X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fscoreboard.qc;h=e4e3767f1c2a5207c107c13ea607d5df4d8d76fb;hp=326d2b36e0b25d3958232f72ba5b55c352bc0236;hb=707b95ea2f5399ce787bc7a1087d211bd851d4ff;hpb=68fe766f62dd4d44f686110ba8984789b079d005 diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 326d2b36e..e4e3767f1 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -998,12 +998,10 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) g_minstagib = 1; // TODO: real detection for minstagib? float weapon_stats; - - if (!acc_levels) + if(autocvar_scoreboard_accuracy_nocolors) rgb = '1 1 1'; - else if (acc_col[0] == '-1 0 0') - for (i = 0; i < acc_levels; ++i) - acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i)))); + else + Accuracy_LoadColors(); for(i = WEP_FIRST; i <= WEP_LAST; ++i) { @@ -1033,20 +1031,8 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) float padding; padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value - if (acc_levels) - { - // find the max level lower than weapon_stats - float j; - j = acc_levels-1; - while ( j && weapon_stats < acc_lev[j] ) - --j; - - // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j - float factor; - factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]); - rgb = acc_col[j]; - rgb = rgb + factor * (acc_col[j+1] - rgb); - } + if(!autocvar_scoreboard_accuracy_nocolors) + rgb = Accuracy_GetColor(weapon_stats); drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL); } @@ -1058,7 +1044,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) } if(weapons_with_stats) - average_accuracy = floor(average_accuracy / weapons_with_stats); + average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5); if(rows == 2) pos_x -= weapon_width / 2;