X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=0500652b9a5c6802a442edf091a43857cdf219c7;hp=6a4515ac14f128f4b20eba195a090b849a0a138c;hb=00a0bc7a2ef3ba8b9c0d7edb1c066b8dac3d0298;hpb=5ddd4f56a56e3dfbd4f21855d9e1e69f69551df0 diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index 6a4515ac1..0500652b9 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -49,34 +49,41 @@ void Draw_ShowNames(entity this) hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum)); } // handle tag fading - bool overlap = false; + int overlap = -1; vector o = project_3d_to_2d(this.origin + eZ * autocvar_hud_shownames_offset); + if (autocvar_hud_shownames_crosshairdistance) + { + float d = autocvar_hud_shownames_crosshairdistance; + float w = o.x - vid_conwidth / 2; + float h = o.y - vid_conheight / 2; + if (d * d > w * w + h * h) this.pointtime = time; + if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) + overlap = 1; + else if(!autocvar_hud_shownames_crosshairdistance_antioverlap) + overlap = 0; + } + float dist = vlen(this.origin - view_origin); - if (autocvar_hud_shownames_antioverlap) + if (overlap == -1 && autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps - LL_EACH(shownames_ent, it != this && entcs_receiver(i), { + entity entcs = NULL; + LL_EACH(shownames_ent, it != this, { + entcs = entcs_receiver(i); + if (!(entcs && entcs.has_sv_origin)) + continue; vector eo = project_3d_to_2d(it.origin); if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue; eo.z = 0; if (vdist(((eX * o.x + eY * o.y) - eo), <, autocvar_hud_shownames_antioverlap_distance) && vdist((it.origin - view_origin), <, dist)) { - overlap = true; + overlap = 1; break; } }); } bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight); - if (autocvar_hud_shownames_crosshairdistance) - { - float d = autocvar_hud_shownames_crosshairdistance; - float w = o.x - vid_conwidth / 2; - float h = o.y - vid_conheight / 2; - if (d * d > w * w + h * h) this.pointtime = time; - if (this.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) overlap = true; - else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar. - } if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY; if (this.csqcmodel_isdead) // dead player, fade out slowly { @@ -87,7 +94,7 @@ void Draw_ShowNames(entity this) this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); this.fadedelay = 0; // reset fade in delay, enemy has left the view } - else if (overlap) // tag overlap detected, fade out + else if (overlap > 0) // tag overlap detected, fade out { this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime); } @@ -110,6 +117,7 @@ void Draw_ShowNames(entity this) if (!this.csqcmodel_isdead) a *= f; } if (a < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return; + if (vdist(this.origin - view_origin, >=, max_shot_distance)) return; if (autocvar_hud_shownames_maxdistance) { if (dist >= autocvar_hud_shownames_maxdistance) return;