X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fscoreboard.qc;h=31cdc45bfa04b4bcffe5697e0bbf47d4fcc4ccec;hp=29fb20642a90fbb514f7a1244c0d79b4541b1dcb;hb=4643c9df1b7f2232384263def0eb5bb6c0050d2f;hpb=b46fdcee5c729ccdf485d908803d06bbfdac2a8c diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 29fb20642a..31cdc45bfa 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -248,12 +248,12 @@ string HUD_DefaultColumnLayout() { return strcat( // fteqcc sucks "ping pl name | ", - "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score" + "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race,ka/suicides -race,dm,tdm,ka/frags ", // tdm already has this in "score" "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ", "+lms/lives +lms/rank ", "+kh/caps +kh/pushes +kh/destroyed ", "?+race/laps ?+race/time ?+race/fastest ", - "+as/objectives +nexball/faults +nexball/goals ", + "+as/objectives +nexball/faults +nexball/goals +ka/drops +ka/pickups +ka/bckills ", "-lms,race,nexball/score"); } @@ -266,7 +266,7 @@ void Cmd_HUD_SetFields(float argc) // TODO: re enable with gametype dependant cvars? if(argc < 2) // no arguments provided - argc = tokenizebyseparator(strcat("x ", cvar_string("scoreboard_columns")), " "); + argc = tokenizebyseparator(strcat("x ", autocvar_scoreboard_columns), " "); if(argc < 2) argc = tokenizebyseparator(strcat("x ", HUD_DefaultColumnLayout()), " "); @@ -595,8 +595,8 @@ string HUD_FixScoreboardColumnWidth(float i, string str) for(j = 0; j < hud_num_fields; ++j) if(j != i) if (hud_field[i] != SP_SEPARATOR) - namesize -= hud_size[j] + 1; - namesize += 1; + namesize -= hud_size[j] + hud_fontsize_x; + namesize += hud_fontsize_x; hud_size[i] = namesize; if (hud_fixscoreboardcolumnwidth_iconlen != 0) @@ -624,9 +624,9 @@ void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_numb is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR); if((rgb == '1 1 1') && (!is_spec)) { - rgb_x = cvar("scoreboard_color_bg_r") + 0.5; - rgb_y = cvar("scoreboard_color_bg_g") + 0.5; - rgb_z = cvar("scoreboard_color_bg_b") + 0.5; } + rgb_x = autocvar_scoreboard_color_bg_r + 0.5; + rgb_y = autocvar_scoreboard_color_bg_g + 0.5; + rgb_z = autocvar_scoreboard_color_bg_b + 0.5; } // Layout: tmp_x = sbwidth; @@ -760,37 +760,43 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz tmp_y = 1.25 * hud_fontsize_y; // rounded header - drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_hud_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL); + if (teamplay) + drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, (rgb * autocvar_scoreboard_color_bg_team) + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL); + else + drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // table border - tmp_y += hud_border_thickness; + tmp_y += autocvar_scoreboard_border_thickness; tmp_y += body_table_height; - drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard + drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard // separator header/table pos_y += 1.25 * hud_fontsize_y; - tmp_y = hud_border_thickness; + tmp_y = autocvar_scoreboard_border_thickness; drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); - pos_y += hud_border_thickness; + pos_y += autocvar_scoreboard_border_thickness; // table background tmp_y = body_table_height; - drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); + if (teamplay) + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); + else + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL); // anyway, apply some color //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL); // go back to the top to make alternated columns highlighting and to print the strings pos_y -= 1.25 * hud_fontsize_y; - pos_y -= hud_border_thickness; + pos_y -= autocvar_scoreboard_border_thickness; pos += '1 1 0'; if (scoreboard_highlight) { column_dim_y = 1.25 * hud_fontsize_y; // header - column_dim_y += hud_border_thickness; + column_dim_y += autocvar_scoreboard_border_thickness; column_dim_y += body_table_height; } @@ -840,7 +846,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz pos_x = xmin; pos_y += 1.25 * hud_fontsize_y; // skip the header - pos_y += hud_border_thickness; + pos_y += autocvar_scoreboard_border_thickness; // fill the table and draw the rows i = 0; @@ -877,11 +883,11 @@ float HUD_WouldDrawScoreboard() { return 1; else if (intermission == 1) return 1; - else if (intermission == 2) - return 1; - else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")) + else if (getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != GAME_CTS) return 1; - else if(scoreboard_showscores_force) + else if (spectatee_status == -1) + return 1; + else if (scoreboard_showscores_force) return 1; return 0; } @@ -891,41 +897,40 @@ float average_accuracy; vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) { float i; - float weapon_hit, weapon_damage, weapon_stats; - float fontsize = 40 * 1/3; float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba float rows; - if(cvar("scoreboard_accuracy_doublerows")) + if(autocvar_scoreboard_accuracy_doublerows) rows = 2; else rows = 1; float height = 40; - - if(warmup_stage) - { - return pos; - } + float fontsize = height * 1/3; + float weapon_height = height * 2/3; + float weapon_width = sbwidth / weapon_cnt; drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - pos_y += 18; + pos_y += 1.25 * hud_fontsize_y; vector tmp; tmp_x = sbwidth; tmp_y = height * rows; - drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); - drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); + if (teamplay) + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); + else + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL); + drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); // column highlighting for(i = 0; i < weapon_cnt/rows; ++i) { if(!mod(i, 2)) - drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); + drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } // row highlighting for(i = 0; i < rows; ++i) { - drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL); + drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL); } drawfont = hud_bigfont; @@ -933,11 +938,19 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) float weapons_with_stats; weapons_with_stats = 0; if(rows == 2) - pos_x += sbwidth/weapon_cnt / 2; + pos_x += weapon_width / 2; if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX) g_minstagib = 1; // TODO: real detection for minstagib? + float weapon_stats, weapon_number; + + if (!acc_levels) + rgb = '1 1 1'; + else if (acc_col_x[0] == -1) + for (i = 0; i < acc_levels; ++i) + acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i)))); + for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); @@ -945,53 +958,45 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) continue; if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA) // skip port-o-launch, nex || minstanex and tuba continue; - weapon_hit = weapon_hits[i-WEP_FIRST]; - weapon_damage = weapon_fired[i-WEP_FIRST]; - if(weapon_damage) - weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100); - float weapon_alpha; + weapon_stats = weapon_accuracy[i-WEP_FIRST]; - if(weapon_damage) + float weapon_alpha; + if(weapon_stats >= 0) weapon_alpha = scoreboard_alpha_fg; else weapon_alpha = 0.2 * scoreboard_alpha_fg; // weapon icon - drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL); // the accuracy - if(weapon_damage) { + if(weapon_stats >= 0) { weapons_with_stats += 1; average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy string s; - s = strcat(ftos(weapon_stats),"%"); + s = sprintf("%d%%", weapon_stats*100); float padding; - padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value + padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value - float weapon_hit, weapon_damage; - weapon_damage = weapon_fired[self.weapon-WEP_FIRST]; - if(weapon_damage) + if (acc_levels) { - weapon_hit = weapon_hits[self.weapon-WEP_FIRST]; - weapon_stats = floor(100 * weapon_hit / weapon_damage); + // find the max level lower than weapon_stats + float j; + j = acc_levels-1; + while ( j && weapon_stats < acc_lev[j] ) + --j; + + // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j + float factor; + factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); + rgb = acc_col[j]; + rgb = rgb + factor * (acc_col[j+1] - rgb); } - // find the max level lower than weapon_stats - float j; - j = acc_levels-1; - while ( j && weapon_stats < acc_lev[j] ) - --j; - - // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j - float factor; - factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); - rgb = acc_color(j); - rgb = rgb + factor * (acc_color(j+1) - rgb); - - drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL); + drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL); } - pos_x += sbwidth/weapon_cnt * rows; + pos_x += weapon_width * rows; if(rows == 2 && i == 6) { pos_x -= sbwidth; pos_y += height; @@ -1003,9 +1008,11 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) average_accuracy = floor(average_accuracy / weapons_with_stats); if(rows == 2) - pos_x -= sbwidth/weapon_cnt / 2; + pos_x -= weapon_width / 2; pos_x -= sbwidth; pos_y += height; + + pos_y += 1.25 * hud_fontsize_y; return pos; } @@ -1013,9 +1020,9 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_ { float i; RANKINGS_RECEIVED_CNT = 0; - for (i=RANKINGS_CNT-1; i>=0; --i) - if (grecordtime[i]) - RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1; + for (i=RANKINGS_CNT-1; i>=0; --i) + if (grecordtime[i]) + ++RANKINGS_RECEIVED_CNT; if (RANKINGS_RECEIVED_CNT == 0) return pos; @@ -1023,19 +1030,22 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_ float is_spec; is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR); vector hl_rgb; - hl_rgb_x = cvar("scoreboard_color_bg_r") + 0.5; - hl_rgb_y = cvar("scoreboard_color_bg_g") + 0.5; - hl_rgb_z = cvar("scoreboard_color_bg_b") + 0.5; + hl_rgb_x = autocvar_scoreboard_color_bg_r + 0.5; + hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5; + hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5; pos_y += hud_fontsize_y; drawstring(pos, strcat("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); pos_y += hud_fontsize_y; vector tmp; tmp_x = sbwidth; - tmp_y = hud_fontsize_y * RANKINGS_RECEIVED_CNT; + tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT; - drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_hud_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); - drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); + if (teamplay) + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL); + else + drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL); + drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); // row highlighting for(i = 0; i= 0.4) - drawstringcenter(pos, "Stats are not tracked during warmup stage", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - return; - } - - if(gametype == GAME_RACE || gametype == GAME_CTS) - { - pos_y += 40; - if(mod(time, 1) >= 0.4) - drawstringcenter(pos, "Stats are not tracked in Race/CTS", hud_fontsize, '1 1 0', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - return; - } - - float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen - HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan); - - float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen - HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash); - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) - { - self = get_weaponinfo(i); - if not(self.weapons) - continue; - weapon_hit = weapon_hits[i-WEP_FIRST]; - weapon_damage = weapon_fired[i-WEP_FIRST]; - border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border - - if (weapon_damage) { - if (self.spawnflags & WEP_TYPE_SPLASH) { - weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100); - - fill_colour_x = 1 - 0.015 * weapon_stats; - fill_colour_y = 1 - 0.015 * (100 - weapon_stats); - - // how the background colour is calculated - // % red green red_2 green_2 - // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015 - // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015 - // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015 - // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015 - // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015 - // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015 - // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015 - - if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth) - { - count_splash = 0; - ++row; - HUD_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin))); - } - - pos_x = left_border + count_splash * (fill_size_x + col_margin); - pos_y = top_border_splash + row * (fill_size_y + row_margin); - - // background - drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); - drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); - - // the weapon - drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the amount of shots fired or max damage - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the amount of hits or actual damage - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the accuracy - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the amount of shots missed or damage wasted - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - ++count_splash; - } else if (self.spawnflags & WEP_TYPE_HITSCAN) { - weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100); - - fill_colour_x = 1 - 0.015 * weapon_stats; - fill_colour_y = 1 - 0.015 * (100 - weapon_stats); - - // how the background colour is calculated - // % red green red_2 green_2 - // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015 - // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015 - // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015 - // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015 - // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015 - // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015 - // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015 - // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015 - - if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth) - { - count_hitscan = 0; - ++row; - HUD_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin))); - } - - pos_x = left_border + count_hitscan * (fill_size_x + col_margin); - pos_y = top_border_hitscan + row * (fill_size_y + row_margin); - - // background - drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); - drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL); - - // the weapon - drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the amount of shots fired or max damage - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 3 0' * hud_fontsize_y, ftos(weapon_damage), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the amount of hits or actual damage - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 5 0' * hud_fontsize_y, ftos(weapon_hit), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the accuracy - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 7 0' * hud_fontsize_y, strcat(ftos(weapon_stats),"%"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - // the amount of shots missed or damage wasted - drawstringright(pos + '4.5 0 0' * hud_fontsize_x + '0 9 0' * hud_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL); - - ++count_hitscan; - } - } - } -}