X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fweapons%2Fprojectile.qc;h=973005e1256c0fb3de543f275c7a9aa30c6450b2;hp=ea2f5f3d6dc87be3ac19515754715556755dd638;hb=7666560c6a475aefe6b55ff74a20444f328e0093;hpb=f72821fdcebe3ca01181a99727a06198de65ea08 diff --git a/qcsrc/client/weapons/projectile.qc b/qcsrc/client/weapons/projectile.qc index ea2f5f3d6d..973005e125 100644 --- a/qcsrc/client/weapons/projectile.qc +++ b/qcsrc/client/weapons/projectile.qc @@ -16,18 +16,12 @@ .float scale; .vector colormod; -void SUB_Stop(entity this) +void SUB_Stop(entity this, entity toucher) { - this.move_velocity = this.move_avelocity = '0 0 0'; + this.velocity = this.avelocity = '0 0 0'; this.move_movetype = MOVETYPE_NONE; } -void SUB_Stop_self() -{ - SELFPARAM(); - SUB_Stop(this); -} - void Projectile_ResetTrail(entity this, vector to) { this.trail_oldorigin = to; @@ -64,11 +58,11 @@ void Projectile_Draw(entity this) float t; float a; - f = this.move_flags; + f = this.flags; if (this.count & 0x80) { - // this.move_flags &= ~FL_ONGROUND; + // this.flags &= ~FL_ONGROUND; if (this.move_movetype == MOVETYPE_NONE || this.move_movetype == MOVETYPE_FLY) Movetype_Physics_NoMatchServer(this); // the trivial movetypes do not have to match the @@ -78,9 +72,9 @@ void Projectile_Draw(entity this) // moving, we might still be ticrate dependent. else Movetype_Physics_MatchServer(this, autocvar_cl_projectiles_sloppy); - if (!(this.move_flags & FL_ONGROUND)) + if (!(this.flags & FL_ONGROUND)) if (this.velocity != '0 0 0') - this.move_angles = this.angles = vectoangles(this.velocity); + this.angles = vectoangles(this.velocity); } else { @@ -215,9 +209,9 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) // projectiles no longer being able to lie on a bmodel this.move_nomonsters = MOVE_WORLDONLY; if (f & 0x40) - this.move_flags |= FL_ONGROUND; + this.flags |= FL_ONGROUND; else - this.move_flags &= ~FL_ONGROUND; + this.flags &= ~FL_ONGROUND; if (!this.move_time) { @@ -249,8 +243,6 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) this.gravity = ReadCoord(); else this.gravity = 0; // none - this.move_origin = this.origin; - this.move_velocity = this.velocity; } if (time == this.spawntime || (this.count & 0x80) || (f & 0x08)) @@ -337,7 +329,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) this.mins = '0 0 0'; this.maxs = '0 0 0'; this.colormod = '0 0 0'; - this.move_touch = SUB_Stop_self; + settouch(this, SUB_Stop); this.move_movetype = MOVETYPE_TOSS; this.alphamod = 1; @@ -349,9 +341,9 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) this.mins = '0 0 -4'; this.maxs = '0 0 -4'; this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; - this.move_bounce_factor = WEP_CVAR_SEC(electro, bouncefactor); - this.move_bounce_stopspeed = WEP_CVAR_SEC(electro, bouncestop); + settouch(this, func_null); + this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor); + this.bouncestop = WEP_CVAR_SEC(electro, bouncestop); break; case PROJECTILE_RPC: case PROJECTILE_ROCKET: @@ -367,9 +359,9 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) this.mins = '-3 -3 -3'; this.maxs = '3 3 3'; this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; - this.move_bounce_factor = WEP_CVAR(mortar, bouncefactor); - this.move_bounce_stopspeed = WEP_CVAR(mortar, bouncestop); + settouch(this, func_null); + this.bouncefactor = WEP_CVAR(mortar, bouncefactor); + this.bouncestop = WEP_CVAR(mortar, bouncestop); break; case PROJECTILE_SHAMBLER_LIGHTNING: this.mins = '-8 -8 -8'; @@ -385,21 +377,21 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) this.colormod = '2 1 1'; this.alphamod = 0.5; this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; + settouch(this, func_null); break; case PROJECTILE_PORTO_BLUE: this.colormod = '1 1 2'; this.alphamod = 0.5; this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; + settouch(this, func_null); break; case PROJECTILE_HAGAR_BOUNCING: this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; + settouch(this, func_null); break; case PROJECTILE_CRYLINK_BOUNCING: this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; + settouch(this, func_null); break; case PROJECTILE_FIREBALL: loopsound(this, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM); @@ -409,7 +401,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) case PROJECTILE_FIREMINE: loopsound(this, CH_SHOTS_SINGLE, SND(FIREBALL_FLY), VOL_BASE, ATTEN_NORM); this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; + settouch(this, func_null); this.mins = '-4 -4 -4'; this.maxs = '4 4 4'; break; @@ -449,9 +441,9 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew) this.mins = '0 0 -4'; this.maxs = '0 0 -4'; this.move_movetype = MOVETYPE_BOUNCE; - this.move_touch = func_null; - this.move_bounce_factor = WEP_CVAR_SEC(electro, bouncefactor); - this.move_bounce_stopspeed = WEP_CVAR_SEC(electro, bouncestop); + settouch(this, func_null); + this.bouncefactor = WEP_CVAR_SEC(electro, bouncefactor); + this.bouncestop = WEP_CVAR_SEC(electro, bouncestop); break; */ default: