X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qh;h=d05b04090018a3432bf9b7821bb7077c31d8e9e3;hp=950dee17ad5ec77799cab431c5bc3229f13d58af;hb=a75d2d138523f74c6c9f327cd98d00eebc20b184;hpb=789afd3e473029d1ceaecbd04c1032b1ed5bae35 diff --git a/qcsrc/client/hud/hud.qh b/qcsrc/client/hud/hud.qh index 950dee17ad..d05b040900 100644 --- a/qcsrc/client/hud/hud.qh +++ b/qcsrc/client/hud/hud.qh @@ -7,6 +7,8 @@ void Hud_Dynamic_Frame(); bool HUD_Radar_Clickable(); void HUD_Radar_Mouse(); +bool HUD_WouldShowCursor(); +bool QuickMenu_IsOpened(); REGISTRY(hud_panels, BITS(6)) #define hud_panels_from(i) _hud_panels_from(i, NULL) @@ -25,7 +27,7 @@ REGISTER_REGISTRY(hud_panels) #define HUD_PANEL(NAME) HUD_PANEL_##NAME // draw the background/borders -#define HUD_Panel_DrawBg() MACRO_BEGIN { \ +#define HUD_Panel_DrawBg() MACRO_BEGIN \ if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ draw_BorderPicture( \ HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \ @@ -34,7 +36,7 @@ REGISTER_REGISTRY(hud_panels) panel_bg_color, panel_bg_alpha, \ HUD_Scale('1 1 0' * BORDER_MULTIPLIER * panel_bg_border) \ ); \ -} MACRO_END +MACRO_END int panel_order[hud_panels_MAX]; string hud_panelorder_prev; @@ -73,8 +75,6 @@ int vote_prev; // previous state of vote_active to check for a change float vote_alpha; float vote_change; // "time" when vote_active changed -float hud_panel_quickmenu; - vector mousepos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_resizeorigin; // coordinates for opposite point when resizing @@ -86,8 +86,8 @@ const float BORDER_MULTIPLIER = 4; float scoreboard_bottom; int weapon_accuracy[Weapons_MAX]; -int complain_weapon; -float complain_weapon_type; +entity complain_weapon; +int complain_weapon_type; float complain_weapon_time; PlayerScoreField ps_primary, ps_secondary; @@ -178,12 +178,10 @@ vector hud_scale_center; void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag); .int panel_showflags; -const int PANEL_SHOW_NEVER = 0x00; -const int PANEL_SHOW_MAINGAME = 0x01; -const int PANEL_SHOW_MINIGAME = 0x02; -const int PANEL_SHOW_MAPVOTE = 0x04; -const int PANEL_SHOW_WITH_SB = 0x08; -const int PANEL_SHOW_ALWAYS = 0xff; +const int PANEL_SHOW_MAINGAME = BIT(0); // show in the main HUD +const int PANEL_SHOW_MINIGAME = BIT(1); // show when minigames panels are shown +const int PANEL_SHOW_MAPVOTE = BIT(2); // show during map vote +const int PANEL_SHOW_WITH_SB = BIT(3); // show when scoreboard is on .int panel_configflags; const int PANEL_CONFIG_NO = 0x00; @@ -225,10 +223,10 @@ REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, PANEL_CONFIG_MAIN | PANE REGISTER_HUD_PANEL(MINIGAMEBOARD, HUD_MinigameBoard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEBOARD REGISTER_HUD_PANEL(MINIGAMESTATUS, HUD_MinigameStatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMESTATUS REGISTER_HUD_PANEL(MINIGAMEHELP, HUD_MinigameHelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEHELP -REGISTER_HUD_PANEL(MINIGAMEMENU, HUD_MinigameMenu, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // MINIGAMEMENU +REGISTER_HUD_PANEL(MINIGAMEMENU, HUD_MinigameMenu, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAMEMENU REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) // MAPVOTE REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // ITEMSTIME -REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME ) // QUICKMENU +REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // QUICKMENU REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD // always add new panels to the end of list @@ -240,112 +238,112 @@ REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str // comment on last line of macro: // we probably want to see a background in config mode at all times... -#define HUD_Panel_GetBg() MACRO_BEGIN { \ - string panel_bg; \ - if (!autocvar__hud_configure && panel_bg_str == "0") { \ - panel_bg = "0"; \ - } else { \ - if (panel_bg_str == "") { \ - panel_bg_str = autocvar_hud_panel_bg; \ - } \ - if (panel_bg_str == "0" && !autocvar__hud_configure) { \ - panel_bg = "0"; \ - } else { \ - if (panel_bg_str == "0" && autocvar__hud_configure) \ - panel_bg_alpha_str = "0"; \ - panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \ - if (precache_pic(panel_bg) == "") { \ - panel_bg = strcat(hud_skin_path, "/", "border_default"); \ - if (precache_pic(panel_bg) == "") { \ - panel_bg = strcat("gfx/hud/default/", "border_default"); \ - } \ - } \ - } \ - } \ - strcpy(panel.current_panel_bg, panel_bg); \ -} MACRO_END +#define HUD_Panel_GetBg() MACRO_BEGIN \ + string panel_bg; \ + if (!autocvar__hud_configure && panel_bg_str == "0") { \ + panel_bg = "0"; \ + } else { \ + if (panel_bg_str == "") { \ + panel_bg_str = autocvar_hud_panel_bg; \ + } \ + if (panel_bg_str == "0" && !autocvar__hud_configure) { \ + panel_bg = "0"; \ + } else { \ + if (panel_bg_str == "0" && autocvar__hud_configure) \ + panel_bg_alpha_str = "0"; \ + panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \ + if (precache_pic(panel_bg) == "") { \ + panel_bg = strcat(hud_skin_path, "/", "border_default"); \ + if (precache_pic(panel_bg) == "") { \ + panel_bg = strcat("gfx/hud/default/", "border_default"); \ + } \ + } \ + } \ + } \ + strcpy(panel.current_panel_bg, panel_bg); \ +MACRO_END // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. -#define HUD_Panel_GetColor() MACRO_BEGIN { \ - if ((teamplay) && panel_bg_color_team > 0) { \ - if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \ - panel_bg_color = '1 0 0' * panel_bg_color_team; \ - else \ - panel_bg_color = myteamcolors * panel_bg_color_team; \ - } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \ - panel_bg_color = '1 0 0' * panel_bg_color_team; \ - } else { \ - if (panel_bg_color_str == "") { \ - panel_bg_color = autocvar_hud_panel_bg_color; \ - } else { \ - if (panel_bg_color_str == "shirt") { \ +#define HUD_Panel_GetColor() MACRO_BEGIN \ + if ((teamplay) && panel_bg_color_team > 0) { \ + if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \ + panel_bg_color = '1 0 0' * panel_bg_color_team; \ + else \ + panel_bg_color = myteamcolors * panel_bg_color_team; \ + } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \ + panel_bg_color = '1 0 0' * panel_bg_color_team; \ + } else { \ + if (panel_bg_color_str == "") { \ + panel_bg_color = autocvar_hud_panel_bg_color; \ + } else { \ + if (panel_bg_color_str == "shirt") { \ panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \ - } else if (panel_bg_color_str == "pants") { \ + } else if (panel_bg_color_str == "pants") { \ panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \ - } else { \ - panel_bg_color = stov(panel_bg_color_str); \ - } \ - } \ - } \ -} MACRO_END + } else { \ + panel_bg_color = stov(panel_bg_color_str); \ + } \ + } \ + } \ +MACRO_END // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str -#define HUD_Panel_GetColorTeam() MACRO_BEGIN { \ - if (panel_bg_color_team_str == "") { \ - panel_bg_color_team = autocvar_hud_panel_bg_color_team; \ - } else { \ - panel_bg_color_team = stof(panel_bg_color_team_str); \ - } \ -} MACRO_END +#define HUD_Panel_GetColorTeam() MACRO_BEGIN \ + if (panel_bg_color_team_str == "") { \ + panel_bg_color_team = autocvar_hud_panel_bg_color_team; \ + } else { \ + panel_bg_color_team = stof(panel_bg_color_team_str); \ + } \ +MACRO_END // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel -#define HUD_Panel_GetBgAlpha() MACRO_BEGIN { \ - if (panel_bg_alpha_str == "") { \ - panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \ - } \ - panel_bg_alpha = stof(panel_bg_alpha_str); \ - if (autocvar__hud_configure) { \ - if (!panel_enabled) \ - panel_bg_alpha = 0.25; \ - else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \ +#define HUD_Panel_GetBgAlpha() MACRO_BEGIN \ + if (panel_bg_alpha_str == "") { \ + panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \ + } \ + panel_bg_alpha = stof(panel_bg_alpha_str); \ + if (autocvar__hud_configure) { \ + if (!panel_enabled) \ + panel_bg_alpha = 0.25; \ + else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ - else \ - panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \ - } \ -} MACRO_END + else \ + panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \ + } \ +MACRO_END // Get value for panel_fg_alpha. Also do various minalpha checks // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode -#define HUD_Panel_GetFgAlpha() MACRO_BEGIN { \ - panel_fg_alpha = autocvar_hud_panel_fg_alpha; \ - if (autocvar__hud_configure && !panel_enabled) \ - panel_fg_alpha = 0.25; \ -} MACRO_END +#define HUD_Panel_GetFgAlpha() MACRO_BEGIN \ + panel_fg_alpha = autocvar_hud_panel_fg_alpha; \ + if (autocvar__hud_configure && !panel_enabled) \ + panel_fg_alpha = 0.25; \ +MACRO_END // Get border. See comments above, it's similar. -#define HUD_Panel_GetBorder() MACRO_BEGIN { \ - if (panel_bg_border_str == "") { \ - panel_bg_border = autocvar_hud_panel_bg_border; \ - } else { \ - panel_bg_border = stof(panel_bg_border_str); \ - } \ -} MACRO_END +#define HUD_Panel_GetBorder() MACRO_BEGIN \ + if (panel_bg_border_str == "") { \ + panel_bg_border = autocvar_hud_panel_bg_border; \ + } else { \ + panel_bg_border = stof(panel_bg_border_str); \ + } \ +MACRO_END // Get padding. See comments above, it's similar. // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values -#define HUD_Panel_GetPadding() MACRO_BEGIN { \ - if (panel_bg_padding_str == "") { \ - panel_bg_padding = autocvar_hud_panel_bg_padding; \ - } else { \ - panel_bg_padding = stof(panel_bg_padding_str); \ - } \ - panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \ -} MACRO_END +#define HUD_Panel_GetPadding() MACRO_BEGIN \ + if (panel_bg_padding_str == "") { \ + panel_bg_padding = autocvar_hud_panel_bg_padding; \ + } else { \ + panel_bg_padding = stof(panel_bg_padding_str); \ + } \ + panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \ +MACRO_END // return smoothly faded pos and size of given panel when a dialog is active // don't center too wide panels, it doesn't work with different resolutions -#define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \ +#define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN \ vector new_size = panel_size; \ float max_panel_width = 0.52 * vid_conwidth; \ if(panel_size.x > max_panel_width) \ @@ -356,13 +354,13 @@ REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, PANEL_CONFIG_NO vector new_pos = vec2(panel_bg_border + 0.5 * max_panel_width, 0.5 * vid_conheight) - 0.5 * new_size; \ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \ -} MACRO_END +MACRO_END // Scale the pos and size vectors to absolute coordinates -#define HUD_Panel_ScalePosSize() MACRO_BEGIN { \ - panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \ - panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \ -} MACRO_END +#define HUD_Panel_ScalePosSize() MACRO_BEGIN \ + panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \ + panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \ +MACRO_END float panel_fade_alpha; void HUD_Panel_LoadCvars(); @@ -371,17 +369,17 @@ void HUD_Panel_LoadCvars(); panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \ ? cvar(strcat("hud_panel_", panel.panel_name)) : true) -#define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \ +#define HUD_Panel_UpdatePosSize() MACRO_BEGIN \ Hud_Panel_GetPanelEnabled(); \ - panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ - panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \ - HUD_Panel_ScalePosSize(); \ - if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \ - HUD_Panel_UpdatePosSize_ForMenu(); \ - } \ - panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \ - HUD_Panel_GetBorder(); \ -} MACRO_END + panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ + panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \ + HUD_Panel_ScalePosSize(); \ + if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \ + HUD_Panel_UpdatePosSize_ForMenu(); \ + } \ + panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \ + HUD_Panel_GetBorder(); \ +MACRO_END const int NOTIFY_MAX_ENTRIES = 10; const float NOTIFY_ICON_MARGIN = 0.02;