X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fmain.qc;h=da485708e8e2a6c753339cdbde1f950f537b6ab7;hp=b56887878d392b9651ed518a19d3f4f2f8f65135;hb=2718fac2d710f2c4e63a6de3cfe0ffc66dc7d6a3;hpb=17f8cdecf39482eca4a49623d67bfdb5f4477d29 diff --git a/qcsrc/client/main.qc b/qcsrc/client/main.qc index b56887878..da485708e 100644 --- a/qcsrc/client/main.qc +++ b/qcsrc/client/main.qc @@ -2,9 +2,11 @@ #include "_all.qh" #include "casings.qh" +#include "controlpoint.qh" #include "csqcmodel_hooks.qh" #include "damage.qh" #include "effects.qh" +#include "generator.qh" #include "gibs.qh" #include "hook.qh" #include "hud.qh" @@ -17,19 +19,19 @@ #include "scoreboard.qh" #include "shownames.qh" #include "sortlist.qh" -#include "tturrets.qh" #include "tuba.qh" #include "t_items.qh" #include "wall.qh" -#include "waypointsprites.qh" -#include "vehicles/bumblebee.qh" -#include "vehicles/all.qh" +#include "../common/vehicles/all.qh" + +#include "mutators/events.qh" #include "weapons/projectile.qh" #include "../common/buffs.qh" #include "../common/deathtypes.qh" +#include "../common/effects.qh" #include "../common/mapinfo.qh" #include "../common/monsters/all.qh" #include "../common/nades.qh" @@ -40,6 +42,8 @@ #include "../common/items/all.qh" +#include "../common/mutators/base.qh" + #include "../common/weapons/all.qh" #include "../csqcmodellib/cl_model.qh" @@ -47,6 +51,9 @@ #include "../common/triggers/include.qh" +#include "../common/turrets/cl_turrets.qh" +#include "../common/turrets/turrets.qh" + #include "../warpzonelib/client.qh" // -------------------------------------------------------------------------- @@ -80,7 +87,6 @@ void menu_sub_null() } string forcefog; -void WaypointSprite_Load(); void ConsoleCommand_macro_init(); void CSQC_Init(void) { @@ -141,24 +147,24 @@ void CSQC_Init(void) // needs to be done so early because of the constants they create static_init(); - CALL_ACCUMULATED_FUNCTION(RegisterWeapons); + CALL_ACCUMULATED_FUNCTION(RegisterTurrets); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels); + CALL_ACCUMULATED_FUNCTION(RegisterEffects); - WaypointSprite_Load(); + initialize_minigames(); // precaches precache_model("null"); precache_sound("misc/hit.wav"); precache_sound("misc/typehit.wav"); + generator_precache(); Projectile_Precache(); Hook_Precache(); GibSplash_Precache(); Casings_Precache(); - Vehicles_Precache(); - turrets_precache(); Tuba_Precache(); CSQCPlayer_Precache(); @@ -221,6 +227,9 @@ void Shutdown(void) if (!(calledhooks & HOOK_END)) localcmd("\ncl_hook_gameend\n"); } + + deactivate_minigame(); + HUD_MinigameMenu_Close(); } .float has_team; @@ -364,9 +373,15 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary) if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary)) return true; + if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) ) + return true; + if (MapVote_InputEvent(bInputType, nPrimary, nSecondary)) return true; + if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary)) + return true; + if(menu_visible && menu_action) if(menu_action(bInputType, nPrimary, nSecondary)) return true; @@ -779,7 +794,7 @@ void Ent_ReadSpawnEvent(float is_new) button_zoom = false; } } - + HUD_Radar_Hide_Maximized(); //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum); } @@ -834,6 +849,12 @@ void CSQC_Ent_Update(float bIsNewEntity) self.enttype = t; switch(t) { + case ENT_CLIENT_MUTATOR: { + int mutID = ReadMutator(); + if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity)) + error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname)); + break; + } case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break; case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break; case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break; @@ -842,7 +863,6 @@ void CSQC_Ent_Update(float bIsNewEntity) case ENT_CLIENT_LASER: Ent_Laser(); break; case ENT_CLIENT_NAGGER: Ent_Nagger(); break; case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break; - case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break; case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break; case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break; case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break; @@ -866,6 +886,8 @@ void CSQC_Ent_Update(float bIsNewEntity) case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break; case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break; case ENT_CLIENT_TURRET: ent_turret(); break; + case ENT_CLIENT_GENERATOR: ent_generator(); break; + case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break; case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break; case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break; case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break; @@ -873,6 +895,7 @@ void CSQC_Ent_Update(float bIsNewEntity) case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break; case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break; case ENT_CLIENT_HEALING_ORB: ent_healer(); break; + case ENT_CLIENT_MINIGAME: ent_read_minigame(); break; case ENT_CLIENT_VIEWLOC: ent_viewloc(); break; case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break; case ENT_CLIENT_LADDER: ent_func_ladder(); break; @@ -886,6 +909,7 @@ void CSQC_Ent_Update(float bIsNewEntity) case ENT_CLIENT_KEYLOCK: ent_keylock(); break; case ENT_CLIENT_TRAIN: ent_train(); break; case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break; + case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break; default: //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype)); @@ -1252,69 +1276,55 @@ void Net_WeaponComplain() // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event. float CSQC_Parse_TempEntity() { - float bHandled; - bHandled = true; // Acquire TE ID - float nTEID; - nTEID = ReadByte(); + int nTEID = ReadByte(); - if(autocvar_developer_csqcentities) + if (autocvar_developer_csqcentities) printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID); - // NOTE: Could just do return instead of break... - switch(nTEID) + switch (nTEID) { + case TE_CSQC_MUTATOR: + int mutID = ReadMutator(); + if (MUTATOR_CALLHOOK(CSQC_Parse_TempEntity, mutID)) + return true; case TE_CSQC_TARGET_MUSIC: Net_TargetMusic(); - bHandled = true; - break; + return true; case TE_CSQC_PICTURE: Net_MapVote_Picture(); - bHandled = true; - break; + return true; case TE_CSQC_RACE: Net_ReadRace(); - bHandled = true; - break; + return true; case TE_CSQC_VORTEXBEAMPARTICLE: Net_ReadVortexBeamParticle(); - bHandled = true; - break; + return true; case TE_CSQC_TEAMNAGGER: Net_TeamNagger(); - bHandled = true; - break; + return true; case TE_CSQC_ARC: Net_ReadArc(); - bHandled = true; - break; + return true; case TE_CSQC_PINGPLREPORT: Net_ReadPingPLReport(); - bHandled = true; - break; + return true; case TE_CSQC_WEAPONCOMPLAIN: Net_WeaponComplain(); - bHandled = true; - break; + return true; case TE_CSQC_VEHICLESETUP: Net_VehicleSetup(); - bHandled = true; - break; + return true; case TE_CSQC_SVNOTICE: cl_notice_read(); - bHandled = true; - break; + return true; case TE_CSQC_SHOCKWAVEPARTICLE: Net_ReadShockwaveParticle(); - bHandled = true; - break; + return true; default: // No special logic for this temporary entity; return 0 so the engine can handle it - bHandled = false; - break; + return false; } - - return bHandled; } string getcommandkey(string text, string command)