X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=9eb7a1610e42862c7e1d8725b1af06c8f507fb58;hp=5e8dff7dca2645fb81564d3c243c09381ca15a9d;hb=f5d70dcb0e890df1a5b32076db0736a2f32b6dc8;hpb=220b53b356c5d80ab29559bd2a4e3d9e256ef4e9;ds=sidebyside diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 5e8dff7dc..9eb7a1610 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -61,8 +61,7 @@ const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115; const float TE_CSQC_NEX_SCOPE = 116; -const float TE_CSQC_NEX_VELOCITY = 117; -const float TE_CSQC_CR_MAXBULLETS = 118; +const float TE_CSQC_CR_MAXBULLETS = 117; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -310,6 +309,9 @@ const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; const float STAT_BULLETS_LOADED = 48; +const float STAT_NEX_CHARGE = 49; +const float STAT_LAST_PICKUP = 50; +const float STAT_HUD = 51; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -320,7 +322,6 @@ const float CTF_STATE_ATTACK = 1; const float CTF_STATE_DEFEND = 2; const float CTF_STATE_COMMANDER = 3; -const float STAT_HUD = 50; const float HUD_NORMAL = 0; const float HUD_SPIDERBOT = 10; const float HUD_WAKIZASHI = 11; @@ -337,6 +338,10 @@ const float STAT_VEHICLESTAT_RELOAD1 = 64; const float STAT_VEHICLESTAT_AMMO2 = 65; const float STAT_VEHICLESTAT_RELOAD2 = 66; +// mod stats (1xx) +const float STAT_REDALIVE = 100; +const float STAT_BLUEALIVE = 101; + //const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin //const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin @@ -503,6 +508,7 @@ float DEATH_CHEAT = 10016; float DEATH_FIRE = 10017; float DEATH_TURRET = 10020; float DEATH_QUIET = 10021; +float DEATH_HEADSHOT = 10022; float DEATH_SBMINIGUN = 10030; float DEATH_SBROCKET = 10031; @@ -560,6 +566,8 @@ float MSG_KILL_ACTION = 3; float MSG_KILL_ACTION_SPREE = 4; float MSG_INFO = 5; +float MSG_RACE = 10; + float KILL_TEAM_RED = 10301; float KILL_TEAM_BLUE = 10302; float KILL_TEAM_SPREE = 10303; @@ -585,6 +593,11 @@ float INFO_LOSTFLAG = 10321; float INFO_RETURNFLAG = 10322; float INFO_CAPTUREFLAG = 10323; +float RACE_SERVER_RECORD = 10400; +float RACE_NEW_TIME = 10401; +float RACE_NEW_RANK = 10402; +float RACE_FAIL = 10403; + // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data float WR_THINK = 2; // (SVQC) logic to run every frame