X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=45a65abbe96bd904bae1c3e93007637ba5d8b581;hp=ee8a228ed9a7905772e275fa37064056c04e2e54;hb=530e06120a7b41f6175b1144fedf6903da8c13b0;hpb=ba1635faec69d9ae0cb4fe4713f1bf6e43fca90a diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index ee8a228ed..45a65abbe 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -1,230 +1,136 @@ -// COMMIT-TODO: Update if necessary before committing -// Revision 1: additional statistics sent (flag caps, returns, deaths) -// Revision 2: Mapvote preview pictures -// Revision 3: optimized map vote protocol -// Revision 4: CSQC config var system -// Revision 5: mapvote time fix -// Revision 6: more robust against packet loss/delays, also show not yet connected clients -// Revision 7: packet loss column -// Revision 8: race -// Revision 9: race delta -// Revision 10: scoreboard force -// Revision 11: scoreboard unforce; spectator support beginning -// Revision 12: smaller scores updates (SERVER: requires new engine) -// Revision 13: pointparticles -// Revision 14: laser -// Revision 15: zoom -// Revision 16: multi-weapons -// Revision 17: multi-weaponimpulses -// Revision 18: warmup -// Revision 19: fog -// Revision 20: naggers -// Revision 21: entcs for players optimized (position data down from 12 to 7 bytes); waypointsprites in csqc for team radar -// Revision 22: hook shot origin -#define CSQC_REVISION 22 - -const float AS_STRING = 1; -const float AS_INT = 2; -const float AS_FLOAT_TRUNCATED = 2; -const float AS_FLOAT = 8; - -const float TE_CSQC_PICTURE = 100; -const float TE_CSQC_RACE = 101; -const float TE_CSQC_VORTEXBEAMPARTICLE = 103; -const float TE_CSQC_ARC = 104; -const float TE_CSQC_TEAMNAGGER = 105; -const float TE_CSQC_PINGPLREPORT = 106; -const float TE_CSQC_TARGET_MUSIC = 107; -const float TE_CSQC_WEAPONCOMPLAIN = 108; -const float TE_CSQC_VORTEX_SCOPE = 109; -const float TE_CSQC_MINELAYER_MAXMINES = 110; -const float TE_CSQC_HAGAR_MAXROCKETS = 111; -const float TE_CSQC_VEHICLESETUP = 112; -const float TE_CSQC_SVNOTICE = 113; -const float TE_CSQC_SHOCKWAVEPARTICLE = 114; - -const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder -const float RACE_NET_CHECKPOINT_CLEAR = 1; -const float RACE_NET_CHECKPOINT_NEXT_QUALIFYING = 2; // byte nextcheckpoint, short recordtime, string recordholder -const float RACE_NET_CHECKPOINT_HIT_RACE = 3; // byte checkpoint, short delta, byte lapsdelta, string opponent -const float RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT = 4; // byte checkpoint, short delta, byte lapsdelta, string opponent -const float RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING = 5; // byte nextcheckpoint, float laptime, short recordtime, string recordholder -const float RACE_NET_PENALTY_RACE = 6; // byte penaltytime, string reason -const float RACE_NET_PENALTY_QUALIFYING = 7; // byte penaltytime, string reason -const float RACE_NET_SERVER_RECORD = 8; // server record, sent to client -const float RACE_NET_SPEED_AWARD = 9; // speed award, sent to client -const float RACE_NET_SPEED_AWARD_BEST = 10; // all time best speed award, sent to client -const float RACE_NET_SERVER_RANKINGS = 11; -const float RACE_NET_SERVER_STATUS = 12; -const float RANKINGS_CNT = 15; - -const float ENT_CLIENT = 0; -const float ENT_CLIENT_DEAD = 1; -const float ENT_CLIENT_ENTCS = 2; -const float ENT_CLIENT_SCORES_INFO = 3; -const float ENT_CLIENT_SCORES = 4; -const float ENT_CLIENT_TEAMSCORES = 5; -const float ENT_CLIENT_POINTPARTICLES = 6; -const float ENT_CLIENT_RAINSNOW = 7; -const float ENT_CLIENT_LASER = 8; -const float ENT_CLIENT_NAGGER = 9; // flags [votecalledvote] -const float ENT_CLIENT_WAYPOINT = 10; // flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] -const float ENT_CLIENT_RADARLINK = 11; // flags [startorigin] [endorigin] [startcolor+16*endcolor] -const float ENT_CLIENT_PROJECTILE = 12; -const float ENT_CLIENT_GIBSPLASH = 13; -const float ENT_CLIENT_DAMAGEINFO = 14; -const float ENT_CLIENT_CASING = 15; -const float ENT_CLIENT_INIT = 16; -const float ENT_CLIENT_MAPVOTE = 17; -const float ENT_CLIENT_CLIENTDATA = 18; -const float ENT_CLIENT_RANDOMSEED = 19; -const float ENT_CLIENT_WALL = 20; -const float ENT_CLIENT_SPIDERBOT = 21; -const float ENT_CLIENT_MODELEFFECT = 22; -const float ENT_CLIENT_TUBANOTE = 23; -const float ENT_CLIENT_WARPZONE = 24; -const float ENT_CLIENT_WARPZONE_CAMERA = 25; -const float ENT_CLIENT_TRIGGER_MUSIC = 26; -const float ENT_CLIENT_HOOK = 27; -const float ENT_CLIENT_ARC_BEAM = 29; // WEAPONTODO: fix numbers -const float ENT_CLIENT_ACCURACY = 30; -const float ENT_CLIENT_SHOWNAMES = 31; -const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; -const float ENT_CLIENT_MODEL = 33; -const float ENT_CLIENT_ITEM = 34; -const float ENT_CLIENT_BUMBLE_RAYGUN = 35; -const float ENT_CLIENT_SPAWNPOINT = 36; -const float ENT_CLIENT_SPAWNEVENT = 37; -const float ENT_CLIENT_NOTIFICATION = 38; - -const float ENT_CLIENT_TURRET = 40; -const float ENT_CLIENT_AUXILIARYXHAIR = 50; -const float ENT_CLIENT_VEHICLE = 60; - -const float SPRITERULE_DEFAULT = 0; -const float SPRITERULE_TEAMPLAY = 1; - -const float RADARICON_NONE = 0; -const float RADARICON_FLAG = 1; -const float RADARICON_FLAGCARRIER = 1; -const float RADARICON_HERE = 1; // TODO make these 3 and 4, and make images for them -const float RADARICON_DANGER = 1; -const float RADARICON_WAYPOINT = 1; -const float RADARICON_HELPME = 1; -const float RADARICON_CONTROLPOINT = 1; -const float RADARICON_GENERATOR = 1; -const float RADARICON_OBJECTIVE = 1; -const float RADARICON_DOMPOINT = 1; -const float RADARICON_POWERUP = 1; -const float RADARICON_TAGGED = 1; +#ifndef CONSTANTS_H +#define CONSTANTS_H + +const int AS_STRING = 1; +const int AS_INT = 2; +const int AS_FLOAT_TRUNCATED = 2; +const int AS_FLOAT = 8; + +const int TE_CSQC_PICTURE = 100; +const int TE_CSQC_RACE = 101; +const int TE_CSQC_VORTEXBEAMPARTICLE = 103; +const int TE_CSQC_ARC = 104; +const int TE_CSQC_TEAMNAGGER = 105; +const int TE_CSQC_PINGPLREPORT = 106; +const int TE_CSQC_TARGET_MUSIC = 107; +const int TE_CSQC_WEAPONCOMPLAIN = 108; +const int TE_CSQC_VORTEX_SCOPE = 109; +const int TE_CSQC_MINELAYER_MAXMINES = 110; +const int TE_CSQC_HAGAR_MAXROCKETS = 111; +const int TE_CSQC_VEHICLESETUP = 112; +const int TE_CSQC_SVNOTICE = 113; +const int TE_CSQC_SHOCKWAVEPARTICLE = 114; + +const int RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder +const int RACE_NET_CHECKPOINT_CLEAR = 1; +const int RACE_NET_CHECKPOINT_NEXT_QUALIFYING = 2; // byte nextcheckpoint, short recordtime, string recordholder +const int RACE_NET_CHECKPOINT_HIT_RACE = 3; // byte checkpoint, short delta, byte lapsdelta, string opponent +const int RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT = 4; // byte checkpoint, short delta, byte lapsdelta, string opponent +const int RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING = 5; // byte nextcheckpoint, float laptime, short recordtime, string recordholder +const int RACE_NET_PENALTY_RACE = 6; // byte penaltytime, string reason +const int RACE_NET_PENALTY_QUALIFYING = 7; // byte penaltytime, string reason +const int RACE_NET_SERVER_RECORD = 8; // server record, sent to client +const int RACE_NET_SPEED_AWARD = 9; // speed award, sent to client +const int RACE_NET_SPEED_AWARD_BEST = 10; // all time best speed award, sent to client +const int RACE_NET_SERVER_RANKINGS = 11; +const int RACE_NET_SERVER_STATUS = 12; +const int RANKINGS_CNT = 15; + +const int ENT_CLIENT = 0; +const int ENT_CLIENT_DEAD = 1; +const int ENT_CLIENT_ENTCS = 2; +const int ENT_CLIENT_SCORES_INFO = 3; +const int ENT_CLIENT_SCORES = 4; +const int ENT_CLIENT_TEAMSCORES = 5; +const int ENT_CLIENT_POINTPARTICLES = 6; +const int ENT_CLIENT_RAINSNOW = 7; +const int ENT_CLIENT_LASER = 8; +const int ENT_CLIENT_NAGGER = 9; // flags [votecalledvote] +const int ENT_CLIENT_WAYPOINT = 10; // flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] +const int ENT_CLIENT_RADARLINK = 11; // flags [startorigin] [endorigin] [startcolor+16*endcolor] +const int ENT_CLIENT_PROJECTILE = 12; +const int ENT_CLIENT_GIBSPLASH = 13; +const int ENT_CLIENT_DAMAGEINFO = 14; +const int ENT_CLIENT_CASING = 15; +const int ENT_CLIENT_INIT = 16; +const int ENT_CLIENT_MAPVOTE = 17; +const int ENT_CLIENT_CLIENTDATA = 18; +const int ENT_CLIENT_RANDOMSEED = 19; +const int ENT_CLIENT_WALL = 20; +const int ENT_CLIENT_SPIDERBOT = 21; +const int ENT_CLIENT_MODELEFFECT = 22; +const int ENT_CLIENT_TUBANOTE = 23; +const int ENT_CLIENT_WARPZONE = 24; +const int ENT_CLIENT_WARPZONE_CAMERA = 25; +const int ENT_CLIENT_TRIGGER_MUSIC = 26; +const int ENT_CLIENT_HOOK = 27; +const int ENT_CLIENT_ARC_BEAM = 29; // WEAPONTODO: fix numbers +const int ENT_CLIENT_ACCURACY = 30; +const int ENT_CLIENT_SHOWNAMES = 31; +const int ENT_CLIENT_WARPZONE_TELEPORTED = 32; +const int ENT_CLIENT_MODEL = 33; +const int ENT_CLIENT_ITEM = 34; +const int ENT_CLIENT_BUMBLE_RAYGUN = 35; +const int ENT_CLIENT_SPAWNPOINT = 36; +const int ENT_CLIENT_SPAWNEVENT = 37; +const int ENT_CLIENT_NOTIFICATION = 38; +const int ENT_CLIENT_ELIMINATEDPLAYERS = 39; +const int ENT_CLIENT_TURRET = 40; +const int ENT_CLIENT_AUXILIARYXHAIR = 50; +const int ENT_CLIENT_VEHICLE = 60; + +const int ENT_CLIENT_HEALING_ORB = 80; + +const int SPRITERULE_DEFAULT = 0; +const int