X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fdeathtypes.qh;h=b9c215f907b5fe28e53c121337829cc9bd2fc450;hp=92a20e154ba7aadf3a2e9b04ec39e0ca8390ad35;hb=86c9dc7c3696c329496b06375c1e79fb407401ce;hpb=c3f6bc06517a43e4de33d2a9148cdb36dbfc2ab8 diff --git a/qcsrc/common/deathtypes.qh b/qcsrc/common/deathtypes.qh index 92a20e154b..b9c215f907 100644 --- a/qcsrc/common/deathtypes.qh +++ b/qcsrc/common/deathtypes.qh @@ -1,9 +1,24 @@ +#ifndef DEATHTYPES_H +#define DEATHTYPES_H + +#include "notifications.qh" + // ================================ // Deathtypes, reworked by Samual // ================================ +int DEATH_SPECIAL_START; +int NORMAL_POS; +int DEATH_MONSTER_FIRST; +int DEATH_MONSTER_LAST; +int DEATH_TURRET_FIRST; +int DEATH_TURRET_LAST; +int DEATH_VHFIRST; +int DEATH_VHLAST; + #define DEATHTYPES \ DEATHTYPE(DEATH_AUTOTEAMCHANGE, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, DEATH_SPECIAL_START) \ + DEATHTYPE(DEATH_BUFF, NO_MSG, DEATH_MURDER_BUFF, NORMAL_POS) \ DEATHTYPE(DEATH_CAMP, DEATH_SELF_CAMP, NO_MSG, NORMAL_POS) \ DEATHTYPE(DEATH_CHEAT, DEATH_SELF_CHEAT, DEATH_MURDER_CHEAT, NORMAL_POS) \ DEATHTYPE(DEATH_CUSTOM, DEATH_SELF_CUSTOM, NO_MSG, NORMAL_POS) \ @@ -23,7 +38,11 @@ DEATHTYPE(DEATH_MONSTER_WYVERN, DEATH_SELF_MON_WYVERN, DEATH_MURDER_MONSTER, NORMAL_POS) \ DEATHTYPE(DEATH_MONSTER_ZOMBIE_JUMP, DEATH_SELF_MON_ZOMBIE_JUMP, DEATH_MURDER_MONSTER, NORMAL_POS) \ DEATHTYPE(DEATH_MONSTER_ZOMBIE_MELEE, DEATH_SELF_MON_ZOMBIE_MELEE, DEATH_MURDER_MONSTER, DEATH_MONSTER_LAST) \ - DEATHTYPE(DEATH_NADE, DEATH_SELF_NADE, DEATH_MURDER_NADE, NORMAL_POS) \ + DEATHTYPE(DEATH_NADE, DEATH_SELF_NADE, DEATH_MURDER_NADE, NORMAL_POS) \ + DEATHTYPE(DEATH_NADE_NAPALM, DEATH_SELF_NADE_NAPALM, DEATH_MURDER_NADE_NAPALM, NORMAL_POS) \ + DEATHTYPE(DEATH_NADE_ICE, DEATH_SELF_NADE_ICE, DEATH_MURDER_NADE_ICE, NORMAL_POS) \ + DEATHTYPE(DEATH_NADE_ICE_FREEZE, DEATH_SELF_NADE_ICE_FREEZE, DEATH_MURDER_NADE_ICE_FREEZE, NORMAL_POS) \ + DEATHTYPE(DEATH_NADE_HEAL, DEATH_SELF_NADE_HEAL, DEATH_MURDER_NADE_HEAL, NORMAL_POS) \ DEATHTYPE(DEATH_NOAMMO, DEATH_SELF_NOAMMO, NO_MSG, NORMAL_POS) \ DEATHTYPE(DEATH_ROT, DEATH_SELF_ROT, NO_MSG, NORMAL_POS) \ DEATHTYPE(DEATH_SHOOTING_STAR, DEATH_SELF_SHOOTING_STAR, DEATH_MURDER_SHOOTING_STAR, NORMAL_POS) \ @@ -62,15 +81,14 @@ #define DT_FIRST 10000 #define DT_MAX 128 // limit of recursive functions with ACCUMULATE_FUNCTION -float DT_COUNT; +int DT_COUNT; entity deathtypes[DT_MAX]; .entity death_msgself; .entity death_msgmurder; #define DEATHTYPE(name,msg_death,msg_death_by,position) \ - float name; \ - float position; \ + int name; \ void RegisterDeathtype_##name() \ { \ SET_FIRST_OR_LAST(position, DT_FIRST, DT_COUNT) \ @@ -100,7 +118,7 @@ DEATHTYPES #define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t)) #define WEP_VALID(w) ((w) >= WEP_FIRST && (w) <= WEP_LAST) -string Deathtype_Name(float deathtype) +string Deathtype_Name(int deathtype) { if(DEATH_ISSPECIAL(deathtype)) { @@ -111,10 +129,11 @@ string Deathtype_Name(float deathtype) else { return ftos(deathtype); } } -const float DEATH_WEAPONMASK = 0xFF; -const float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths -const float HITTYPE_SECONDARY = 0x100; -const float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage -const float HITTYPE_BOUNCE = 0x400; -const float HITTYPE_RESERVED2 = 0x800; -const float HITTYPE_RESERVED = 0x1000; // unused yet +const int DEATH_WEAPONMASK = 0xFF; +const int DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths +const int HITTYPE_SECONDARY = 0x100; +const int HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage +const int HITTYPE_BOUNCE = 0x400; +const int HITTYPE_RESERVED2 = 0x800; +const int HITTYPE_RESERVED = 0x1000; // unused yet +#endif