X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fent_cs.qh;h=0180fea784793f921036cf52bc4a2a91a1ad0aa1;hp=65cdd83d3a71f4f5df325a8e90b727d936cb1300;hb=d865de7a9a17c5a1d9286aec40f68c3530697660;hpb=7f042267d93f57719b68f0725af14d444f5c8932 diff --git a/qcsrc/common/ent_cs.qh b/qcsrc/common/ent_cs.qh index 65cdd83d3a..0180fea784 100644 --- a/qcsrc/common/ent_cs.qh +++ b/qcsrc/common/ent_cs.qh @@ -1,12 +1,21 @@ #pragma once +#ifdef CSQC +#include +#endif + REGISTER_NET_LINKED(ENT_CLIENT_ENTCS) REGISTER_NET_TEMP(CLIENT_ENTCS) /** True when private information such as origin is available */ .bool m_entcs_private; + /** True when origin is available */ +// FIXME: it seems sometimes this is false when observing even though observers should be able to know about all players +// easily reproducible on heart_v2 or The_Yard with bots - might be because they lack waypoints and bots stand still +// it has happened in matches with players and no bots but much more rarely .bool has_origin; + /** True when a recent server sent origin has been received */ .bool has_sv_origin;