X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fplayer_skeleton.qc;h=584a1978015222c3e4604cec92bb2b2666706e29;hp=ad5e23aa88335e382a221201828870ad848af471;hb=5b22584122d4354ab7819853d0fa5219d14d832e;hpb=0f3709f96ff607455d69dc4844e39a8ea0587675 diff --git a/qcsrc/client/player_skeleton.qc b/qcsrc/client/player_skeleton.qc index ad5e23aa8..584a19780 100644 --- a/qcsrc/client/player_skeleton.qc +++ b/qcsrc/client/player_skeleton.qc @@ -1,14 +1,20 @@ -.float skeleton_info_modelindex; -.float skeleton_info_skin; -#define BONETYPE_LOWER 0 -#define BONETYPE_UPPER 1 -#define MAX_BONES 128 -.float skeleton_bonetype[MAX_BONES]; -.float skeleton_numbones; +#include "player_skeleton.qh" + +#include "../common/csqcmodel_settings.qh" + +#include "../warpzonelib/anglestransform.qh" + +class(Skeleton) .float skeleton_info_modelindex; +class(Skeleton) .float skeleton_info_skin; +const int BONETYPE_LOWER = 0; +const int BONETYPE_UPPER = 1; +const int MAX_BONES = 128; +class(Skeleton) .float skeleton_bonetype[MAX_BONES]; +class(Skeleton) .float skeleton_numbones; void skeleton_loadinfo(entity e) { - float i; + int i; if(e.skeleton_info_modelindex == e.modelindex && e.skeleton_info_skin == e.skin) return; e.bone_upperbody = 0; @@ -17,6 +23,7 @@ void skeleton_loadinfo(entity e) e.bone_weapon = gettagindex(e, "tag_weapon"); if(!e.bone_weapon) e.bone_weapon = gettagindex(e, "bip01 r hand"); + MUTATOR_CALLHOOK(Skeleton_CheckBones, e); for(i = 0; i < MAX_AIM_BONES; ++i) { e.(bone_aim[i]) = 0; @@ -31,6 +38,7 @@ void skeleton_loadinfo(entity e) e.fixbone = get_model_parameters_fixbone; if(get_model_parameters_bone_weapon) e.bone_weapon = gettagindex(e, get_model_parameters_bone_weapon); + MUTATOR_CALLHOOK(Skeleton_CheckModel, e); for(i = 0; i < MAX_AIM_BONES; ++i) { if(get_model_parameters_bone_aim[i]) @@ -40,8 +48,8 @@ void skeleton_loadinfo(entity e) } } else - dprint("No model parameters for ", e.model, "\n"); - dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n"); + LOG_TRACE("No model parameters for ", e.model, "\n"); + //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n"); get_model_parameters(string_null, 0); e.skeleton_info_modelindex = e.modelindex; e.skeleton_info_skin = e.skin; @@ -56,11 +64,11 @@ void skeleton_markbones(entity e) { float s = e.skeletonindex; float n = (e.skeleton_numbones = skel_get_numbones(s)); - float i; + int i; for(i = 1; i <= n; ++i) { float t = BONETYPE_LOWER; - float p = skel_get_boneparent(s, i); + int p = skel_get_boneparent(s, i); if(p > 0) t = e.(skeleton_bonetype[p-1]); if(i == e.bone_upperbody) @@ -99,8 +107,7 @@ void free_skeleton_from_frames(entity e) } void skeleton_from_frames(entity e, float is_dead) -{ - float i; +{SELFPARAM(); float m = e.modelindex; if(!e.skeletonindex) { @@ -110,7 +117,6 @@ void skeleton_from_frames(entity e, float is_dead) float s = e.skeletonindex; if(!s) return; - float bone; float n = e.skeleton_numbones; float savelerpfrac = e.lerpfrac; float savelerpfrac3 = e.lerpfrac3; @@ -129,7 +135,7 @@ void skeleton_from_frames(entity e, float is_dead) skel_get_boneabs(s, e.bone_upperbody); fixbone_oldangles = fixedvectoangles2(v_forward, v_up); } - + int bone; for(bone = 0; bone < n; ) { float firstbone = bone; @@ -168,11 +174,14 @@ void skeleton_from_frames(entity e, float is_dead) if(!is_dead) { + if(self == csqcplayer) + self.v_angle_x = input_angles_x; + int i; for(i = 0; i < MAX_AIM_BONES; ++i) { if(e.(bone_aim[i])) { - vector aim = '1 0 0' * bound(-90, self.v_angle_x, 90) * e.(bone_aimweight[i]); + vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]); vector org = skel_get_boneabs(s, e.(bone_aim[i])); vector ang_cur = fixedvectoangles2(v_forward, v_up); vector ang = AnglesTransform_Multiply(aim, ang_cur);