X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qh;h=75b7f9ffc7f8123d625ba787199fdcc7a344a40d;hp=47126a7389c6c53f4fd73b6e51a546edb4b04ce5;hb=f8fd182f4c9d44790436a2e1aff424c1bdeeb6da;hpb=678a61b45f332fcd560083b01e6b0bf5a5ae268c;ds=sidebyside diff --git a/qcsrc/client/hud/hud.qh b/qcsrc/client/hud/hud.qh index 47126a738..75b7f9ffc 100644 --- a/qcsrc/client/hud/hud.qh +++ b/qcsrc/client/hud/hud.qh @@ -1,7 +1,6 @@ -#ifndef CLIENT_HUD_H -#define CLIENT_HUD_H +#pragma once -#include "../common/weapons/all.qh" +#include bool HUD_Radar_Clickable(); void HUD_Radar_Mouse(); @@ -12,8 +11,7 @@ REGISTER_REGISTRY(hud_panels) #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \ void draw_func(); \ - REGISTER(hud_panels, HUD_PANEL, id, m_id, new(hud_panel)) { \ - make_pure(this); \ + REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \ this.panel_id = this.m_id; \ this.panel_draw = draw_func; \ this.panel_name = #name; \ @@ -24,9 +22,16 @@ REGISTER_REGISTRY(hud_panels) #define HUD_PANEL(NAME) HUD_PANEL_##NAME // draw the background/borders -#define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \ - if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ - draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\ +#define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \ + if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ + draw_BorderPicture( \ + HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \ + panel.current_panel_bg, \ + HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \ + panel_bg_color, \ + panel_bg_alpha * theAlpha, \ + HUD_Scale('1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) \ + ); \ } MACRO_END int panel_order[hud_panels_MAX]; @@ -43,9 +48,19 @@ bool radar_panel_modified; float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary); void HUD_Radar_Hide_Maximized(); +float HUD_GetRowCount(int item_count, vector size, float item_aspect); +vector HUD_Get_Num_Color (float x, float maxvalue); +void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha); +void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp); +void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag); +vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect); + void HUD_Reset (); void HUD_Main (); +int race_CheckName(string net_name); +string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname); + int vote_yescount; int vote_nocount; int vote_needed; @@ -70,7 +85,6 @@ float scoreboard_bottom; int weapon_accuracy[Weapons_MAX]; int complain_weapon; -string complain_weapon_name; float complain_weapon_type; float complain_weapon_time; @@ -148,6 +162,24 @@ float chat_sizey; float current_player; +float autocvar_hud_dynamic_follow; +float autocvar_hud_dynamic_follow_scale; +vector autocvar_hud_dynamic_follow_scale_xyz; + +vector hud_dynamic_shake_realofs; +float hud_dynamic_shake_factor; +float hud_dynamic_shake_time; + +// shared across viewmodel effects and dynamic hud code +vector cl_followmodel_ofs; +float cl_followmodel_time; + +vector hud_scale; +vector hud_scale_current; +vector hud_shift; +vector hud_shift_current; +vector hud_scale_center; + float stringwidth_colors(string s, vector theSize); float stringwidth_nocolors(string s, vector theSize); void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag); @@ -203,6 +235,7 @@ REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CO REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME) REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME) +REGISTER_HUD_PANEL(SCOREBOARD, HUD_Scoreboard, scoreboard, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS ) // always add new panels to the end of list // Because calling lots of functions in QC apparently cuts fps in half on many machines: @@ -414,4 +447,3 @@ void HUD_Notify_Push(string icon, string attacker, string victim); var void HUD_ModIcons_GameType(vector pos, vector size); void HUD_ModIcons_SetFunc(); -#endif