SPRITERULE_TEAMPLAY = 1; + +const int RADARICON_NONE = 0; +const int RADARICON_FLAG = 1; +const int RADARICON_FLAGCARRIER = 1; +const int RADARICON_HERE = 1; // TODO make these 3 and 4, and make images for them +const int RADARICON_DANGER = 1; +const int RADARICON_WAYPOINT = 1; +const int RADARICON_HELPME = 1; +const int RADARICON_CONTROLPOINT = 1; +const int RADARICON_GENERATOR = 1; +const int RADARICON_OBJECTIVE = 1; +const int RADARICON_DOMPOINT = 1; +const int RADARICON_POWERUP = 1; +const int RADARICON_TAGGED = 1; /////////////////////////// // keys pressed -const float KEY_FORWARD = 1; -const float KEY_BACKWARD = 2; -const float KEY_LEFT = 4; -const float KEY_RIGHT = 8; -const float KEY_JUMP = 16; -const float KEY_CROUCH = 32; -const float KEY_ATCK = 64; -const float KEY_ATCK2 = 128; +const int KEY_FORWARD = 1; +const int KEY_BACKWARD = 2; +const int KEY_LEFT = 4; +const int KEY_RIGHT = 8; +const int KEY_JUMP = 16; +const int KEY_CROUCH = 32; +const int KEY_ATCK = 64; +const int KEY_ATCK2 = 128; /////////////////////////// // cvar constants -const float CVAR_SAVE = 1; -const float CVAR_NOTIFY = 2; -const float CVAR_READONLY = 4; +const int CVAR_SAVE = 1; +const int CVAR_NOTIFY = 2; +const int CVAR_READONLY = 4; /////////////////////////// // csqc communication stuff -const float STAT_KH_KEYS = 32; -const float STAT_CTF_STATE = 33; -const float STAT_WEAPONS = 35; -const float STAT_SWITCHWEAPON = 36; -const float STAT_GAMESTARTTIME = 37; -const float STAT_STRENGTH_FINISHED = 38; -const float STAT_INVINCIBLE_FINISHED = 39; -const float STAT_PRESSED_KEYS = 42; -const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config -const float STAT_FUEL = 44; -const float STAT_NB_METERSTART = 45; -const float STAT_SHOTORG = 46; // compressShotOrigin -const float STAT_LEADLIMIT = 47; -const float STAT_WEAPON_CLIPLOAD = 48; -const float STAT_WEAPON_CLIPSIZE = 49; -const float STAT_VORTEX_CHARGE = 50; -const float STAT_LAST_PICKUP = 51; -const float STAT_HUD = 52; -const float STAT_VORTEX_CHARGEPOOL = 53; -const float STAT_HIT_TIME = 54; -const float STAT_TYPEHIT_TIME = 55; -const float STAT_LAYED_MINES = 56; -const float STAT_HAGAR_LOAD = 57; -const float STAT_SWITCHINGWEAPON = 58; -const float STAT_SUPERWEAPONS_FINISHED = 59; - -const float STAT_VEHICLESTAT_HEALTH = 60; -const float STAT_VEHICLESTAT_SHIELD = 61; -const float STAT_VEHICLESTAT_ENERGY = 62; -const float STAT_VEHICLESTAT_AMMO1 = 63; -const float STAT_VEHICLESTAT_RELOAD1 = 64; -const float STAT_VEHICLESTAT_AMMO2 = 65; -const float STAT_VEHICLESTAT_RELOAD2 = 66; - -const float STAT_SECRETS_TOTAL = 70; -const float STAT_SECRETS_FOUND = 71; - -const float STAT_RESPAWN_TIME = 72; -const float STAT_ROUNDSTARTTIME = 73; - -const float STAT_WEAPONS2 = 74; -const float STAT_WEAPONS3 = 75; - -const float STAT_MONSTERS_TOTAL = 76; -const float STAT_MONSTERS_KILLED = 77; - -const float STAT_PLASMA = 80; - -// mod stats (1xx) -const float STAT_REDALIVE = 100; -const float STAT_BLUEALIVE = 101; -const float STAT_YELLOWALIVE = 102; -const float STAT_PINKALIVE = 103; - -// freeze tag -const float STAT_FROZEN = 104; -const float STAT_REVIVE_PROGRESS = 105; - -// domination -const float STAT_DOM_TOTAL_PPS = 100; -const float STAT_DOM_PPS_RED = 101; -const float STAT_DOM_PPS_BLUE = 102; -const float STAT_DOM_PPS_PINK = 103; -const float STAT_DOM_PPS_YELLOW = 104; - -//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin -//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin - -// see DP source, quakedef.h -const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; -const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223; -const float STAT_MOVEVARS_MAXSPEED = 244; -const float STAT_MOVEVARS_AIRACCEL_QW = 254; - -const float CTF_STATE_ATTACK = 1; -const float CTF_STATE_DEFEND = 2; -const float CTF_STATE_COMMANDER = 3; - -const float HUD_NORMAL = 0; -const float HUD_VEHICLE_FIRST = 10; -const float HUD_SPIDERBOT = 10; -const float HUD_WAKIZASHI = 11; -const float HUD_RAPTOR = 12; -const float HUD_BUMBLEBEE = 13; -const float HUD_BUMBLEBEE_GUN = 14; -const float HUD_VEHICLE_LAST = 14; +const int CTF_STATE_ATTACK = 1; +const int CTF_STATE_DEFEND = 2; +const int CTF_STATE_COMMANDER = 3; + +const int HUD_NORMAL = 0; +const int HUD_VEHICLE_FIRST = 10; +const int HUD_SPIDERBOT = 10; +const int HUD_WAKIZASHI = 11; +const int HUD_RAPTOR = 12; +const int HUD_BUMBLEBEE = 13; +const int HUD_BUMBLEBEE_GUN = 14; +const int HUD_VEHICLE_LAST = 14; const vector eX = '1 0 0'; const vector eY = '0 1 0'; @@ -232,32 +138,32 @@ const vector eZ = '0 0 1'; // moved that here so the client knows the max. // # of maps, I'll use arrays for them :P -#define MAPVOTE_COUNT 10 +const int MAPVOTE_COUNT = 30; /** * Lower scores are better (e.g. suicides) */ -#define SFL_LOWER_IS_BETTER 1 +const int SFL_LOWER_IS_BETTER = 1; /** * Don't show zero values as scores */ -#define SFL_HIDE_ZERO 2 +const int SFL_HIDE_ZERO = 2; /** * Allow a column to be hidden (do not automatically add it even if it is a sorting key) */ -#define SFL_ALLOW_HIDE 16 +const int SFL_ALLOW_HIDE = 16; /** * Display as a rank (with st, nd, rd, th suffix) */ -#define SFL_RANK 32 +const int SFL_RANK = 32; /** * Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!) */ -#define SFL_TIME 64 +const int SFL_TIME = 64; // not an extra constant yet #define SFL_ZERO_IS_WORST SFL_TIME @@ -265,9 +171,9 @@ const vector eZ = '0 0 1'; /** * Scoring priority (NOTE: PRIMARY is used for fraglimit) */ -#define SFL_SORT_PRIO_SECONDARY 4 -#define SFL_SORT_PRIO_PRIMARY 8 -#define SFL_SORT_PRIO_MASK 12 +const int SFL_SORT_PRIO_SECONDARY = 4; +const int SFL_SORT_PRIO_PRIMARY = 8; +const int SFL_SORT_PRIO_MASK = 12; /** * Score indices @@ -275,46 +181,29 @@ const vector eZ = '0 0 1'; #define MAX_SCORE 10 #define MAX_TEAMSCORE 2 -#define ST_SCORE 0 -#define SP_KILLS 0 -#define SP_DEATHS 1 -#define SP_SUICIDES 2 -#define SP_SCORE 3 +const int ST_SCORE = 0; +const int SP_KILLS = 0; +const int SP_DEATHS = 1; +const int SP_SUICIDES = 2; +const int SP_SCORE = 3; // game mode specific indices are not in common/, but in server/scores_rules.qc! -#ifdef COMPAT_XON010_CHANNELS -const float CH_INFO = 0; // only on world and csqc -const