X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=419ab73e8fa1b8e14d21f44afca79f7775e0936b;hp=ad4c73a230153d647587d26f2bbf26fc04ea1d2e;hb=fbe0ecf4de0561cb63ad83f29702ac71d681dd76;hpb=017e583373a35ea9e22309e67e821fcecfa32e1a diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index ad4c73a23..419ab73e8 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -62,7 +62,7 @@ const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; const float TE_CSQC_NEX_SCOPE = 116; -const float TE_CSQC_CR_MAXBULLETS = 117; +const float TE_CSQC_MINELAYER_MAXMINES = 117; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -308,14 +308,15 @@ const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; -const float STAT_BULLETS_LOADED = 48; -const float STAT_NEX_CHARGE = 49; -const float STAT_LAST_PICKUP = 50; -const float STAT_HUD = 51; -const float STAT_NEX_CHARGEPOOL = 52; -const float STAT_HIT_TIME = 53; -const float STAT_TYPEHIT_TIME = 54; -const float STAT_LAYED_MINES = 55; +const float STAT_WEAPON_CLIPLOAD = 48; +const float STAT_WEAPON_CLIPSIZE = 49; +const float STAT_NEX_CHARGE = 50; +const float STAT_LAST_PICKUP = 51; +const float STAT_HUD = 52; +const float STAT_NEX_CHARGEPOOL = 53; +const float STAT_HIT_TIME = 54; +const float STAT_TYPEHIT_TIME = 55; +const float STAT_LAYED_MINES = 56; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -624,6 +625,7 @@ float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone float WR_RELOAD = 9; // (SVQC) does not need to do anything float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect +float WR_SWITCHABLE = 12; // (CSQC) impact effect float HUD_PANEL_WEAPONS = 0;