X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fplayer_skeleton.qc;h=c8abdc6f57b6cf7d62f20ae5c6288aae3397549f;hp=0a9ac8cacb9167ddf05fc7eb762aafc8b02b26ff;hb=3f397e7bd1b2f66ebd246c8fa7a23256eedcbda7;hpb=f2c50fe4e6218a0a1bb0ca078ee122c5ba6a238d diff --git a/qcsrc/client/player_skeleton.qc b/qcsrc/client/player_skeleton.qc index 0a9ac8cac..c8abdc6f5 100644 --- a/qcsrc/client/player_skeleton.qc +++ b/qcsrc/client/player_skeleton.qc @@ -1,14 +1,18 @@ #include "player_skeleton.qh" -#include "../warpzonelib/anglestransform.qh" +#include "mutators/events.qh" +#include "../lib/csqcmodel/cl_player.qh" +#include "../lib/warpzone/anglestransform.qh" -.float skeleton_info_modelindex; -.float skeleton_info_skin; +.vector v_angle; + +class(Skeleton) .float skeleton_info_modelindex; +class(Skeleton) .float skeleton_info_skin; const int BONETYPE_LOWER = 0; const int BONETYPE_UPPER = 1; const int MAX_BONES = 128; -.float skeleton_bonetype[MAX_BONES]; -.float skeleton_numbones; +class(Skeleton) .float skeleton_bonetype[MAX_BONES]; +class(Skeleton) .float skeleton_numbones; void skeleton_loadinfo(entity e) { @@ -21,6 +25,7 @@ void skeleton_loadinfo(entity e) e.bone_weapon = gettagindex(e, "tag_weapon"); if(!e.bone_weapon) e.bone_weapon = gettagindex(e, "bip01 r hand"); + MUTATOR_CALLHOOK(Skeleton_CheckBones, e); for(i = 0; i < MAX_AIM_BONES; ++i) { e.(bone_aim[i]) = 0; @@ -35,6 +40,7 @@ void skeleton_loadinfo(entity e) e.fixbone = get_model_parameters_fixbone; if(get_model_parameters_bone_weapon) e.bone_weapon = gettagindex(e, get_model_parameters_bone_weapon); + MUTATOR_CALLHOOK(Skeleton_CheckModel, e); for(i = 0; i < MAX_AIM_BONES; ++i) { if(get_model_parameters_bone_aim[i]) @@ -44,8 +50,8 @@ void skeleton_loadinfo(entity e) } } else - dprint("No model parameters for ", e.model, "\n"); - dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n"); + LOG_TRACE("No model parameters for ", e.model, "\n"); + //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n"); get_model_parameters(string_null, 0); e.skeleton_info_modelindex = e.modelindex; e.skeleton_info_skin = e.skin; @@ -73,8 +79,9 @@ void skeleton_markbones(entity e) } } -void skel_set_boneabs(float s, float bone, vector absorg) +void skel_set_boneabs(float s, int bone, vector absorg) { + TC(int, bone); vector absang = fixedvectoangles2(v_forward, v_up); vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone)); @@ -102,8 +109,9 @@ void free_skeleton_from_frames(entity e) } } -void skeleton_from_frames(entity e, float is_dead) +void skeleton_from_frames(entity e, bool is_dead) { + TC(bool, is_dead); float m = e.modelindex; if(!e.skeletonindex) { @@ -170,12 +178,14 @@ void skeleton_from_frames(entity e, float is_dead) if(!is_dead) { + if(e == csqcplayer) + e.v_angle_x = input_angles_x; int i; for(i = 0; i < MAX_AIM_BONES; ++i) { if(e.(bone_aim[i])) { - vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]); + vector aim = '1 0 0' * bound(-90, e.v_angle.x, 90) * e.(bone_aimweight[i]); vector org = skel_get_boneabs(s, e.(bone_aim[i])); vector ang_cur = fixedvectoangles2(v_forward, v_up); vector ang = AnglesTransform_Multiply(aim, ang_cur);