float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info" -const float CH_WEAPON_A = 1; // only on players and entities -const float CH_WEAPON_SINGLE = 5; // only on players and entities -const float CH_VOICE = 2; // only on players -const float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" -const float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" -const float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc -const float CH_SHOTS = 4; // only on players, entities, csqc -const float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc -const float CH_WEAPON_B = 5; // only on players and entities -const float CH_PAIN = 6; // only on players and csqc -const float CH_PAIN_SINGLE = 6; // only on players and csqc -const float CH_PLAYER = 7; // only on players and entities -const float CH_TUBA = 5; // only on csqc -#else -const float CH_INFO = 0; -const float CH_TRIGGER = -3; -const float CH_WEAPON_A = -1; -const float CH_WEAPON_SINGLE = 1; -const float CH_VOICE = -2; -const float CH_BGM_SINGLE = 8; -const float CH_AMBIENT = -9; -const float CH_TRIGGER_SINGLE = 3; -const float CH_SHOTS = -4; -const float CH_SHOTS_SINGLE = 4; -const float CH_WEAPON_B = -1; -const float CH_PAIN = -6; -const float CH_PAIN_SINGLE = 6; -const float CH_PLAYER = -7; -const float CH_TUBA = 5; -#endif +const int CH_INFO = 0; +const int CH_TRIGGER = -3; +const int CH_WEAPON_A = -1; +const int CH_WEAPON_SINGLE = 1; +const int CH_VOICE = -2; +const int CH_BGM_SINGLE = 8; +const int CH_AMBIENT = -9; +const int CH_TRIGGER_SINGLE = 3; +const int CH_SHOTS = -4; +const int CH_SHOTS_SINGLE = 4; +const int CH_WEAPON_B = -1; +const int CH_PAIN = -6; +const int CH_PAIN_SINGLE = 6; +const int CH_PLAYER = -7; +const int CH_PLAYER_SINGLE = 7; +const int CH_TUBA_SINGLE = 5; const float ATTEN_NONE = 0; const float ATTEN_MIN = 0.015625; @@ -324,86 +213,77 @@ const float ATTEN_IDLE = 2; const float ATTEN_STATIC = 3; const float ATTEN_MAX = 3.984375; -#define VOL_BASE 0.7 -#define VOL_BASEVOICE 1.0 +const float VOL_BASE = 0.7; +const float VOL_BASEVOICE = 1.0; // WEAPONTODO: move this into separate/new projectile handling code // this sets sounds and other properties of the projectiles in csqc -const float PROJECTILE_ELECTRO = 1; -const float PROJECTILE_ROCKET = 2; -const float PROJECTILE_TAG = 3; -const float PROJECTILE_CRYLINK = 5; -const float PROJECTILE_ELECTRO_BEAM = 6; -const float PROJECTILE_GRENADE = 7; -const float PROJECTILE_GRENADE_BOUNCING = 8; -const float PROJECTILE_MINE = 9; -const float PROJECTILE_BLASTER = 10; -const float PROJECTILE_HLAC = 11; -const float PROJECTILE_SEEKER = 12; -const float PROJECTILE_FLAC = 13; -const float PROJECTILE_PORTO_RED = 14; -const float PROJECTILE_PORTO_BLUE = 15; -const float PROJECTILE_HOOKBOMB = 16; -const float PROJECTILE_HAGAR = 17; -const float PROJECTILE_HAGAR_BOUNCING = 18; -const float PROJECTILE_CRYLINK_BOUNCING = 20; -const float PROJECTILE_FIREBALL = 21; -const float PROJECTILE_FIREMINE = 22; - -const float PROJECTILE_RAPTORCANNON = 24; -const float PROJECTILE_RAPTORBOMB = 25; -const float PROJECTILE_RAPTORBOMBLET = 26; -const float PROJECTILE_SPIDERROCKET = 27; -const float PROJECTILE_WAKIROCKET = 28; -const float PROJECTILE_WAKICANNON = 29; - -const float PROJECTILE_BUMBLE_GUN = 30; -const float PROJECTILE_BUMBLE_BEAM = 31; - -const float PROJECTILE_MAGE_SPIKE = 32; -const float PROJECTILE_SHAMBLER_LIGHTNING = 33; - -const float PROJECTILE_NADE_RED = 50; -const float PROJECTILE_NADE_RED_BURN = 51; -const float PROJECTILE_NADE_BLUE = 52; -const float PROJECTILE_NADE_BLUE_BURN = 53; -const float PROJECTILE_NADE_YELLOW = 54; -const float PROJECTILE_NADE_YELLOW_BURN = 55; -const float PROJECTILE_NADE_PINK = 56; -const float PROJECTILE_NADE_PINK_BURN = 57; -const float PROJECTILE_NADE = 58; -const float PROJECTILE_NADE_BURN = 59; - -const float SPECIES_HUMAN = 0; -const float SPECIES_ROBOT_SOLID = 1; -const float SPECIES_ALIEN = 2; -const float SPECIES_ANIMAL = 3; -const float SPECIES_ROBOT_RUSTY = 4; -const float SPECIES_ROBOT_SHINY = 5; -const float SPECIES_RESERVED = 15; - -#define FRAGS_PLAYER 0 -#define FRAGS_SPECTATOR -666 -#define FRAGS_LMS_LOSER -616 -#define FRAGS_PLAYER_NONSOLID -616 +const int PROJECTILE_ELECTRO = 1; +const int PROJECTILE_ROCKET = 2; +const int PROJECTILE_TAG = 3; +const int PROJECTILE_CRYLINK = 5; +const int PROJECTILE_ELECTRO_BEAM = 6; +const int PROJECTILE_GRENADE = 7; +const int PROJECTILE_GRENADE_BOUNCING = 8; +const int PROJECTILE_MINE = 9; +const int PROJECTILE_BLASTER = 10; +const int PROJECTILE_HLAC = 11; +const int PROJECTILE_SEEKER = 12; +const int PROJECTILE_FLAC = 13; +const int PROJECTILE_PORTO_RED = 14; +const int PROJECTILE_PORTO_BLUE = 15; +const int PROJECTILE_HOOKBOMB = 16; +const int PROJECTILE_HAGAR = 17; +const int PROJECTILE_HAGAR_BOUNCING = 18; +const int PROJECTILE_CRYLINK_BOUNCING = 20; +const int PROJECTILE_FIREBALL = 21; +const int PROJECTILE_FIREMINE = 22; + +const int PROJECTILE_RAPTORCANNON = 24; +const int PROJECTILE_RAPTORBOMB = 25; +const int PROJECTILE_RAPTORBOMBLET = 26; +const int PROJECTILE_SPIDERROCKET = 27; +const int PROJECTILE_WAKIROCKET = 28; +const int PROJECTILE_WAKICANNON = 29; + +const int PROJECTILE_BUMBLE_GUN = 30; +const int PROJECTILE_BUMBLE_BEAM = 31; + +const int PROJECTILE_MAGE_SPIKE = 32; +const int PROJECTILE_SHAMBLER_LIGHTNING = 33; + +const int PROJECTILE_RPC = 60; + +const int SPECIES_HUMAN = 0; +const int SPECIES_ROBOT_SOLID = 1; +const int SPECIES_ALIEN = 2; +const int SPECIES_ANIMAL = 3; +const int SPECIES_ROBOT_RUSTY = 4; +const int SPECIES_ROBOT_SHINY = 5; +const int SPECIES_RESERVED = 15; + +const int FRAGS_PLAYER = 0; +const int FRAGS_SPECTATOR = -666; +const int FRAGS_LMS_LOSER = -616; +const int FRAGS_PLAYER_NONSOLID = -616; // we can use this frags value for both // water levels -const float WATERLEVEL_NONE = 0; -const float WATERLEVEL_WETFEET = 1; -const float WATERLEVEL_SWIMMING = 2; -const float WATERLEVEL_SUBMERGED = 3; -#define SERVERFLAG_ALLOW_FULLBRIGHT 1 -#define SERVERFLAG_TEAMPLAY 2 -#define SERVERFLAG_PLAYERSTATS 4 +const int WATERLEVEL_NONE = 0; +const int WATERLEVEL_WETFEET = 1; +const int WATERLEVEL_SWIMMING = 2; +const int WATERLEVEL_SUBMERGED = 3; +const int SERVERFLAG_ALLOW_FULLBRIGHT = 1; +const int SERVERFLAG_TEAMPLAY = 2; +const int SERVERFLAG_PLAYERSTATS = 4; // FIXME/EXPLAINME: why? -noref var vector autocvar_sv_player_maxs = '16 16 45'; -noref var vector autocvar_sv_player_mins = '-16 -16 -24'; -noref var vector autocvar_sv_player_viewoffset = '0 0 20'; -noref var vector autocvar_sv_player_crouch_maxs = '16 16 25'; -noref var vector autocvar_sv_player_crouch_mins = '-16 -16 -24'; -noref var vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; -noref var vector autocvar_sv_player_headsize = '24 24 12'; +vector autocvar_sv_player_maxs = '16 16 45'; +vector autocvar_sv_player_mins = '-16 -16 -24'; +vector autocvar_sv_player_viewoffset = '0 0 20'; +vector autocvar_sv_player_crouch_maxs = '16 16 25'; +vector autocvar_sv_player_crouch_mins = '-16 -16 -24'; +vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; +vector autocvar_sv_player_headsize = '24 24 12'; #define PL_VIEW_OFS autocvar_sv_player_viewoffset #define PL_MIN autocvar_sv_player_mins @@ -414,27 +294,33 @@ noref var vector autocvar_sv_player_headsize = '24 24 12'; #define PL_HEAD autocvar_sv_player_headsize // helpers -#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset_z -#define PL_MIN_z autocvar_sv_player_mins_z -#define PL_MAX_z autocvar_sv_player_maxs_z -#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset_z -#define PL_CROUCH_MIN_z autocvar_sv_player_mins_z -#define PL_HEAD_x autocvar_sv_player_headsize_x -#define PL_HEAD_y autocvar_sv_player_headsize_y -#define PL_HEAD_z autocvar_sv_player_headsize_z +#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset.z +#define PL_MIN_z autocvar_sv_player_mins.z +#define PL_MAX_z autocvar_sv_player_maxs.z +#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset.z +#define PL_CROUCH_MIN_z autocvar_sv_player_mins.z +#define PL_HEAD_x autocvar_sv_player_headsize.x +#define PL_HEAD_y autocvar_sv_player_headsize.y +#define PL_HEAD_z autocvar_sv_player_headsize.z // spawnpoint prios -#define SPAWN_PRIO_NEAR_TEAMMATE_FOUND 200 -#define SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM 100 -#define SPAWN_PRIO_RACE_PREVIOUS_SPAWN 50 -#define SPAWN_PRIO_GOOD_DISTANCE 10 +const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200; +const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100; +const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50; +const int SPAWN_PRIO_GOOD_DISTANCE = 10; // URI handles -#define URI_GET_DISCARD 0 -#define URI_GET_IPBAN 1 -#define URI_GET_IPBAN_END 16 -#define URI_GET_CURL 17 -#define URI_GET_CURL_END 32 -#define URI_GET_UPDATENOTIFICATION 33 -#define URI_GET_URLLIB 128 -#define URI_GET_URLLIB_END 191 +const int URI_GET_DISCARD = 0; +const int URI_GET_IPBAN = 1; +const int URI_GET_IPBAN_END = 16; +const int URI_GET_CURL = 17; +const int URI_GET_CURL_END = 32; +const int URI_GET_UPDATENOTIFICATION = 33; +const int URI_GET_URLLIB = 128; +const int URI_GET_URLLIB_END = 191; + +// gametype votes +const int GTV_AVAILABLE = 0; +// for later use in per-map gametype filtering +const int GTV_FORBIDDEN = 2; +#endif