X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fplayer_skeleton.qc;h=d9c9ab14210353a5490d4e9dc5deadde59763577;hp=d6b2b0d44a72ce7ff878f0bb20aa0340a863a8ec;hb=991de5e6922cd3c283de56c3249624f0f1bfe767;hpb=289dc834837712c152d42d7755992e8e5ed09deb diff --git a/qcsrc/client/player_skeleton.qc b/qcsrc/client/player_skeleton.qc index d6b2b0d44a..d9c9ab1421 100644 --- a/qcsrc/client/player_skeleton.qc +++ b/qcsrc/client/player_skeleton.qc @@ -1,18 +1,20 @@ #include "player_skeleton.qh" -#include "mutators/events.qh" +#include +#include +#include #include "../lib/csqcmodel/cl_player.qh" #include "../lib/warpzone/anglestransform.qh" -.vector v_angle; +.float v_angle_save_x; -class(Skeleton) .float skeleton_info_modelindex; -class(Skeleton) .float skeleton_info_skin; +classfield(Skeleton) .float skeleton_info_modelindex; +classfield(Skeleton) .float skeleton_info_skin; const int BONETYPE_LOWER = 0; const int BONETYPE_UPPER = 1; const int MAX_BONES = 128; -class(Skeleton) .float skeleton_bonetype[MAX_BONES]; -class(Skeleton) .float skeleton_numbones; +classfield(Skeleton) .float skeleton_bonetype[MAX_BONES]; +classfield(Skeleton) .float skeleton_numbones; void skeleton_loadinfo(entity e) { @@ -50,7 +52,7 @@ void skeleton_loadinfo(entity e) } } else - LOG_TRACE("No model parameters for ", e.model, "\n"); + LOG_TRACE("No model parameters for ", e.model); //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n"); get_model_parameters(string_null, 0); e.skeleton_info_modelindex = e.modelindex; @@ -79,8 +81,9 @@ void skeleton_markbones(entity e) } } -void skel_set_boneabs(float s, float bone, vector absorg) +void skel_set_boneabs(float s, int bone, vector absorg) { + TC(int, bone); vector absang = fixedvectoangles2(v_forward, v_up); vector parentorg = skel_get_boneabs(s, skel_get_boneparent(s, bone)); @@ -108,8 +111,9 @@ void free_skeleton_from_frames(entity e) } } -void skeleton_from_frames(entity e, float is_dead) -{SELFPARAM(); +void skeleton_from_frames(entity e, bool is_dead) +{ + TC(bool, is_dead); float m = e.modelindex; if(!e.skeletonindex) { @@ -176,14 +180,23 @@ void skeleton_from_frames(entity e, float is_dead) if(!is_dead) { - if(self == csqcplayer) - self.v_angle_x = input_angles_x; + if(e == csqcplayer) + { + if(e.move_movetype == MOVETYPE_NONE) + { + if(!e.v_angle_save_x) + e.v_angle_save_x = input_angles.x; + e.v_angle_x = e.v_angle_save_x; + } + else + e.v_angle_x = input_angles.x; + } int i; for(i = 0; i < MAX_AIM_BONES; ++i) { if(e.(bone_aim[i])) { - vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]); + vector aim = '1 0 0' * bound(-90, e.v_angle_x, 90) * e.(bone_aimweight[i]); vector org = skel_get_boneabs(s, e.(bone_aim[i])); vector ang_cur = fixedvectoangles2(v_forward, v_up); vector ang = AnglesTransform_Multiply(aim, ang_cur);