X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fview.qc;h=e26f90894d7ce24f9df890eeeeca4223d3aa290c;hp=e873f64535bd40ca74bb8126e882c92f7085fe64;hb=83fdfb28c41d23ca925df3708069fde58555a88c;hpb=916fd54468bc9f32e678fafb568a89a0f0a1c4cb diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index e873f64535..e26f90894d 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -48,6 +48,7 @@ #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOSHADOW | EF_SELECTABLE | EF_TELEPORT_BIT) float autocvar_cl_viewmodel_scale; +float autocvar_cl_viewmodel_alpha; bool autocvar_cl_bobmodel; float autocvar_cl_bobmodel_speed; @@ -297,12 +298,9 @@ void viewmodel_draw(entity this) if(!this.activeweapon || !autocvar_r_drawviewmodel) return; int mask = (intermission || (STAT(HEALTH) <= 0) || autocvar_chase_active) ? 0 : MASK_NORMAL; - float a = this.alpha; - static bool wasinvehicle; + float a = ((autocvar_cl_viewmodel_alpha) ? bound(-1, autocvar_cl_viewmodel_alpha, this.m_alpha) : this.m_alpha); bool invehicle = player_localentnum > maxclients; if (invehicle) a = -1; - else if (wasinvehicle) a = 1; - wasinvehicle = invehicle; Weapon wep = this.activeweapon; int c = entcs_GetClientColors(current_player); vector g = weaponentity_glowmod(wep, NULL, c, this); @@ -635,6 +633,8 @@ vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, ve // this function must match W_SetupShot! float zoomscript_caught; +bool minigame_wasactive; + vector wcross_origin; float wcross_scale_prev, wcross_alpha_prev; vector wcross_color_prev; @@ -803,34 +803,41 @@ vector liquidcolor_prev; float eventchase_current_distance; float eventchase_running; -bool WantEventchase(entity this) +int WantEventchase(entity this) { if(autocvar_cl_orthoview) - return false; + return 0; if(STAT(GAME_STOPPED) || intermission) - return true; + return 1; if(this.viewloc) - return true; + return 1; if(spectatee_status >= 0) { if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0)) - return true; + return 1; if(MUTATOR_CALLHOOK(WantEventchase, this)) - return true; + return 1; if(autocvar_cl_eventchase_frozen && STAT(FROZEN)) - return true; + return 1; if(autocvar_cl_eventchase_death && (STAT(HEALTH) <= 0)) { if(autocvar_cl_eventchase_death == 2) { // don't stop eventchase once it's started (even if velocity changes afterwards) if(this.velocity == '0 0 0' || eventchase_running) - return true; + return 1; } - else return true; + else return 1; + } + if (spectatee_status > 0 && autocvar_cl_eventchase_spectated_change) + { + if (time <= spectatee_status_changed_time + min(3, autocvar_cl_eventchase_spectated_change_time)) + return 1; + else if (eventchase_running) + return -1; // disable chase_active while eventchase is still enabled so to avoid a glicth } } - return false; + return 0; } void HUD_Crosshair_Vehicle(entity this) @@ -1350,20 +1357,21 @@ void HUD_Crosshair(entity this) #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \ MACRO_BEGIN { \ + vector scaled_sz = sz * wcross_size; \ if(wcross_blur > 0) \ { \ for(i = -2; i <= 2; ++i) \ for(j = -2; j <= 2; ++j) \ - M(i,j,sz,wcross_name,wcross_alpha*0.04); \ + M(i,j,sz,scaled_sz,wcross_name,wcross_alpha*0.04); \ } \ else \ { \ - M(0,0,sz,wcross_name,wcross_alpha); \ + M(0,0,sz,scaled_sz,wcross_name,wcross_alpha); \ } \ } MACRO_END -#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \ - drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) +#define CROSSHAIR_DRAW_SINGLE(i,j,sz,scaled_sz,wcross_name,wcross_alpha) \ + drawpic(wcross_origin - ('0.5 0 0' * (scaled_sz.x + i * wcross_blur) + '0 0.5 0' * (scaled_sz.y + j * wcross_blur)), wcross_name, scaled_sz, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \ CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha) @@ -1532,7 +1540,7 @@ void HUD_Draw(entity this) if(autocvar_r_letterbox == 0) if(autocvar_viewsize < 120) { - if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) + if(!