel_order[p_num] == -1) //found for the first time? s = strcat(s, ftos(p_num), " "); panel_order[p_num] = 1; //mark as found @@ -649,7 +686,7 @@ void HUD_Main() else warning = true; } - for(i = 0; i < hud_panels_COUNT; ++i) { + for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) { if (panel_order[i] == -1) { warning = true; s = strcat(s, ftos(i), " "); //add missing panel number @@ -659,21 +696,19 @@ void HUD_Main() LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder"); cvar_set("_hud_panelorder", s); - if(hud_panelorder_prev) - strunzone(hud_panelorder_prev); - hud_panelorder_prev = strzone(s); + strcpy(hud_panelorder_prev, s); //now properly set panel_order tokenize_console(s); - for(i = 0; i < hud_panels_COUNT; ++i) { + for(i = 0; i < REGISTRY_COUNT(hud_panels); ++i) { panel_order[i] = stof(argv(i)); } } hud_draw_maximized = 0; // draw panels in the order specified by panel_order array - for(i = hud_panels_COUNT - 1; i >= 0; --i) - HUD_Panel_Draw(hud_panels_from(panel_order[i])); + for(i = REGISTRY_COUNT(hud_panels) - 1; i >= 0; --i) + HUD_Panel_Draw(REGISTRY_GET(hud_panels, panel_order[i])); HUD_Vehicle(); @@ -683,10 +718,20 @@ void HUD_Main() HUD_Panel_Draw(HUD_PANEL(RADAR)); if(autocvar__con_chat_maximized) HUD_Panel_Draw(HUD_PANEL(CHAT)); - if(hud_panel_quickmenu) + if (QuickMenu_IsOpened()) HUD_Panel_Draw(HUD_PANEL(QUICKMENU)); HUD_Panel_Draw(HUD_PANEL(SCOREBOARD)); + int cursor_active_prev = cursor_active; + cursor_active = HUD_WouldShowCursor(); + if (cursor_active_prev != cursor_active && autocvar_hud_cursormode) + { + setcursormode(cursor_active); + // cursor inactive this frame, will be set to 1 the next frame + if (cursor_active) + cursor_active = -1; + } + if (intermission == 2) HUD_Reset();