X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fcsqcmodel_settings.qh;h=9e96756ba52de4feb7709164226599e2a8d1632f;hp=29a0bf44a599f909796953c9937e41caec87fdc0;hb=0bd99205bd154e058edc6b82995d24e3375f5f97;hpb=c741e6b3f012aa525f23e1df30d1d933b383fbc5 diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh index 29a0bf44a..9e96756ba 100644 --- a/qcsrc/common/csqcmodel_settings.qh +++ b/qcsrc/common/csqcmodel_settings.qh @@ -1,5 +1,4 @@ -#ifndef CSQCMODEL_SETTINGS_H -#define CSQCMODEL_SETTINGS_H +#pragma once // define this if svqc code wants to use .frame2 and .lerpfrac //#define CSQCMODEL_HAVE_TWO_FRAMES @@ -62,22 +61,18 @@ CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \ CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \ CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \ - CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) -// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody + CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \ + CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, multijump_count) \ + CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, move_movetype) +// TODO get rid of colormod/glowmod here; also get rid of some useless properties on non-players that only exist for CopyBody // add hook function calls here -#define CSQCMODEL_HOOK_PREUPDATE \ - CSQCModel_Hook_PreUpdate(isnew, isplayer, islocalplayer); -#define CSQCMODEL_HOOK_POSTUPDATE \ - CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer); -#define CSQCMODEL_HOOK_PREDRAW \ - CSQCModel_Hook_PreDraw(isplayer); -#define CSQCPLAYER_HOOK_POSTCAMERASETUP \ - CSQCPlayer_SetViewLocation(); +#define CSQCPLAYER_HOOK_POSTCAMERASETUP() \ + viewloc_SetViewLocation() -// force updates of player entities that often even if unchanged +// force updates of player entities this frequently (per second) even if unchanged #ifndef CSQCPLAYER_FORCE_UPDATES -#define CSQCPLAYER_FORCE_UPDATES 0.25 +#define CSQCPLAYER_FORCE_UPDATES 4 #endif // mod must define: @@ -94,4 +89,3 @@ #endif #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE -#endif