(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) Accuracy_LoadLevels(); HUD_Main(); @@ -1559,6 +1567,60 @@ void ViewLocation_Mouse() //draw_cursor(viewloc_mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha); } +void HUD_Cursor_Show() +{ + float cursor_alpha = 1 - autocvar__menu_alpha; + if(cursor_type == CURSOR_NORMAL) + draw_cursor_normal(mousepos, '1 1 1', cursor_alpha); + else if(cursor_type == CURSOR_MOVE) + draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha); + else if(cursor_type == CURSOR_RESIZE) + draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha); + else if(cursor_type == CURSOR_RESIZE2) + draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha); +} + +void HUD_Mouse(entity player) +{ + if(autocvar__menu_alpha == 1) + return; + + if(!cursor_active) + { + if(player.viewloc && (player.viewloc.spawnflags & VIEWLOC_FREEAIM)) + ViewLocation_Mouse(); // NOTE: doesn't use cursormode + return; + } + + if (cursor_active == -1) // starting to display the cursor + { + // since HUD_Mouse is called by CSQC_UpdateView before CSQC_InputEvent, + // in the first frame mousepos is the mouse position of the last time + // the cursor was displayed, thus we ignore it to avoid a glictch + cursor_active = 1; + return; + } + + if(!autocvar_hud_cursormode) + update_mousepos(); + + if(autocvar__hud_configure) + HUD_Panel_Mouse(); + else + { + if (HUD_MinigameMenu_IsOpened()) + HUD_Minigame_Mouse(); + if (QuickMenu_IsOpened()) + QuickMenu_Mouse(); + if (HUD_Radar_Clickable()) + HUD_Radar_Mouse(); + } + + prevMouseClicked = mouseClicked; + + HUD_Cursor_Show(); +} + bool ov_enabled; float oldr_nearclip; float oldr_farclip_base; @@ -1695,7 +1757,8 @@ void CSQC_UpdateView(entity this, float w, float h) } } - if(WantEventchase(this)) + int eventchase = WantEventchase(this); + if (eventchase) { vector current_view_origin_override = '0 0 0'; vector view_offset_override = '0 0 0'; @@ -1773,7 +1836,8 @@ void CSQC_UpdateView(entity this, float w, float h) if(!local_player.viewloc) setproperty(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles)); } - else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code + + if (eventchase <= 0 && autocvar_chase_active < 0) // time to disable chase_active if it was set by this code { eventchase_running = false; cvar_set("chase_active", "0"); @@ -1892,10 +1956,7 @@ void CSQC_UpdateView(entity this, float w, float h) // Render the Scene view_origin = getpropertyvec(VF_ORIGIN); view_angles = getpropertyvec(VF_ANGLES); - makevectors(view_angles); - view_forward = v_forward; - view_right = v_right; - view_up = v_up; + MAKEVECTORS(makevectors, view_angles, view_forward, view_right, view_up); #ifdef BLURTEST if(time > blurtest_time0 && time < blurtest_time1) @@ -1964,6 +2025,20 @@ void CSQC_UpdateView(entity this, float w, float h) } } + if(active_minigame && HUD_MinigameMenu_IsOpened()) + { + if(!minigame_wasactive) + { + localcmd("+button14\n"); + minigame_wasactive = true; + } + } + else if(minigame_wasactive) + { + localcmd("-button14\n"); + minigame_wasactive = false; + } + ColorTranslateMode = autocvar_cl_stripcolorcodes; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) @@ -2399,7 +2474,7 @@ void CSQC_UpdateView(entity this, float w, float h) else if(cvar("r_glsl_postprocess") == 2) cvar_set("r_glsl_postprocess", "0"); - /*if(gametype == MAPINFO_TYPE_CTF) + /*if(ISGAMETYPE(CTF)) { ctf_view(); } else */ @@ -2448,16 +2523,7 @@ void CSQC_UpdateView(entity this, float w, float h) cvar_set("vid_conheight", h0); } - if(autocvar__hud_configure) - HUD_Panel_Mouse(); - else if (HUD_MinigameMenu_IsOpened() || active_minigame) - HUD_Minigame_Mouse(); - else if(QuickMenu_IsOpened()) - QuickMenu_Mouse(); - else if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM)) - ViewLocation_Mouse(); // NOTE: doesn't use cursormode - else - HUD_Radar_Mouse(); + HUD_Mouse(local_player); cl_notice_run(); unpause_update();