X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=d4d0e3a0d08fb81de101500bcd91c5d9b89f781b;hp=02530c2da34ba0f003abd2ae8137c51d3ce90e2a;hb=5fab88f2b713eb8f20a7296a20f57f6dfafd220d;hpb=b9404faa803e20a1b29f172f2a0ddb35e9661a5b diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 02530c2da..d4d0e3a0d 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -23,25 +23,6 @@ // Revision 22: hook shot origin #define CSQC_REVISION 22 -// probably put these in common/ -// so server/ and client/ can be synced better -const float GAME_DEATHMATCH = 1; -const float GAME_TEAM_DEATHMATCH = 2; -const float GAME_DOMINATION = 3; -const float GAME_CTF = 4; -const float GAME_RUNEMATCH = 5; -const float GAME_LMS = 6; -const float GAME_ARENA = 7; -const float GAME_KEYHUNT = 8; -const float GAME_ASSAULT = 9; -const float GAME_ONSLAUGHT = 10; -const float GAME_RACE = 11; -const float GAME_NEXBALL = 12; -const float GAME_CTS = 13; -const float GAME_CA = 14; -const float GAME_FREEZETAG = 15; -const float GAME_KEEPAWAY = 16; - const float AS_STRING = 1; const float AS_INT = 2; const float AS_FLOAT_TRUNCATED = 2; @@ -137,151 +118,6 @@ const float RADARICON_DOMPOINT = 1; const float RADARICON_POWERUP = 1; const float RADARICON_TAGGED = 1; -/////////////////////////// -// key constants - -// -// these are the key numbers that should be passed to Key_Event -// -const float K_TAB = 9; -const float K_ENTER = 13; -const float K_ESCAPE = 27; -const float K_SPACE = 32; - -// normal keys should be passed as lowercased ascii - -const float K_BACKSPACE = 127; -const float K_UPARROW = 128; -const float K_DOWNARROW = 129; -const float K_LEFTARROW = 130; -const float K_RIGHTARROW = 131; - -const float K_ALT = 132; -const float K_CTRL = 133; -const float K_SHIFT = 134; - -const float K_F1 = 135; -const float K_F2 = 136; -const float K_F3 = 137; -const float K_F4 = 138; -const float K_F5 = 139; -const float K_F6 = 140; -const float K_F7 = 141; -const float K_F8 = 142; -const float K_F9 = 143; -const float K_F10 = 144; -const float K_F11 = 145; -const float K_F12 = 146; - -const float K_INS = 147; -const float K_DEL = 148; -const float K_PGDN = 149; -const float K_PGUP = 150; -const float K_HOME = 151; -const float K_END = 152; - -const float K_NUMLOCK = 154; -const float K_CAPSLOCK = 155; -const float K_SCROLLOCK = 156; - -const float K_KP_0 = 157; -const float K_KP_INS = K_KP_0; -const float K_KP_1 = 158; -const float K_KP_END = K_KP_1; -const float K_KP_2 = 159; -const float K_KP_DOWNARROW = K_KP_2; -const float K_KP_3 = 160; -const float K_KP_PGDN = K_KP_3; -const float K_KP_4 = 161; -const float K_KP_LEFTARROW = K_KP_4; -const float K_KP_5 = 162; -const float K_KP_6 = 163; -const float K_KP_RIGHTARROW = K_KP_6; -const float K_KP_7 = 164; -const float K_KP_HOME = K_KP_7; -const float K_KP_8 = 165; -const float K_KP_UPARROW = K_KP_8; -const float K_KP_9 = 166; -const float K_KP_PGUP = K_KP_9; -const float K_KP_PERIOD = 167; -const float K_KP_DEL = K_KP_PERIOD; -const float K_KP_DIVIDE = 168; -const float K_KP_SLASH = K_KP_DIVIDE; -const float K_KP_MULTIPLY = 169; -const float K_KP_MINUS = 170; -const float K_KP_PLUS = 171; -const float K_KP_ENTER = 172; -const float K_KP_EQUALS = 173; - -const float K_PAUSE = 255; - -// -// joystick buttons -// -const float K_JOY1 = 768; -const float K_JOY2 = 769; -const float K_JOY3 = 770; -const float K_JOY4 = 771; - -// -// aux keys are for multi-buttoned joysticks to generate so they can use -// the normal binding process -// -const float K_AUX1 = 772; -const float K_AUX2 = 773; -const float K_AUX3 = 774; -const float K_AUX4 = 775; -const float K_AUX5 = 776; -const float K_AUX6 = 777; -const float K_AUX7 = 778; -const float K_AUX8 = 779; -const float K_AUX9 = 780; -const float K_AUX10 = 781; -const float K_AUX11 = 782; -const float K_AUX12 = 783; -const float K_AUX13 = 784; -const float K_AUX14 = 785; -const float K_AUX15 = 786; -const float K_AUX16 = 787; -const float K_AUX17 = 788; -const float K_AUX18 = 789; -const float K_AUX19 = 790; -const float K_AUX20 = 791; -const float K_AUX21 = 792; -const float K_AUX22 = 793; -const float K_AUX23 = 794; -const float K_AUX24 = 795; -const float K_AUX25 = 796; -const float K_AUX26 = 797; -const float K_AUX27 = 798; -const float K_AUX28 = 799; -const float K_AUX29 = 800; -const float K_AUX30 = 801; -const float K_AUX31 = 802; -const float K_AUX32 = 803; - -// -// mouse buttons generate virtual keys -// -const float K_MOUSE1 = 512; -const float K_MOUSE2 = 513; -const float K_MOUSE3 = 514; -const float K_MWHEELUP = 515; -const float K_MWHEELDOWN = 516; -const float K_MOUSE4 = 517; -const float K_MOUSE5 = 518; -const float K_MOUSE6 = 519; -const float K_MOUSE7 = 520; -const float K_MOUSE8 = 521; -const float K_MOUSE9 = 522; -const float K_MOUSE10 = 523; -const float K_MOUSE11 = 524; -const float K_MOUSE12 = 525; -const float K_MOUSE13 = 526; -const float K_MOUSE14 = 527; -const float K_MOUSE15 = 528; -const float K_MOUSE16 = 529; - /////////////////////////// // keys pressed const float KEY_FORWARD = 1; @@ -720,3 +556,35 @@ float HUD_MENU_ENABLE = 0; #define SERVERFLAG_ALLOW_FULLBRIGHT 1 #define SERVERFLAG_TEAMPLAY 2 #define SERVERFLAG_PLAYERSTATS 4 + +var vector autocvar_sv_player_maxs = '16 16 45'; +var vector autocvar_sv_player_mins = '-16 -16 -24'; +var vector autocvar_sv_player_viewoffset = '0 0 20'; +var vector autocvar_sv_player_crouch_maxs = '16 16 25'; +var vector autocvar_sv_player_crouch_mins = '-16 -16 -24'; +var vector autocvar_sv_player_crouch_viewoffset = '0 0 20'; +noref var vector autocvar_sv_player_headsize = '24 24 12'; + +#define PL_VIEW_OFS autocvar_sv_player_viewoffset +#define PL_MIN autocvar_sv_player_mins +#define PL_MAX autocvar_sv_player_maxs +#define PL_CROUCH_VIEW_OFS autocvar_sv_player_crouch_viewoffset +#define PL_CROUCH_MIN autocvar_sv_player_crouch_mins +#define PL_CROUCH_MAX autocvar_sv_player_crouch_maxs +#define PL_HEAD autocvar_sv_player_headsize + +// helpers +#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset_z +#define PL_MIN_z autocvar_sv_player_mins_z +#define PL_MAX_z autocvar_sv_player_maxs_z +#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset_z +#define PL_CROUCH_MIN_z autocvar_sv_player_mins_z +#define PL_HEAD_x autocvar_sv_player_headsize_x +#define PL_HEAD_y autocvar_sv_player_headsize_y +#define PL_HEAD_z autocvar_sv_player_headsize_z + +// spawnpoint prios +#define SPAWN_PRIO_NEAR_TEAMMATE_FOUND 200 +#define SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM 100 +#define SPAWN_PRIO_RACE_PREVIOUS_SPAWN 50 +#define SPAWN_PRIO_GOOD_DISTANCE 10