X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=de486577bd022513c06ec886552e9287459a72bb;hp=ffb0d0faac00af09e851a2e2786b959ad50aeed4;hb=44effb3a66f8b44d05106ff361ef5fc126fef03b;hpb=ce7b10e54002a14e42b451509dbe03a02d0bbfa4 diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index ffb0d0faa..de486577b 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -430,47 +430,37 @@ const float STAT_DOM_PPS_YELLOW = 104; #define SP_SCORE 3 // game mode specific indices are not in common/, but in server/scores_rules.qc! -// this assignment must match menu/xonotic/dialog_settings_misc.c! -float CHAN_AUTO = 0; - // on world: announcers, ... INFO - // on players: item pickup ITEMS - // on entities: UNUSED - // on csqc: announcers INFO -float CHAN_WEAPON = 1; // Weapon fire - // on world: UNUSED - // on players: weapon firing WEAPONS - // on entities: turret firing WEAPONS - // on csqc: UNUSED -float CHAN_VOICE = 2; // Voice/Radio - // on world: UNUSED - // on players: voice VOICE - // on entities: ambient AMBIENT - // on csqc: background music BGM -float CHAN_TRIGGER = 3; // Triggers/Items - // on world: UNUSED - // on players: item pickup ITEMS - // on entities: platforms moving etc. ITEMS - // on csqc: platforms moving etc. ITEMS -float CHAN_PROJECTILE = 4; // Projectiles - // on world: UNUSED - // on players: projectiles hitting player SHOTS - // on entities: projectiles SHOTS - // on csqc: projectile sounds SHOTS -float CHAN_WEAPON2 = 5; // Nex fire (separated as it is a very long sound) - // on world: UNUSED - // on players: weapon firing WEAPONS - // on entities: turret firing WEAPONS - // on csqc: UNUSED -float CHAN_PAIN = 6; // Pain - // on world: UNUSED - // on players: pain PAIN - // on entities: projectiles flying SHOTS - // on csqc: player pain PAIN -float CHAN_PLAYER = 7; // Player body - // on world: UNUSED - // on players: player sounds PLAYER - // on entities: player sounds PLAYER - // on csqc: UNUSED +#ifdef COMPAT_XON010_CHANNELS +float CH_INFO = 0; // only on world and csqc +float CH_TRIGGER = 0; // only on players; compat: FALSELY CONTROLLED BY "Info" +float CH_WEAPON_A = 1; // only on players and entities +float CH_WEAPON_SINGLE = 5; // only on players and entities +float CH_VOICE = 2; // only on players +float CH_BGM_SINGLE = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" +float CH_AMBIENT = 2; // only on csqc; compat: FALSELY CONTROLLED BY "Voice" +float CH_TRIGGER_SINGLE = 3; // only on players, entities, csqc +float CH_SHOTS = 4; // only on players, entities, csqc +float CH_SHOTS_SINGLE = 4; // only on players, entities, csqc +float CH_WEAPON_B = 5; // only on players and entities +float CH_PAIN = 6; // only on players and csqc +float CH_PAIN_SINGLE = 6; // only on players and csqc +float CH_PLAYER = 7; // only on players and entities +#else +float CH_INFO = 0; +float CH_TRIGGER = -3; +float CH_WEAPON_A = -1; +float CH_WEAPON_SINGLE = 1; +float CH_VOICE = -2; +float CH_BGM_SINGLE = 8; +float CH_AMBIENT = -9; +float CH_TRIGGER_SINGLE = 3; +float CH_SHOTS = -4; +float CH_SHOTS_SINGLE = 4; +float CH_WEAPON_B = -1; +float CH_PAIN = -6; +float CH_PAIN_SINGLE = 6; +float CH_PLAYER = -7; +#endif float ATTN_NONE = 0; float ATTN_MIN = 0.015625; @@ -614,7 +604,7 @@ float MAX_SHOT_DISTANCE = 32768; //centerprint ID list float CPID_TEAMCHANGE = 1; - +float CPID_CTF_CAPTURESHIELD = 2; float CPID_MINSTA_FINDAMMO = 3; float CPID_NIX_WPNCHANGE = 4; float CPID_DISCONNECT_IDLING = 5;