X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Feffects%2Fqc%2Fdamageeffects.qc;h=71e1e2a7bcdd96dcf3f72629d7e147d4db03aab3;hp=b53b605058a1fc340322ca225dcd33b500a044bc;hb=d492869ab1f18e05121529b7bcffcb637d13994c;hpb=8e1a3bdfd113ad6db5c8f297c3ef02dd1e65fecc diff --git a/qcsrc/common/effects/qc/damageeffects.qc b/qcsrc/common/effects/qc/damageeffects.qc index b53b60505..71e1e2a7b 100644 --- a/qcsrc/common/effects/qc/damageeffects.qc +++ b/qcsrc/common/effects/qc/damageeffects.qc @@ -1,15 +1,4 @@ -#ifndef DAMAGEEFFECTS_H -#define DAMAGEEFFECTS_H - -#ifdef CSQC -#include -#include -#include -#include -#include -#endif - -#endif +#include "damageeffects.qh" #ifdef IMPLEMENTATION @@ -81,7 +70,7 @@ void DamageEffect_Think(entity this) { // time is up or the player got gibbed / disconnected this.owner.total_damages = max(0, this.owner.total_damages - 1); - remove(this); + delete(this); return; } if(this.state && !this.owner.csqcmodel_isdead) @@ -89,7 +78,7 @@ void DamageEffect_Think(entity this) // if the player was dead but is now alive, it means he respawned // if so, clear his damage effects, or damages from his dead body will be copied back this.owner.total_damages = max(0, this.owner.total_damages - 1); - remove(this); + delete(this); return; } this.state = this.owner.csqcmodel_isdead;